06-01-2018, 05:43 PM
(06-01-2018, 05:30 PM)Clownpiece Wrote: Updating Hellfire to make more sense for a charge move.
Old:
[spoiler]Hellfire (Ranged, Area Attack) (600):
Clownpiece fires out a simple blast of hellfire from whatever hand is free, which reaches up to about 3.5 meters away from her and measures about 1 meter wide. She can begin firing after about a second of charging, and is capable of holding it for up to five seconds, during which she can sweep it around, and even move with it, much like a flamethrower. It does take a second for the fire to reach max range however, so if she's trying to hit a moving target, she does need to lead. Due to the low charge and energy requirement of it, the blast it quite weak at first, certainly much weaker than you'd expect an attack called "hellfire" to be. Alternatively, she can charge it first, for up to five seconds, and unleash it in a much larger and stronger fiery blast, turning the stream into a large cone, immolating an area up to 10 meters away from her and 5 meters in diameter at the widest. This version she can't sweep around, keeps her rooted in place, and she can't maintain it for nearly as long, only half as long as the base form. In exchange for all of this, it actually holds a heat worthy of being called "hellfire," as it burns through all but the largest obstacles in her path, reaching max range in about a second. No matter what level of blast she's using however, it requires her utmost concentration to use, preventing it from being used in tandem with other moves.[/spoiler]
New:
[spoiler]Hellfire (Ranged, Area Attack) (600):
Clownpiece fires out a simple blast of hellfire from whatever hand is free, which reaches up to about 5 meters away from her and measures about 1 meter wide. She can begin firing this almost immediately and is capable of holding it for up to five seconds before it starts hurting her hand too much and she has to stop. During this time, she’s capable of sweeping it about and moving as normal, much like a flamethrower. Due to the fact that it takes a second for the fire to reach max range, she needs to lead her targets in order to hit them. As expected, hellfire is a lot different than normal fire. Where a normal gout of fire would burn away one’s body, hellfire burns away one’s soul. Though the sulfur-smelling flames do throw out their fair share of heat, and one engulfed by the flames would feel like they’re burning, it doesn’t leave any physical marks, instead eroding away something not quite physical, leaving a much more internal and ethereal pain. Of course, due to the almost non-existent charge and minimal fatigue, it doesn’t hurt an incredible amount, though it’s still something that’s best to avoid.
Alternatively, Clownpiece can instead choose to charge this attack up for longer, up to 10 seconds, a time during which she can move around as normal but can’t attack. The longer she charges for, the stronger, bigger, and more cone-like the blast gets, but simultaneously, the slower she must move when firing it, the less time she’s capable of firing it, and the more it wears her out. At max charge, she must brace herself in place, is only capable of maintaining it for a second, and is left breathless afterward. In exchange, this blast explodes up to 20 meters forward and 10 meters at the widest in half a second, and burns with an intense heat worthy of being called “hellfire.”[/spoiler]
The basic version can be fired instantly, so there's not much sense in having a maximum usage time (since she can just start firing straight afterwards). Add a comment about how long she has to wait until she can fire it again or something like that.

