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Move Approval V
(05-27-2018, 07:42 AM)Dane Regan Wrote: Suffocate: Does this impact other people close to you? Like burning them, or just making it hard for them to act effectively in the heat? Since I know it's intended just as a shield, but it's worded like it probably would hurt people as well. If so, you'll need area attack and/or maybe debuff as well (depending on what it does), and a little description/clarification that it harms people as well. Or, just say it's only uncomfortable for people there (but not outright debilitating) and it just damages projectiles.

Ah, yeah. Can see how the wording could give that impression. Tweaks and changes in bold.

Suffocate -- 300 OM (Requires: Area Defense)
[spoiler]Vivian focuses and builds up energy over five seconds, during which period he can move to try and dodge attacks as normal but not much else, before letting it loose in an aura around him. It takes the form of concentrated heat, which shimmers and gusts around him in sharp, focused gusts swirling masses, reaching out to about six feet away. The affected area becomes a virtual desert, the moisture and air near completely choked out and strangled with the intense heat. It forms an effective shield, forcing foes to keep their distance lest they begin to suffocate or dehydrate from the heat and lack of air -- this does no actual harm, as primes are a hardy lot in that sense, but does make it more than a little uncomfortable. Its primary function is to distort and destroy proejctile attacks, with weaker ones being crushed, burned or fizzled out by the drastic, oppressive environment, and stronger ones being partially melted, blunted or blown off course of a direct impact to lessen their impact and damage. It's intended to mitigate damage rather than stop it outright. The effects last for about fifteen seconds, and carry a moderate stamina drain along with them.[/spoiler]

Aaaaand last batch:

Wildflowers -- 300 OM (Requires: Ranged, Area Attack, Telepathy)
[spoiler]Vivian sweeps his hand out in front of him, releasing a shower of sparks which hit the ground in a five meter wide and three meter deep arc in front of him. Over the next ten seconds, the sparks will take root and blossom into blazing, glowing patches of flowers formed of flame, flickering and dancing in all shades of color.

Once fully formed, they begin to exhibit a hypnotic sway and seem unnaturally alluring, drawing and tempting foes in to liteally stop and smell the flowers. Aside from being a solid distraction, anyone who does actually get within about a meter of the patch of flowers will find them suddenly lashing out with whips and tendrils of fire, burning and grabbing them to yank them right into the middle of the flower patch -- whereupon it detonates after five seconds, whether it managed to pull them in or not. The resulting blast is extremely potent, spreading out to a twelve meter radius in total and turning the effected area into a blasted, firey wasteland.

The attack is actually very draining to use, and difficult to use effectively, requiring constant focus to maintain and allow the firey flowers to grow properly. Once they have grown, they can be maintained for up to 30 seconds before starting to burn out and die off. Vivian is free to move and act mostly normally during that duration, but can't do much more than use regular attacks. He can take a minor hit or two without breaking his focus, but a strong enough hit will disrupt it and ruin the spell.[/spoiler]

Mirror Flame -- 300 OM (Requires: Area Defense, Ranged, Area Attack)
[spoiler]Typically used as a quick snap-counter against sudden projectiles, Vivian releases a swirling wall of flame in front of him, wih a 3-meter diameter, taking only half a second to do so. The wall of fire is only a few inches thick, and completely opaque, blocking sight. It will absorb and completely melt down and destroy most normal projectiles, before spitting out globs and bolts of flame back at the original attacker in retaliation, mimicking the overall size and form of the destroyed projectiles. The shield only lasts for about two seconds when formed, making it only suited to a quick defense, and does no damage on its own, only the return fire effect does any such damage. The stamina drain for creating it is minimal, though absorbing and returning fire from blocked attacks carries a signifcant drain, with more numerous or powerful ones draining energy proportionate to the attack in question. It has virtually no effect on melee attacks or super moves.[/spoiler]

Burn -- T1 Power Up -- 1000 OM
[spoiler]Vivian ramps up the level of heat he puts off, and focuses it to burn brighter, hotter, faster. It surrounds him with a burning halo of embers and smoke, even making his eyes seem to shimmer faintly gold, and increases his combat potential quite noticeably.
ATK: +2
DEF: +0
SPD: +2
TEC: +1[/spoiler]

Overheat -- T2 Power Up -- 1500 OM
[spoiler]Vivian dramatically increases the rate heat and power of the flames he commands, ramping the effects up to such an intensity that embers and sparks dance constantly around him, and his hair is constantly lifted and blown around like he's standing in the middle of a blazing inferno's chaotic wind patterns, shot through with strands of flame and streaming smoke in his wake.
ATK +5
DEF: +0
SPD: +2
TEC: +3[/spoiler]

Veil -- T1 Super Defense, 600 OM (Requires: Phasing)
[spoiler]Vivian simply burns a great deal of energy to temporarily power up his phasing ability, making him completely invulnerable to all damage, up to and including the power of a T1 Super Attack. It takes only half a second to completely transition to this super-phased state, which lasts for up to 30 seconds or until it has absorbed the requisite punishment.[/spoiler]

Outta Sight -- T2 Super Defense, 800 OM (Requires: Phasing)
[spoiler]Vivian again increases the speed and power of his phasing ability, just dropping right into his own shadow and out of sight below the ground. This lets him escape from nearly anything, up to even the devastation of a T2 Super Attack, and he can remain in his hiding place until the attack he chose to dodge has run its course, at which point he simply pops back out of the ground where he was beforehand.[/spoiler]
[Image: Imperial.png] [Image: 17Champ.png]


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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