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Move Approval V
(05-30-2018, 04:43 PM)Mickey Mouse Wrote: [spoiler]Iron Mickey - Tier One Powered-Up Form (1000 OM)

In the first Dante’s Abyss, Mickey’s original weapon was an “Iron Man arm” which had been designed specifically to fit his wrist. In the aftermath, that Iron Man arm had secretly been discovered somewhere in the Omniverse by his wife, Minnie, and with the help of Stitch, Mickey’s subject Lilo created a makeshift suit of Iron Man armor for Mickey himself to wear. This first model is called the Iron Mickey Mark-I, and provides a heightened defense for the normally flimsy little mouse, as well as much more powerful offensive capabilities, while sacrificing some of Mickey’s style and flair in battle. It mostly exists to shoot things, take hits, and fly.

Stats

ATK: 7
DEF: 4 (+1)
SPD: 4
TEC: 1
(The plus one is denoting where I will put my extra stat point once I buy my third permanent stat increase)

Moves

Pulse Bolts (300 OM)
On the palm of each hand, the Iron Mickey Mark-I suit is equipped with blasters that shoot off orbs of pure electrical energy. These function essentially the same as a normal blaster, and travel at about the speed of a normal blaster bolt. Mickey can fire these off pretty fast if he switches from hand to hand, but each hand requires about a second of recharge time before it can shoot again, and if he shoots ten in succession, the cannons must recharge for thirty seconds before they can be utilized again.

Mini-Missiles (300 OM)
The Iron Mickey Mark-I suit has the capability to shoot three tiny rockets from a small compartment stored in the shoulder pads of the armor. It takes approximately one second for the rockets to rise from Mickey’s shoulders, and then all three shoot simultaneously. They are homing rockets, so the likelihood of them hitting the target is high, but they are relatively small and flimsy devices; a well-placed attack might be able to destroy them. As far as damage goes, these rockets don’t really exist to do much material damage, but rather to distract and disorient, and if they make impact will simply knock an opponent back.

Repulsor Ray (300 OM)
Another function of the Iron Mickey Mark-I suit’s arm cannons is that they can fire a long, steady beam of energy; this beam is not intended for offensive purposes and can cause no damage to organics, but can be used to deflect or destroy projectiles. Mickey can simply shoot it forward, or swipe it in front of him as a type of mini-shield; however, the Repulsor Ray overheats very quickly. It can be shot for five seconds before needing to take a ten second recharge, so Mickey must choose opportune moments to use it.[/spoiler]

Iron Mickey: 7+4+4+1 = 16, you have 2 stat increases currently so that actually means this should have 17 stats (so you have another stat point to allocate straight away).

Pulse Bolts: 
>"a normal blaster bolt", blaster bolts aren't really a "real" thing. I'm sure everyone could guess a speed if they watched a Marvel film with Iron Man, but it varies from canon to canon. "As fast as a bullet" would be a better comparison.
>Can you add the proficiencies you think are required somewhere in the move (most people do it near the name and OM cost). I assume this just needs ranged prof.

Mini-Missiles:
>How fast do the rockets travel?
>Can you add in the required profs (ranged + homing, maybe area attack if you wanted an actual explosion rather than someone that only really hits one person)

Repulsor Ray:
>Roughly how long is the beam?
>How fast is the beam?
>Can you add the required proficiencies into the move (just ranged prof, I assume).


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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