05-27-2018, 07:46 PM
(This post was last modified: 05-27-2018, 07:47 PM by The Future Warrior.)
NPC Name: Vivian
NPC Source: Original
Character history: [spoiler]There is little to say about Vivian's history. He grew up in a world much like many fantasy worlds. He was always a little unhinged and fond of dangerous games and tricks, but never really did much beyond simple mischief. It wasn't really until a series of unfortunate events lead to an accident which took his life that things took a turn for the worse. Obviously, Vivian died.
But it wasn't exactly...permanent. He got better. And a whole lot stronger.
And his former pranks and mischief slowly escalated and got worse and more chaotic. More dangerous, more deadly and demented. He wasn't exactly 'evil', but the amount of damage and chaos he ended up causing made him as feared as any tyrant.
At least once people realized who he was.
It was during the midst of one of his sprees of tricks and mischief that he was snatched up from home and plopped down in the Omniverse. And once here, he went right back to work, playing his games and sharing his fun with anyone and everyone. Whether they wanted it or not![/spoiler]
Physical Description: [spoiler]
[float=right]
[/float]Vivian stands in at just shy of five foot six inches in height, though a combination of heeled boots and the large, silly hat he wears often make him seem a good few inches taller. His skin is a light, pale shade of purple, and his hair is a bright pink color, sporting a greatly fluffy and curly texture, and being long enough to easily reach his knees. His eyes are a pale green color, and even seem faintly luminous at times, almost like a cat's, with his eyelids colored a much darker purple than his normal skintone.
Despite his slim appearance, he is actually in very good shape. It's clear that he's been through his fair share of altercations and fights, and that his freakishly unnatural strength doesn't just come solely from his magic. Only a few scars and old wounds mar his skin, though its clear his main method of surviving a beating is equal parts willpower and not taking said beating in the first place, really.
His clothing is rather on the tight and form-fitting side, designed quite intentionally to show off his form and physique and leave...relatively little to the imagination. It features rather a lot of pink and purple in it, and with a fair amount of frill, fluff and lace to it. It's very pretty, really, or so he says. Strangely enough, none of his clothing ever seems to take any damage or so much as come out singed from the ridiculous fire and heat he so often slings around.[/spoiler]
Personality: [spoiler]Vivian is...little short of a monster hidind under the veneer of a playful, often flirtatious trickster. He loves playing games and teasing people, taunting them and playing tricks and pranks -- which can run the gamut all the way from harmless to life-threatening -- and deriving immense joy from their reactions and horror. When they stop giving him the reactions he wants, he tends to quickly lose his playful demeanor and get vicious, swiftly upping the stakes until they return to their horrified state and keep playing along, or simply ending them and moving on to his next playmate.
Vivian has always been more or less immortal, and death has been only a minor stumbling block. Much like Primes do here, he always came back after a while, so his view of death is somewhat distant and detached, and it's only really another cog in the puzzle for how he can best mess with people and get his laughs.
Sometimes he inadvertantly ends up helping people, or doing good for a community by targeting an actual villain or evil individual as the object of his games and pranks. His vicious playtime has just as often seen entire villages reduced to cinders and ash.
Who or what other people are don't really matter. Hero or villain, good guy or the scum of the earth, peasant or noble, none of it really makes any difference. All that matters is how willing they are to take part in his amusement, and how much they can stand his constantly escalating playtime. Pleasing him is good, and if you do 'well' enough he may eventually even let you 'win' and go free.
But only if you play along and let the devil have his fun and get his pleasure from your torment.[/spoiler]
Stats: Stat Increase I, II, III and IV purchased (14,000)
ATK: 7
DEF: 1
SPD: 1
TEC: 5
Starting Proficiencies: 4,600
-- Physical Strength (1000)
-- Ranged (1000)
-- Area Attack (600)
-- Area Defense (400)
-- Ranged Materialize (600)
-- Debuff (1000)
Starting Powers: 5,600/8,000
-- Phasing (1200)
-- Hive Mind (400)
-- Disassemble (800)
-- Super Jumping (Basic) (300)
-- Master Acrobat (400)
-- Malleability
-- Telepathy (1500)
Starting Moves: 5,400
Too hot to handle! -- 600 OM (Requires: Physical Strength, Area Attack)
[spoiler]Vivian's body always seems to hover just a little in the abnormally high range, but never enough to do much more than be rather warm to the touch. With a little effort and focus, though, he can consciously raise the amount of heat generated.
-- With just a second to focus, he can raise his body temperature to an extent where physical contact becomes extremely unpleasant and painful, adding extra punch to melee attacks as well as making touching him in turn inadvisable, as well as making the air within about six feet of him much warmer and more stifling, akin to a desert or arid volcanic region -- highly uncomfortable and a mild deterrent, but not truly damaging. His merest touch or melee strike is sufficient to cause most forms of wooden or cloth objects to begin to smoke or even combust with a few seconds of contact. The ground underfoot will typically begin to steam and smoke if he stays in one place with this variant, as well. This variant does features a constant minor drain on stamina while active, akin to always being on the move even when standing still, but nothing too severe.
-- The second variant involves Vivian amping up his body heat to an even greater degree, to the point where thee air around him starts to spark and shimmer. This takes three seconds of focus to prepare and activate, during which Vivian is required to remain still and focus on it. It makes even the lightest touch from Vivian scald and burn horrible, capable of making most regular metal objects glow red hot, rapidly begin to heat up and grow uncomfortable and then painful to hold. This aura of intense heat radiates out to several feet around Vivian, a little over double the range of the weaker variant (roughly a dozen feet); within this range the air is extremely hot, seeming almost on the verge of combusting, and inflicts damage akin to the extra heat of the weaker variant, and makes breathing and even moving difficult tasks for anyone else within the effected range. The ground underfoot will tend to smoke, burn and melt, leaving charred and glowing footprints in his wake. While active, it has a greater stamina drain than the weaker variant, equivalent to not only always being on the move but virtually sprinting while doing so, draining energy several times more quickly and limiting usage to around a minute before it sputters out on its own. It also requires focus on it to maintain -- Vivian is limited solely to basic melee combat and cannot use Moves which require a charge time while this is active.[/spoiler]
Shade Fist -- 600 OM (Requires: Physical Strength, Phasing, Debuff)
[spoiler]A simple maneuver, but a devilishly effective one. After two seconds of windup and preparation, Vivian just delivers a simple punch (or any melee strike, really), which releases a burst of fire and heat around the impact point for a little extra damage, but also causing the impact site to be horribly scalded and burned with a debilitatingly painful wound, as it bursts into flames. They only persist for about eight seconds, but they stubbornly resist all efforts to put them out in that time.
The alternative option, involves another two seconds of windup and preparation and the resulting strike phases right through his target, seemingly harmlessly...until a burst of fire explodes inside them, doing immense damage and inflicting the same burning effect, only now inside them and much more agonizingly painful as a result.
Either variant has a minor stamina drain, with the second one being noticeably higher. The pre-attack focusing period does require uninterrupted focus, and even a relatively minor attack can disrupt it. Once prepped, the charge can only be held for up to five seconds before being lost.[/spoiler]
Heat Cloud -- 600 OM (Requires: Ranged, Ranged Materialize, Area Attack, Debuff)
[spoiler]Vivian holds up one hand, index finger raised and a small spark of fire gathering at his fingertip. Over the next five seconds, during which he can move about to dodge attacks or otherwise act as normal, he gathers and prepares energy.
When prepared, he must come to a halt and take aim for a full second, selecting a target zone anywhere within fifty meters of himself. When he has picked his target, he points and snaps his fingers, resulting in the selected point glowing bright red for half a second, spitting out sparks and heat, before the air in a five-meter radius around his target location to erupt in a blazing cloud of fire and suffocating heat. The output of energy is sufficient to burn most wooden objects to ash and leave even rock glowing red hot and melted. The force of the explosion is also extremely potent, throwing targets within it away from the center a significant distance of up to a dozen meters from the center.
The alternative method is virtually identical to the first, right down to its charge time, manner of execution and size of effect. The only difference is that the explosion is much less forceful and features much more flame, setting everything in range ablaze and covering them with searingly painful flames. This burning effect lasts for about ten seconds, and the extreme pain not only makes concentrating on much of anything difficult, the swirling flames make it difficult to see clearly as well.
Either option has a significant stamina drain, reflecting the power and area of effect, though the simple point-and-click nature of the attack does somewhat mitigate the fatigue. Additionally, while he can move and act as normally while charging, taking even a moderate hit will disrupt his concentration and lose the spell.[/spoiler]
Heat Haze -- 300 OM (Requires: Physical Strength, Debuff)
[spoiler]Vivian prepares and gathers energy for about two seconds, during which he has to remain still, which manifests as a shimmering haze of heat around him. When ready, he can hold the resulting charge for up to five seconds before it expires. In that time, he delivers a simple bit of physical contact -- it could be anything, from a punch, kick, headbutt, tackling someone, or just a light slap or touch -- to deliver the effects. When done, the target is surrounded in a shimmering 'dome' of heat-distorted air, which greatly obscures and obstructs sight, in addition to a sweltering heat which makes breathing more difficult, but imposes no great penalty. Anything beyond a few feet becomes hazy and indistinct, little more than blurred masses of color and vague shapes. These effects last for around ten seconds before fading.[/spoiler]
Molten Kiss -- 300 OM (Requires: Physical Strength)
[spoiler]Vivian focuses for about six seconds, during which time he can move about and otherwise act as normal, and greatly increases and amps up the level of heat in his body, focusing it to a single limb -- typically his fists. When ready, the affected area will begin to glow a bright orange-red color, releasing hissing trails of vapor and steam as the moisture in the air vaporizes, and the air around it visibly shimmers and distorts from the heat.
While active, it serves onle one purpose: to disarm a foe. By latching onto and taking hold of a weapon in a foe's hand, the sheer heat output will make it rapidly heat up, growing uncomfortable, then painful, and then nigh-impossible to hold onto over several seconds if they cannot wrest it out of his grasp. If she can manage to make them let go, his continued grasp will cause it to completely melt to a pile of useless molten material and slag over the next several seconds. This is more effective on weapons which can be quickly resummoned, as the destructive effects are permanent. For those which are of a more permanent nature, the effects begin to wear off shortly after this ability runs its course; the item(s) will begin to cool and revert to their usual state over the course of the next 30 seconds, restored to full functionality -- though still incredibly hot to the touch -- by that point, and return to normal over the next several seconds. In regards to items which are required for the use of Super Moves, the huge expenditure of energy required allows an opponent to re-create the effected weapon nigh-instantly for the purposes of the move.
This requires a noticeable stamina drain to activate, though once it is can be maintained for up to a minute with only minimal extra energy expenditure. While this is useful for disarming a foe, it does nothing to stop them from using other weapons or re-summoning the destroyed one. It is a highly taxing manuever, however, and though technically there is no limit to the amount of weapons or items which could be destroyed, once its length of effect runs out it cannot be used again in the same battle.[/spoiler]
Tease -- 300 OM (Requires: Ranged, Debuff, Telepathy)
[spoiler]Vivian teases and taunts a given target for a few seconds, typically with playful, suggestive comments and jabs, and always ending with a wink and blowing a kiss. It requires eye contact for the duration, and is mostly intended to draw attention and focus and serve as a distraction, as the real punch of the attack comes in a telepathic assault designed to make the gesture far, far more appealing and distracting than it would ordinarily be, leaving the target flustered and embarrassed, lowering their effective fighting abilities. The effects normally last for around fifteen seconds, though targets with a sterner mind can resist it better, lowering the duration by one second for every point of TEC the target has. It is mildly draining to use, but as it is mostly a distraction tactic and relatively easy to avoid, it is mitigated somewhat.[/spoiler]
Shadow on Fire -- 300 OM (Requires: Ranged, Ranged Materialize, Debuff)
[spoiler]A technique which requires some delicate aiming to be successful, but a highly effective one. Similar to preparing for Heat Cloud, Vivian spends eight seconds to gather and prepare energy, focusing it into a fingertip which sparks with a small flame. During this time he can freely move about to dodge and avoid attacks, but that's about it, and even a relatively minor attack will make him lose the gathering spell. When it is prepped, he takes aim and points at his target -- the shadow of one of his opponents. It requires him to focus and zero in, keeping his aim steady and finger leveled and pointed precisely at their shadow for two full seconds. If he can manage it...the target's shadow erupts in flames. Only in shadow form, and their actual body will bear no physical signs of the fire, but it will do damage all the same, ravaging them with terrible injuries and pain. The effects last for about five seconds, with the benefit of being absolutely impossible to extinguish until they burn out naturally.[/spoiler]
Suffocate -- 300 OM (Requires: Area Defense)
[spoiler]Vivian focuses and builds up energy over five seconds, during which period he can move to try and dodge attacks as normal but not much else, before letting it loose in an aura around him. It takes the form of concentrated heat, which shimmers and gusts around him in sharp, focused gusts swirling masses, reaching out to about six feet away. The affected area becomes a virtual desert, the moisture and air near completely choked out and strangled with the intense heat. It forms an effective shield, forcing foes to keep their distance lest they begin to suffocate or dehydrate from the heat and lack of air -- this does no actual harm, as primes are a hardy lot in that sense, but does make it more than a little uncomfortable. Its primary function is to distort and destroy proejctile attacks, with weaker ones being crushed, burned or fizzled out by the drastic, oppressive environment, and stronger ones being partially melted, blunted or blown off course of a direct impact to lessen their impact and damage. It's intended to mitigate damage rather than stop it outright. The effects last for about fifteen seconds, and carry a moderate stamina drain along with them.[/spoiler]
Eruption -- 300 OM (Requires: Ranged, Ranged Materialize, Area Attack)
[spoiler]Vivian crouches down, resting his hand against the ground. Over the next three seconds, he focuses and gathers energy, before releasing it in the form of a huge pillar of intense flames, ten feet in diameter, centered on any point within thirty meters. It packs a significant punch, capable of throwing anything caught within it dozens of feet into the air. Aside from its damage it doesn't do much else. The stamina drain is fairly minor for the nature of the attack, given how much absolute focus and concentration goes into it; Vivian is completely open and vulnerable while preparing it, and even a fairly minor hit will ruin his concentration.[/spoiler]
Fire Gun -- 300 OM (Requires: Ranged)
[spoiler]Vivian holds up the index and middle fingers of either or both of his hands, similar to a child making a finger gun, and over a second a small ball of fire about two inches in diameter forms at his fingertips. Once formed, he can use it much like an actual gun, firing small bolts of fire -- about an inch in diameter and three inches long, vaguely resembling a small comet. They can be fired quite rapidly, one 'bullet' of fire from each hand every half a second. Their effective range is up to 30 meters before they fizzle out, within that range they hit with a small burst and searing impact, and they pack a similar speed to bullets from the handguns they imitate. Individually they inflict only minor damage, relying more on volume of fire to deal any serious harm. There is an almost negligible stamina drain for each shot, though given the rate at which they can be fired and the sheer amount often fired to pin down, harass, or actually damage foes, even that minor drain can add up. When done firing, Vivian blows out the flames at his fingertips like a candle, taking only half a second per hand.[/spoiler]
Firefly -- 300 OM (Requires: Ranged, Area Attack)
[spoiler]Vivian holds out his hands, fingers spread, and slowly forms a small ball of fire at the tip of each one. It takes about two seconds per finger to form them, and while he can move about freely while preparing this attack, taking even a minor hit will disrupt the delicate focus needed. Once he had reading all ten fingers, he can begin the actual attack: letting the gathered fire break apart and fly off to hover around him, forming a three-meter radius cloud of glimmering motes of shining green flame, similar in appearance to fireflies. Once they have been formed, these sparks will follow him and maintain their relative position, lasting for up to a minute. Anyone aside from Vivian who comes into contact with them will trigger an explosion roughly two feet in diameter, and while each individual one deals only moderate damage, the likelihood of triggering just one is almost nonexistant. Vivian himself is uneffected by these explosions, though he also cannot set the fireflies off himself. This attack actually has a surprisingly high stamina drain, and requires intense focus to properly prepare and execute it.[/spoiler]
Burn with me! -- 300 OM (Requires: Physical Strength, Area Attack)
[spoiler]A simple technique which involves Vivian either grabbing hold of his target, such as with a grapple or simply a crushing hug -- or similarly being grabbed by his opponent, or otherwise in similarly close proximity. When in such a position, he simply flares a massive amount of heat and seemingly immolates himself, his entire body being covered in flames. While this does no damage to him, whoever he's sharing a special moment with won't be so lucky, as the flames blaze and flare up around him in a two meter radius, four meter tall conflagration which tends to melt and burn through the ground while active. It takes three seconds to activate, and the massive blaze lasts for another three seconds. All it requires is time to gather the energy, and minimal focus, so he can't really be interrupted even with damage, but the stamina drain is appropriately high for the power of the attack.[/spoiler]
Wildflowers -- 300 OM (Requires: Ranged, Area Attack, Telepathy)
[spoiler]Vivian sweeps his hand out in front of him, releasing a shower of sparks which hit the ground in a five meter wide and three meter deep arc in front of him. Over the next ten seconds, the sparks will take root and blossom into blazing, glowing patches of flowers formed of flame, flickering and dancing in all shades of color.
Once fully formed, they begin to exhibit a hypnotic sway and seem unnaturally alluring, drawing and tempting foes in to liteally stop and smell the flowers. Aside from being a solid distraction, anyone who does actually get within about a meter of the patch of flowers will find them suddenly lashing out with whips and tendrils of fire, burning and grabbing them to yank them right into the middle of the flower patch -- whereupon it detonates after five seconds, whether it managed to pull them in or not. The resulting blast is extremely potent, spreading out to a twelve meter radius in total and turning the effected area into a blasted, firey wasteland.
The attack is actually very draining to use, and difficult to use effectively, requiring constant focus to maintain and allow the firey flowers to grow properly. Once they have grown, they can be maintained for up to 30 seconds before starting to burn out and die off. Vivian is free to move and act mostly normally during that duration, but can't do much more than use regular attacks. He can take a minor hit or two without breaking his focus, but a strong enough hit will disrupt it and ruin the spell.[/spoiler]
Mirror Flame -- 300 OM (Requires: Area Defense, Ranged, Area Attack)
[spoiler]Typically used as a quick snap-counter against sudden projectiles, Vivian releases a swirling wall of flame in front of him, with a 3-meter diameter, taking only half a second to do so. The wall of fire is only a few inches thick, and completely opaque, blocking sight. The wall of fire only works against attacks coming from the direction Vivian was facing at the time of creating it, but in that direction it will absorb and completely melt down and destroy most normal projectiles, before spitting out globs and bolts of flame back in the direction the attack originally came from at about the speed of a bullet in retaliation, mimicking the overall size and form of the destroyed projectiles. The shield only lasts for about two seconds when formed, making it only suited to a quick defense, and does no damage on its own, only the return fire effect does any such damage. The stamina drain for creating it is minimal, though absorbing and returning fire from blocked attacks carries a significant drain, with more numerous or powerful ones draining energy proportionate to the attack in question. It has virtually no effect on melee attacks or super moves.[/spoiler]
Transformations: 2,500
Burn -- T1 Power Up -- 1000 OM
[spoiler]Vivian ramps up the level of heat he puts off, and focuses it to burn brighter, hotter, faster. It surrounds him with a burning halo of embers and smoke, even making his eyes seem to shimmer faintly gold, and increases his combat potential quite noticeably.
ATK: +2
DEF: +0
SPD: +2
TEC: +1[/spoiler]
Overheat -- T2 Power Up -- 1500 OM
[spoiler]Vivian dramatically increases the heat and power of the flames he commands, ramping the effects up to such an intensity that embers and smoke not only dance constantly around him in a burning halo, but his hair is constantly lifted and blown around like he's standing in the middle of a blazing inferno's chaotic wind patterns, shot through with strands of flame and streaming smoke in his wake.
ATK +5
DEF: +0
SPD: +2
TEC: +3[/spoiler]
Super Moves: 1,400
Veil -- T1 Super Defense, 600 OM (Requires: Phasing)
[spoiler]Vivian simply burns a great deal of energy to temporarily power up his phasing ability, making him completely invulnerable to all damage, up to and including the power of a T1 Super Attack. It takes only half a second to completely transition to this super-phased state, which lasts for up to 30 seconds or until it has absorbed the requisite punishment.[/spoiler]
Outta Sight -- T2 Super Defense, 800 OM (Requires: Phasing)
[spoiler]Vivian again increases the speed and power of his phasing ability, just dropping right into his own shadow and out of sight below the ground. This lets him escape from nearly anything, up to even the devastation of a T2 Super Attack, and he can remain in his hiding place until the attack he chose to dodge has run its course, at which point he simply pops back out of the ground where he was beforehand.[/spoiler]
Items: 300
-- Communicator (200)
-- Mobile Dataverse Device (100)
Spent OM: 33,500
Level: 6
Why does this character have to be a prime?
He will be an eventual antagonist or foil to Graowr, once she finishes her current quest. The prime part comes from needing him to start out stronger than her, relatively speaking, and then continue to grow and keep up with her own increases in strength.
What role do they play in your story?
Antagonist. Very much antagonist. Also just a general source of inspiration for others to try and stop his crazy shenanigans, and anytime someone needs a crazed maniac to cause trouble for them.
Are they an A, B, or C-Lister? - if they are original, just put 'OC' here. Original
NPC Source: Original
Character history: [spoiler]There is little to say about Vivian's history. He grew up in a world much like many fantasy worlds. He was always a little unhinged and fond of dangerous games and tricks, but never really did much beyond simple mischief. It wasn't really until a series of unfortunate events lead to an accident which took his life that things took a turn for the worse. Obviously, Vivian died.
But it wasn't exactly...permanent. He got better. And a whole lot stronger.
And his former pranks and mischief slowly escalated and got worse and more chaotic. More dangerous, more deadly and demented. He wasn't exactly 'evil', but the amount of damage and chaos he ended up causing made him as feared as any tyrant.
At least once people realized who he was.
It was during the midst of one of his sprees of tricks and mischief that he was snatched up from home and plopped down in the Omniverse. And once here, he went right back to work, playing his games and sharing his fun with anyone and everyone. Whether they wanted it or not![/spoiler]
Physical Description: [spoiler]
[float=right]
![[Image: 9srB4mB.jpg]](https://i.imgur.com/9srB4mB.jpg)
Despite his slim appearance, he is actually in very good shape. It's clear that he's been through his fair share of altercations and fights, and that his freakishly unnatural strength doesn't just come solely from his magic. Only a few scars and old wounds mar his skin, though its clear his main method of surviving a beating is equal parts willpower and not taking said beating in the first place, really.
His clothing is rather on the tight and form-fitting side, designed quite intentionally to show off his form and physique and leave...relatively little to the imagination. It features rather a lot of pink and purple in it, and with a fair amount of frill, fluff and lace to it. It's very pretty, really, or so he says. Strangely enough, none of his clothing ever seems to take any damage or so much as come out singed from the ridiculous fire and heat he so often slings around.[/spoiler]
Personality: [spoiler]Vivian is...little short of a monster hidind under the veneer of a playful, often flirtatious trickster. He loves playing games and teasing people, taunting them and playing tricks and pranks -- which can run the gamut all the way from harmless to life-threatening -- and deriving immense joy from their reactions and horror. When they stop giving him the reactions he wants, he tends to quickly lose his playful demeanor and get vicious, swiftly upping the stakes until they return to their horrified state and keep playing along, or simply ending them and moving on to his next playmate.
Vivian has always been more or less immortal, and death has been only a minor stumbling block. Much like Primes do here, he always came back after a while, so his view of death is somewhat distant and detached, and it's only really another cog in the puzzle for how he can best mess with people and get his laughs.
Sometimes he inadvertantly ends up helping people, or doing good for a community by targeting an actual villain or evil individual as the object of his games and pranks. His vicious playtime has just as often seen entire villages reduced to cinders and ash.
Who or what other people are don't really matter. Hero or villain, good guy or the scum of the earth, peasant or noble, none of it really makes any difference. All that matters is how willing they are to take part in his amusement, and how much they can stand his constantly escalating playtime. Pleasing him is good, and if you do 'well' enough he may eventually even let you 'win' and go free.
But only if you play along and let the devil have his fun and get his pleasure from your torment.[/spoiler]
Stats: Stat Increase I, II, III and IV purchased (14,000)
ATK: 7
DEF: 1
SPD: 1
TEC: 5
Starting Proficiencies: 4,600
-- Physical Strength (1000)
-- Ranged (1000)
-- Area Attack (600)
-- Area Defense (400)
-- Ranged Materialize (600)
-- Debuff (1000)
Starting Powers: 5,600/8,000
-- Phasing (1200)
-- Hive Mind (400)
-- Disassemble (800)
-- Super Jumping (Basic) (300)
-- Master Acrobat (400)
-- Malleability
-- Telepathy (1500)
Starting Moves: 5,400
Too hot to handle! -- 600 OM (Requires: Physical Strength, Area Attack)
[spoiler]Vivian's body always seems to hover just a little in the abnormally high range, but never enough to do much more than be rather warm to the touch. With a little effort and focus, though, he can consciously raise the amount of heat generated.
-- With just a second to focus, he can raise his body temperature to an extent where physical contact becomes extremely unpleasant and painful, adding extra punch to melee attacks as well as making touching him in turn inadvisable, as well as making the air within about six feet of him much warmer and more stifling, akin to a desert or arid volcanic region -- highly uncomfortable and a mild deterrent, but not truly damaging. His merest touch or melee strike is sufficient to cause most forms of wooden or cloth objects to begin to smoke or even combust with a few seconds of contact. The ground underfoot will typically begin to steam and smoke if he stays in one place with this variant, as well. This variant does features a constant minor drain on stamina while active, akin to always being on the move even when standing still, but nothing too severe.
-- The second variant involves Vivian amping up his body heat to an even greater degree, to the point where thee air around him starts to spark and shimmer. This takes three seconds of focus to prepare and activate, during which Vivian is required to remain still and focus on it. It makes even the lightest touch from Vivian scald and burn horrible, capable of making most regular metal objects glow red hot, rapidly begin to heat up and grow uncomfortable and then painful to hold. This aura of intense heat radiates out to several feet around Vivian, a little over double the range of the weaker variant (roughly a dozen feet); within this range the air is extremely hot, seeming almost on the verge of combusting, and inflicts damage akin to the extra heat of the weaker variant, and makes breathing and even moving difficult tasks for anyone else within the effected range. The ground underfoot will tend to smoke, burn and melt, leaving charred and glowing footprints in his wake. While active, it has a greater stamina drain than the weaker variant, equivalent to not only always being on the move but virtually sprinting while doing so, draining energy several times more quickly and limiting usage to around a minute before it sputters out on its own. It also requires focus on it to maintain -- Vivian is limited solely to basic melee combat and cannot use Moves which require a charge time while this is active.[/spoiler]
Shade Fist -- 600 OM (Requires: Physical Strength, Phasing, Debuff)
[spoiler]A simple maneuver, but a devilishly effective one. After two seconds of windup and preparation, Vivian just delivers a simple punch (or any melee strike, really), which releases a burst of fire and heat around the impact point for a little extra damage, but also causing the impact site to be horribly scalded and burned with a debilitatingly painful wound, as it bursts into flames. They only persist for about eight seconds, but they stubbornly resist all efforts to put them out in that time.
The alternative option, involves another two seconds of windup and preparation and the resulting strike phases right through his target, seemingly harmlessly...until a burst of fire explodes inside them, doing immense damage and inflicting the same burning effect, only now inside them and much more agonizingly painful as a result.
Either variant has a minor stamina drain, with the second one being noticeably higher. The pre-attack focusing period does require uninterrupted focus, and even a relatively minor attack can disrupt it. Once prepped, the charge can only be held for up to five seconds before being lost.[/spoiler]
Heat Cloud -- 600 OM (Requires: Ranged, Ranged Materialize, Area Attack, Debuff)
[spoiler]Vivian holds up one hand, index finger raised and a small spark of fire gathering at his fingertip. Over the next five seconds, during which he can move about to dodge attacks or otherwise act as normal, he gathers and prepares energy.
When prepared, he must come to a halt and take aim for a full second, selecting a target zone anywhere within fifty meters of himself. When he has picked his target, he points and snaps his fingers, resulting in the selected point glowing bright red for half a second, spitting out sparks and heat, before the air in a five-meter radius around his target location to erupt in a blazing cloud of fire and suffocating heat. The output of energy is sufficient to burn most wooden objects to ash and leave even rock glowing red hot and melted. The force of the explosion is also extremely potent, throwing targets within it away from the center a significant distance of up to a dozen meters from the center.
The alternative method is virtually identical to the first, right down to its charge time, manner of execution and size of effect. The only difference is that the explosion is much less forceful and features much more flame, setting everything in range ablaze and covering them with searingly painful flames. This burning effect lasts for about ten seconds, and the extreme pain not only makes concentrating on much of anything difficult, the swirling flames make it difficult to see clearly as well.
Either option has a significant stamina drain, reflecting the power and area of effect, though the simple point-and-click nature of the attack does somewhat mitigate the fatigue. Additionally, while he can move and act as normally while charging, taking even a moderate hit will disrupt his concentration and lose the spell.[/spoiler]
Heat Haze -- 300 OM (Requires: Physical Strength, Debuff)
[spoiler]Vivian prepares and gathers energy for about two seconds, during which he has to remain still, which manifests as a shimmering haze of heat around him. When ready, he can hold the resulting charge for up to five seconds before it expires. In that time, he delivers a simple bit of physical contact -- it could be anything, from a punch, kick, headbutt, tackling someone, or just a light slap or touch -- to deliver the effects. When done, the target is surrounded in a shimmering 'dome' of heat-distorted air, which greatly obscures and obstructs sight, in addition to a sweltering heat which makes breathing more difficult, but imposes no great penalty. Anything beyond a few feet becomes hazy and indistinct, little more than blurred masses of color and vague shapes. These effects last for around ten seconds before fading.[/spoiler]
Molten Kiss -- 300 OM (Requires: Physical Strength)
[spoiler]Vivian focuses for about six seconds, during which time he can move about and otherwise act as normal, and greatly increases and amps up the level of heat in his body, focusing it to a single limb -- typically his fists. When ready, the affected area will begin to glow a bright orange-red color, releasing hissing trails of vapor and steam as the moisture in the air vaporizes, and the air around it visibly shimmers and distorts from the heat.
While active, it serves onle one purpose: to disarm a foe. By latching onto and taking hold of a weapon in a foe's hand, the sheer heat output will make it rapidly heat up, growing uncomfortable, then painful, and then nigh-impossible to hold onto over several seconds if they cannot wrest it out of his grasp. If she can manage to make them let go, his continued grasp will cause it to completely melt to a pile of useless molten material and slag over the next several seconds. This is more effective on weapons which can be quickly resummoned, as the destructive effects are permanent. For those which are of a more permanent nature, the effects begin to wear off shortly after this ability runs its course; the item(s) will begin to cool and revert to their usual state over the course of the next 30 seconds, restored to full functionality -- though still incredibly hot to the touch -- by that point, and return to normal over the next several seconds. In regards to items which are required for the use of Super Moves, the huge expenditure of energy required allows an opponent to re-create the effected weapon nigh-instantly for the purposes of the move.
This requires a noticeable stamina drain to activate, though once it is can be maintained for up to a minute with only minimal extra energy expenditure. While this is useful for disarming a foe, it does nothing to stop them from using other weapons or re-summoning the destroyed one. It is a highly taxing manuever, however, and though technically there is no limit to the amount of weapons or items which could be destroyed, once its length of effect runs out it cannot be used again in the same battle.[/spoiler]
Tease -- 300 OM (Requires: Ranged, Debuff, Telepathy)
[spoiler]Vivian teases and taunts a given target for a few seconds, typically with playful, suggestive comments and jabs, and always ending with a wink and blowing a kiss. It requires eye contact for the duration, and is mostly intended to draw attention and focus and serve as a distraction, as the real punch of the attack comes in a telepathic assault designed to make the gesture far, far more appealing and distracting than it would ordinarily be, leaving the target flustered and embarrassed, lowering their effective fighting abilities. The effects normally last for around fifteen seconds, though targets with a sterner mind can resist it better, lowering the duration by one second for every point of TEC the target has. It is mildly draining to use, but as it is mostly a distraction tactic and relatively easy to avoid, it is mitigated somewhat.[/spoiler]
Shadow on Fire -- 300 OM (Requires: Ranged, Ranged Materialize, Debuff)
[spoiler]A technique which requires some delicate aiming to be successful, but a highly effective one. Similar to preparing for Heat Cloud, Vivian spends eight seconds to gather and prepare energy, focusing it into a fingertip which sparks with a small flame. During this time he can freely move about to dodge and avoid attacks, but that's about it, and even a relatively minor attack will make him lose the gathering spell. When it is prepped, he takes aim and points at his target -- the shadow of one of his opponents. It requires him to focus and zero in, keeping his aim steady and finger leveled and pointed precisely at their shadow for two full seconds. If he can manage it...the target's shadow erupts in flames. Only in shadow form, and their actual body will bear no physical signs of the fire, but it will do damage all the same, ravaging them with terrible injuries and pain. The effects last for about five seconds, with the benefit of being absolutely impossible to extinguish until they burn out naturally.[/spoiler]
Suffocate -- 300 OM (Requires: Area Defense)
[spoiler]Vivian focuses and builds up energy over five seconds, during which period he can move to try and dodge attacks as normal but not much else, before letting it loose in an aura around him. It takes the form of concentrated heat, which shimmers and gusts around him in sharp, focused gusts swirling masses, reaching out to about six feet away. The affected area becomes a virtual desert, the moisture and air near completely choked out and strangled with the intense heat. It forms an effective shield, forcing foes to keep their distance lest they begin to suffocate or dehydrate from the heat and lack of air -- this does no actual harm, as primes are a hardy lot in that sense, but does make it more than a little uncomfortable. Its primary function is to distort and destroy proejctile attacks, with weaker ones being crushed, burned or fizzled out by the drastic, oppressive environment, and stronger ones being partially melted, blunted or blown off course of a direct impact to lessen their impact and damage. It's intended to mitigate damage rather than stop it outright. The effects last for about fifteen seconds, and carry a moderate stamina drain along with them.[/spoiler]
Eruption -- 300 OM (Requires: Ranged, Ranged Materialize, Area Attack)
[spoiler]Vivian crouches down, resting his hand against the ground. Over the next three seconds, he focuses and gathers energy, before releasing it in the form of a huge pillar of intense flames, ten feet in diameter, centered on any point within thirty meters. It packs a significant punch, capable of throwing anything caught within it dozens of feet into the air. Aside from its damage it doesn't do much else. The stamina drain is fairly minor for the nature of the attack, given how much absolute focus and concentration goes into it; Vivian is completely open and vulnerable while preparing it, and even a fairly minor hit will ruin his concentration.[/spoiler]
Fire Gun -- 300 OM (Requires: Ranged)
[spoiler]Vivian holds up the index and middle fingers of either or both of his hands, similar to a child making a finger gun, and over a second a small ball of fire about two inches in diameter forms at his fingertips. Once formed, he can use it much like an actual gun, firing small bolts of fire -- about an inch in diameter and three inches long, vaguely resembling a small comet. They can be fired quite rapidly, one 'bullet' of fire from each hand every half a second. Their effective range is up to 30 meters before they fizzle out, within that range they hit with a small burst and searing impact, and they pack a similar speed to bullets from the handguns they imitate. Individually they inflict only minor damage, relying more on volume of fire to deal any serious harm. There is an almost negligible stamina drain for each shot, though given the rate at which they can be fired and the sheer amount often fired to pin down, harass, or actually damage foes, even that minor drain can add up. When done firing, Vivian blows out the flames at his fingertips like a candle, taking only half a second per hand.[/spoiler]
Firefly -- 300 OM (Requires: Ranged, Area Attack)
[spoiler]Vivian holds out his hands, fingers spread, and slowly forms a small ball of fire at the tip of each one. It takes about two seconds per finger to form them, and while he can move about freely while preparing this attack, taking even a minor hit will disrupt the delicate focus needed. Once he had reading all ten fingers, he can begin the actual attack: letting the gathered fire break apart and fly off to hover around him, forming a three-meter radius cloud of glimmering motes of shining green flame, similar in appearance to fireflies. Once they have been formed, these sparks will follow him and maintain their relative position, lasting for up to a minute. Anyone aside from Vivian who comes into contact with them will trigger an explosion roughly two feet in diameter, and while each individual one deals only moderate damage, the likelihood of triggering just one is almost nonexistant. Vivian himself is uneffected by these explosions, though he also cannot set the fireflies off himself. This attack actually has a surprisingly high stamina drain, and requires intense focus to properly prepare and execute it.[/spoiler]
Burn with me! -- 300 OM (Requires: Physical Strength, Area Attack)
[spoiler]A simple technique which involves Vivian either grabbing hold of his target, such as with a grapple or simply a crushing hug -- or similarly being grabbed by his opponent, or otherwise in similarly close proximity. When in such a position, he simply flares a massive amount of heat and seemingly immolates himself, his entire body being covered in flames. While this does no damage to him, whoever he's sharing a special moment with won't be so lucky, as the flames blaze and flare up around him in a two meter radius, four meter tall conflagration which tends to melt and burn through the ground while active. It takes three seconds to activate, and the massive blaze lasts for another three seconds. All it requires is time to gather the energy, and minimal focus, so he can't really be interrupted even with damage, but the stamina drain is appropriately high for the power of the attack.[/spoiler]
Wildflowers -- 300 OM (Requires: Ranged, Area Attack, Telepathy)
[spoiler]Vivian sweeps his hand out in front of him, releasing a shower of sparks which hit the ground in a five meter wide and three meter deep arc in front of him. Over the next ten seconds, the sparks will take root and blossom into blazing, glowing patches of flowers formed of flame, flickering and dancing in all shades of color.
Once fully formed, they begin to exhibit a hypnotic sway and seem unnaturally alluring, drawing and tempting foes in to liteally stop and smell the flowers. Aside from being a solid distraction, anyone who does actually get within about a meter of the patch of flowers will find them suddenly lashing out with whips and tendrils of fire, burning and grabbing them to yank them right into the middle of the flower patch -- whereupon it detonates after five seconds, whether it managed to pull them in or not. The resulting blast is extremely potent, spreading out to a twelve meter radius in total and turning the effected area into a blasted, firey wasteland.
The attack is actually very draining to use, and difficult to use effectively, requiring constant focus to maintain and allow the firey flowers to grow properly. Once they have grown, they can be maintained for up to 30 seconds before starting to burn out and die off. Vivian is free to move and act mostly normally during that duration, but can't do much more than use regular attacks. He can take a minor hit or two without breaking his focus, but a strong enough hit will disrupt it and ruin the spell.[/spoiler]
Mirror Flame -- 300 OM (Requires: Area Defense, Ranged, Area Attack)
[spoiler]Typically used as a quick snap-counter against sudden projectiles, Vivian releases a swirling wall of flame in front of him, with a 3-meter diameter, taking only half a second to do so. The wall of fire is only a few inches thick, and completely opaque, blocking sight. The wall of fire only works against attacks coming from the direction Vivian was facing at the time of creating it, but in that direction it will absorb and completely melt down and destroy most normal projectiles, before spitting out globs and bolts of flame back in the direction the attack originally came from at about the speed of a bullet in retaliation, mimicking the overall size and form of the destroyed projectiles. The shield only lasts for about two seconds when formed, making it only suited to a quick defense, and does no damage on its own, only the return fire effect does any such damage. The stamina drain for creating it is minimal, though absorbing and returning fire from blocked attacks carries a significant drain, with more numerous or powerful ones draining energy proportionate to the attack in question. It has virtually no effect on melee attacks or super moves.[/spoiler]
Transformations: 2,500
Burn -- T1 Power Up -- 1000 OM
[spoiler]Vivian ramps up the level of heat he puts off, and focuses it to burn brighter, hotter, faster. It surrounds him with a burning halo of embers and smoke, even making his eyes seem to shimmer faintly gold, and increases his combat potential quite noticeably.
ATK: +2
DEF: +0
SPD: +2
TEC: +1[/spoiler]
Overheat -- T2 Power Up -- 1500 OM
[spoiler]Vivian dramatically increases the heat and power of the flames he commands, ramping the effects up to such an intensity that embers and smoke not only dance constantly around him in a burning halo, but his hair is constantly lifted and blown around like he's standing in the middle of a blazing inferno's chaotic wind patterns, shot through with strands of flame and streaming smoke in his wake.
ATK +5
DEF: +0
SPD: +2
TEC: +3[/spoiler]
Super Moves: 1,400
Veil -- T1 Super Defense, 600 OM (Requires: Phasing)
[spoiler]Vivian simply burns a great deal of energy to temporarily power up his phasing ability, making him completely invulnerable to all damage, up to and including the power of a T1 Super Attack. It takes only half a second to completely transition to this super-phased state, which lasts for up to 30 seconds or until it has absorbed the requisite punishment.[/spoiler]
Outta Sight -- T2 Super Defense, 800 OM (Requires: Phasing)
[spoiler]Vivian again increases the speed and power of his phasing ability, just dropping right into his own shadow and out of sight below the ground. This lets him escape from nearly anything, up to even the devastation of a T2 Super Attack, and he can remain in his hiding place until the attack he chose to dodge has run its course, at which point he simply pops back out of the ground where he was beforehand.[/spoiler]
Items: 300
-- Communicator (200)
-- Mobile Dataverse Device (100)
Spent OM: 33,500
Level: 6
Why does this character have to be a prime?
He will be an eventual antagonist or foil to Graowr, once she finishes her current quest. The prime part comes from needing him to start out stronger than her, relatively speaking, and then continue to grow and keep up with her own increases in strength.
What role do they play in your story?
Antagonist. Very much antagonist. Also just a general source of inspiration for others to try and stop his crazy shenanigans, and anytime someone needs a crazed maniac to cause trouble for them.
Are they an A, B, or C-Lister? - if they are original, just put 'OC' here. Original
![[Image: Imperial.png]](http://omniverse-rpg.com/images/badges/Factions/Imperial.png)
![[Image: 17Champ.png]](http://omniverse-rpg.com/images/badges/Events/17Champ.png)