05-29-2018, 04:46 AM
(05-29-2018, 12:10 AM)Warren Zimmer Wrote: What Profs / Powers do you need to make a move that allows you to "ignore" Debuffs?
You don't need any. Although in some cases it might be flavourful to pick one or two. For example, if I got something with Viola, I might have her quickly accelerate through time to make harmful effects end quicker.
However.
Debuffs are a wide category. Some effect your mind. Some poison you or directly limit your body. Some physically restrain you. Others constantly work on everyone within an area.
It is impossible to make a move to let you ignore all debuffs. Because it simply doesn't make sense. You could make a move where you stand still for some moments to clear your head to remove various mental debuffs, for example - likely with a fatigue cost as an additional drawback, or limited effectiveness. My time manipulation example wouldn't help anyone ignore a debuff that does damage over time, and would force them to take all the damage at once - so that has limitations too.
It's possible some anti-debuff moves might require regeneration, since you'd be "healing" yourself, somewhat.
Any anti-debuff moves used on allies will require buff, and some will also need healing.
Note that whatever you make will require drawbacks of some sort, be it a charge time, fatigue, a mixture of the two. Something like that.

