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Move Approval V
(05-29-2018, 03:00 AM)Amber Veritz Wrote: Reworking my Super Utility - Time Dust

Old Rendition
[spoiler]Time Dust(Requires Ranged proficiency, Area Attack, Time Manipulation) Tier Two Super Move - 800OM

Amber forms an odd crystal in her hand colour of silver taking two seconds prepare. When smashed into dust the sandy substance explodes into a field of sonic energy that slows down time for everything within the energy, except Amber. The field expands quickly, but doesn't last very long, about 5 seconds. The change in pace is equal to slowing a character down by half their speed, rounded up. This field of effect is a sphere with a 3-meter radius so it’s fairly small, but can be difficult to escape when being attacked by Amber.[/spoiler]

New Rendition
[spoiler]Time Dust(Requires Ranged proficiency, Time Manipulation) Tier Two Super Move - 800OM

Amber forms an odd crystal in her hand colour of silver taking two seconds prepare. When smashed into dust the sandy substance explodes into a field of sonic energy that slows down time for everything within the energy, except Amber. The field expands quickly and lasts over the course of a minute or so. When released, the energy forms and centers on Amber and can be seen as a grayscaled sphere. This field of effect is a sphere with a 10-meter radius so it’s fairly small, but is still escapable. While affected by the time crawl, people will not neccessarily feel 'slower', but see Amber as if she was moving faster.[/spoiler]

I have a couple of comments here:
>Time Dust super should have originally required debuff proficiency, as it slows people. So, you'll need to include that in this version.
>It was pretty weak before, since it slowed down a few people at most for 5 seconds and cost 2sp, which is like... nothing. So I have no problem with it being buffed up. (It was a utility, not a super attack, which is why the strength really confused me - a super attack where you slow people for 5 seconds and wail on them with attacks would be cool, but a general slow like this can last longer)
>The super move should have originally had a line saying it was blockable by super defences of the appropriate tier (T2 or higher). All utilities need to include that since they're kinda weird at times. (For super attacks it's implied, but some super utilities aren't blockable)


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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