07-06-2018, 07:37 AM
(07-06-2018, 06:50 AM)X-23 Wrote: Half of the issue isn't even that it's complex, since I've been back I've tried to have 1 move approved. Nothing overtly fancy, but even that took 5 or 6 posts to get perfected. The complexity mixed with the outright rigidity and "hell no" attitude makes it 10 times more daunting than it should be. Move creation was a big part of the reason I enjoyed this site, I used to contribute massively in the move creation workshop back in the day when I was on staff and I found it crazy fun, for whatever reason. These days its almost like the fun has been stripped and now it's hard facts or go home. There's very very little room for creativity if it even slightly deviates from what's perceived as standard.
Yeah, I get what you mean with the back and forths thing. That can be annoying, but usually I try to help others add in what's needed to fit the requirements. Got any suggestions of what might have made it quicker and easier for you? Stuff to smooth the cogs, rather than a rewrite of the system or anything.
But, I would strongly disagree with the comment about rigity. Besides the stuff that's against the rules (like trying to get a move to forcibly mind control someone for a round), pretty much anything goes. That said, I can understand why you'd feel that if you're referring to join apps, since often (no offense guys) the mods over there aren't as sure when it comes to more complicated moves or something that isn't the standard, because they're human and don't want to make a mistake. It's much easier for a mod less experienced or sure about moves to put a stamp on a move that's basically a reskin of another approved move, than to put a stamp on a whole new thing.
"There's very very little room for creativity if it even slightly deviates from what's perceived as standard."
Outside of needed certain numbers or specifics, you can basically do what you want, both with your move itself and how you write it. And I'm sure you could use those creatively in a fight. Hard facts don't need to make up your whole move, and usually I don't find it too hard to fit them in naturally.

