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Move Approval V
@Demetri: Ah, I get how the pillars work now.. Based on the size of some of your applications, you might want to increase the range of your tendrils up to 15m. I'd still consider this balanced with the range boost.

>I can't see this mentioned anywhere, but can Demetri reclaim the tendrils after using them for other things (like the pillar of fusing them). Obviously when broken as a result of the trap, he can't. But for the other functions it's unclear.

For the pillars:
>How quickly do they "sprout up". (I.e. how long does it take them to reach their full height)
>You should probably add how he uses the pillars, I assume it's pushing them out of walls or the floor to hit people really hard with them and knock them about.
>It'll cost another 300 OM to have a pillar stay out for longer to pin someone. (Since normally he has to unsummon them right after using them, so it is a different application)
>Keeping someone pinned for 30 seconds is quite some time. If you had to maintain constant concentration on pinning them (so can't attack or do much else at the same time), I guess that could be fine - assuming the pillar doesn't deliver constant crushing damage (but you could get away with some if it's tiring or for a shorter duration).


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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