05-28-2018, 06:39 PM
Shadowstep:
>How does he actually do this? Does it take the usual phasing time to initiate?
>You'll need the usual phasing fatigue cost. Since this makes you invulnerable to all the same stuff.
>If you made it so it took the usual phasing time to initiate, and he could only adopt this form while out of sight (like normal stealth), I'd probably let you have it as fodder. Assuming it followed all the other normal rules of stealth and phasing.
Edit: It can't be fodder as it still contains some benefit. But you can do something a bit like this with just phasing. See: http://omniverse-rpg.com/showthread.php?...#pid110718
Shadow Tendrils:
"they do take increased damage from energy attacks"
>Attack types aren't really a thing. A lightsaber and a greatsword would do the same thing damage-wise due to Omni-balance (ish, and assuming both users have the same ATK).
>How fast do the tendrils move?
>How long would it take someone to un-stick themselves, roughly?
>How long are the tendrils? Or are they just as long as they need to be to do all their stuff?
"across an area of 15 meters"
>A circle with a 15m diameter? Any shape with an area of 15m²? A 15m by 15m square?
>Right now, you could make 10 tendrils out of a fight, and then easily keep binding someone with few drawbacks to yourself. Something like a constant concentration requirement, or a fatigue cost, or charge times for each attack would work.
>It might be a better idea to split this into multiple individual moves.
Shadowbreaker:
>This needs debuff
>This needs another drawback. Since, right now, you essentially get a free bonus effect on any good stab. Loosing the weapon isn't a good enough drawback to justify a 10 second duration as you can just pull out another weapon.
Deception:
>This needs more drawbacks, like fatigue or a charge time, since you essentially get a free 5 second long stealth every 30 seconds.
>Can Demetri do anything while this is active, or does he have to focus on keeping the illusion up? Also, does your stealth end early if he takes damage and stuff?
>Without telepathy, people don't *have* to fall for the illusion. So if you disappear and make a fake appear near you, it'll probably be obvious that it's an illusion - unless you trick them into thinking you teleported, I guess.
Edit: The Move Creation Workshop is primarily for member-based feedback rather than staffers. So I'm going to step out of here now. Basically, don't expect a follow-up reply from me here if you post again, Demetri.
>How does he actually do this? Does it take the usual phasing time to initiate?
>You'll need the usual phasing fatigue cost. Since this makes you invulnerable to all the same stuff.
>If you made it so it took the usual phasing time to initiate, and he could only adopt this form while out of sight (like normal stealth), I'd probably let you have it as fodder. Assuming it followed all the other normal rules of stealth and phasing.
Edit: It can't be fodder as it still contains some benefit. But you can do something a bit like this with just phasing. See: http://omniverse-rpg.com/showthread.php?...#pid110718
Shadow Tendrils:
"they do take increased damage from energy attacks"
>Attack types aren't really a thing. A lightsaber and a greatsword would do the same thing damage-wise due to Omni-balance (ish, and assuming both users have the same ATK).
>How fast do the tendrils move?
>How long would it take someone to un-stick themselves, roughly?
>How long are the tendrils? Or are they just as long as they need to be to do all their stuff?
"across an area of 15 meters"
>A circle with a 15m diameter? Any shape with an area of 15m²? A 15m by 15m square?
>Right now, you could make 10 tendrils out of a fight, and then easily keep binding someone with few drawbacks to yourself. Something like a constant concentration requirement, or a fatigue cost, or charge times for each attack would work.
>It might be a better idea to split this into multiple individual moves.
Shadowbreaker:
>This needs debuff
>This needs another drawback. Since, right now, you essentially get a free bonus effect on any good stab. Loosing the weapon isn't a good enough drawback to justify a 10 second duration as you can just pull out another weapon.
Deception:
>This needs more drawbacks, like fatigue or a charge time, since you essentially get a free 5 second long stealth every 30 seconds.
>Can Demetri do anything while this is active, or does he have to focus on keeping the illusion up? Also, does your stealth end early if he takes damage and stuff?
>Without telepathy, people don't *have* to fall for the illusion. So if you disappear and make a fake appear near you, it'll probably be obvious that it's an illusion - unless you trick them into thinking you teleported, I guess.
Edit: The Move Creation Workshop is primarily for member-based feedback rather than staffers. So I'm going to step out of here now. Basically, don't expect a follow-up reply from me here if you post again, Demetri.

