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NPC One Stop Shop
(05-26-2018, 07:16 PM)Ebonywood Hellscythe Wrote: NPC Name: Edelith Hellsbane
NPC Source: OC

Relevant Move Approvals: http://omniverse-rpg.com/showthread.php?...#pid133312

Physical Description:
[spoiler]Edelith stands at 1.65m/5'5", but often appears to be a tad taller due to her hat. She typically wears warm winter-style clothing and lets her blonde hair flow freely. Despite this, her amber eyes have a notable fire behind them, subtly warning everyone not to draw her ire. Shielded by her calm, lightly flushed face is a wealth of wrath just waiting to boil though. Regardless of her mood, she walks everywhere, always holding a certain poise about herself. Skin smooth and uncalloused, she's ever-graceful... until the situation calls for something else.

She's reasonably athletic, but no more than you'd expect from the average fighter. Besides a generally well-honed level of skill, her main strength comes from her sheer resilience. Even without integrating rocks into her skin, most low calibre bullets tend to bounce off her leaving a scratch at best. She doesn't wear armour, and she still feels squishy (albeit warm - see lithosphere), but weak attacks just won't pierce through her skin more than a little bit at most. There's no real visual cue to indicate this, and seeing her take a hammer to the face and pick herself up afterwards can be almost comical.
[Image: d9bd35c52e8cb65a51a2fb003192f5e46058ba29.jpg][/spoiler]
Personality:
[spoiler]From the onset, Edelith is kinda and bubbly, yet one might note how casually she seems to hold her sword. Regardless of the situation, it's always held in a relaxed reverse grip when not in use. She's supportive, helpful, and generally talkative - yet regardless of the tone or emotion behind her voice, everything she says is always soft and well enunciated. Despite her outgoing attitude, she's physically always closed off, avoiding any form of physical contact except that through her clothing - but even then she's wary. While she wears gloves, she'll even try to avoid handshakes, simply responding with a wave, a grin, a smile, and a happy greeting. Whenever someone is notably close to her, she'll always make an effort to subtly shuffle away.

Common 'happy' voice lines, often accompanied by a head tilt or a slight raise of pitch:
"Heyya!" "Hihi!" "Hey there, wassup?" "You need something?" "Woah, nice moves." "At this rate, you won't even need me in the party." "Huh, you're pretty smart."

However, as suggested by her casual attitude around her weapon, she'll very quickly turn to violence. Be it the reveal of an enemy, someone pushing her, or someone doing something she really disagrees with. Whatever sets her off, the result is always the same. Fire, lava, and molten rock very quickly begin to encase her body, shifting around her like a second skin (a mixture of her powerups, the move lithosphere, and the integration power). This starts basic, with it just covering an arm, or her sword, but can go even further to the point where it completely absorbs her clothes (due to roleplay-physics, they'll somehow be intact when she calms down). The extent of this depends on how mad she actually is (e.g. maybe she's just executing a show of force, or maybe she's gotta smash a big bad guy), and how much energy she has to spare. When angry, she still walks everywhere, but moves with much less finesse, making jagged movements. Her voice is rougher, louder, and she'll happily slur her vocabulary and use an array of often repetitive insults with some more colourful comments mixed in. She might swear, but usually, cuss words will be sparse. She's straightforward and to the point. Luckily, she calms down just as easily as she heats up, making it easy for someone to placate her diplomatically after an accidental misstep.

Common 'angry' voice lines, often accompanied by a stomp, smash, or a rough hand motion:
"Get over here so I can melt your face off." "GRrrrrrrrrrrr." "Urgh, just die already." "You. Out of my way. I can handle this."[/spoiler]
Character History:
[spoiler]Edelith is just your everyday friendly adventurer. She grew up in a somewhat futurist yet fantasy-like nation, both with technology and a monster problem. Her homeland was cold most of the year round, with rare patches of grass under the heavy snow. As a result, she discovered her prowess with heat based earth magic at a fairly young age and has since joined her fair share of parties for slaying all sorts of monsters across the lands. Outside of her natural 'talents' and the personality that fuels them, there is little special about her past. Aged at 19 with no major ties or allegiances, she was taken by Omni right as her rock-covered fist buried itself in an ice dragon's skull.

After waking up in the Nexus, she wandered into the Frozen Fields. Unphased by the cold, she did little besides explore, occasionally meeting others but mostly travelling solo, trying to find a place to call home or a simple 'bash this guy' cause she could get behind.[/spoiler]
Proficiencies (2600): 
-- Physical Strength (1000)
-- Ranged Proficiency (1000)
-- Area Attack (600)

Powers (2000/8000): 
-- Integration (1000)
-- Super Speed (1000)

Moves (2400):
-- Cocytus (300) Requires: Physical Strength
[spoiler]When composed, Edelith solely uses her sword. She holds it with one hand, makes quick deft strikes, and moves her body the bare minimum amount, doing no more than shuffling where possible. The sword, Cocytus, is about 1.2m long (including the handle). The grip is made of a thick nigh-unbreakable wood which quickly shifts into dull dark magical ice further down the blade. The main edge of the weapon is sharp, while the back is blunt and the sides are smooth. Besides the handle, the majority of the sword is cold. Not cool enough to freeze anything, but wounds caused by it will often feel numb.[/spoiler]
-- Mantle (300) Requires: Physical Strength
[spoiler]Edelith's primary weapon when things "go to shit", or when she really wants to fuck someone up. By channelling energy over 2 seconds, during which she cannot use Cocytus or sword arm but may otherwise act as she pleases, molten rock shoots out of her palm, covering her sword. This turns what was previously a light weapon into a solid 1.2m hot rocky bar with a big double-sided hammerhead at the end. The hammerhead extends about 15cm away from the staff both ways, and is just as thick, dealing strong concussive blows with its square face. It leaves small singes on any that touch it and more potent burns on those who remain in contact for longer periods. Every part of the hammer is hot, but Edelith can touch it safely. Even when she's fully capable of holding the heavy weapon in one hand, but will usually opt to use both. She prioritises strong sweeping blows - so what if they can dodge? She'll hit eventually. By winding up the hammer for about a second and hitting something, she can cause the hot rock to shatter, revealing Cocytus underneath in perfect condition.[/spoiler]
-- Lithosphere (1200) Requires: Integration, Physical Strength, Area Attack
[spoiler]Edelith's body is naturally hot. Her blood feels much warmer than usual and looks almost like lava, and her skin is almost burning to touch. Due to this being a passive effect, it's fairly weak under normal conditions: touching her will only deliver a painful stick and burns will only be caused by prolonged physical contact. However, should someone draw her ire, she can channel all this heat into a specific area of her body - such as an arm, shoulder, or leg, drastically increasing the heat enough for it to do damage. The smaller the area, the more potent the heat is, but the area has to be palm-sized or larger, and leg sized or smaller to deal damage. This takes about a second of concentration to initiate and constant focus to maintain, preventing her from executing anything out of the realm of normal weapon attacks, blocks, and dodges. While active, she can split her focus to other activities this move allows at the cost of lowered combat ability, but nothing else. The heat doesn't extend past her skin meaning she will still need to touch someone to harm them, but anyone near to her will still feel the warmth. The heat is strong enough that it can be felt through both her clothes and any integrated materials at full strength. Taking damage won't cause her focus to drop, and once she chooses to end this, the heat will redistribute itself over the next second. She can't focus the heat again until after it's redistributed. Due to the heat continuously damaging those who touch it, if given enough time she can melt her way through most obstacles.

Furthermore, regardless of where Edelith is, she always has a supply of rock stored within her magic she can tap into and absorb, regardless of the situation. This comes with all the usual benefits and drawbacks of the integration power. But, to access it, Edelith has to stand still and concentrate completely, as well as expend a small amount of energy. This takes up to 5 seconds, depending on how much she absorbs. Taking damage will not interrupt this, however, but creating matter is a bit more difficult than utilising existing materials.

Lastly, should someone really draw her ire, Edelith can channel even more energy out from under her skin. This takes about 2 seconds of concentration to reach full force (Edelith can move, attack, and dodge as normal - just not focus on other techniques), and due to the effort required she can only maintain this for 15 seconds at most before she's left completely breathless. Wherever her heat previously resided, it is automatically redistributed throughout her body at such a temperature that anyone within 5ft of her will suffer. This does high damage up close - particularly to those touching her - and lower damage to those further away. While there aren't any actual flames, lava or magma might appear to bubble under the surface of any integrated rock, and she's surrounded with a heat haze. Edelith will typically pair the non-passive variants of this move with her integration and her powered-up forms, and often opt to use her hammer in unison. Edelith cannot be harmed by her own heat.[/spoiler]
-- Fissure (300) Requires: Ranged, Area Attack
[spoiler]After channelling energy for 8 seconds, during which she can take damage but cannot move or do any else, Edelith swings her hammer straight down into the ground. The force from the blow tends to push past all blocks, but successfully stopping it will prevent this attack. If the hammer hits the floor, it sends out a loud focused shockwave straight forwards towards her target. The wave is 3m wide and comes in two parts - both start at the same time but have different speeds:
>The first travels at 6km/s through the ground, reaches 100m, and tends to do no more than shake and stagger anyone standing on an affected surface, likely preventing them from evading the second wave (including trees or platforms above the shockwave). Rivers, steep trenches deeper than 3m, and other gaps will block this - but it can travel through any solid terrain (including both sand and indestructible things such as the Nexus floor), and follows the curve of the land while passing under walls and barriers.
>The second passes through the air just above the initial wave, reaching about 3m high, moving at the speed of sound in air (343m/s - about bullet speed). While it can reach the full 100m, and follows the general curves of the land, it can be blocked by strong physical obstacles, and weakened by partial obstructions (such as a tree only blocking part of its path), but tends to smash through most barriers unless there are multiple in its way. It's very powerful and hits all in its way with a crushing wave of force. This travels through those affected somewhat, and tends to feel like being hit by a truck or large hammer. Even more armoured opponents will be knocked off their feet by the blow. Often it will leave cracks and tears throughout any rigid landscape it passes over, with hot (non-damaging) steam rising from the fissures.
Those not in the direct path of the shockwave will still feel the vibrations under their feet, followed by a loud crack. Due to the straightforward and brutish method used to execute this attack, it doesn't tend to fatigue Edelith more than a normal hammer swing but does leave her out of breath for a few seconds afterwards.
[/spoiler]
-- Cataclysm (300) Requires: Ranged, Area Attack
[spoiler]
After channelling energy for 5 seconds, during which she can take damage but cannot move or do any else, Edelith thrusts her weapon (or just her fist) straight up into the sky and mentally thinks of her attack's destination. The instant she finishes the action, bubbling lava rockets out from the ground around her and shoots upwards at the speed of a bullet. The lava is hot, and the eruption has a diameter of 3m. The burst lasts for 1 second, and once in the air the lava arcs towards Edelith's target, following the path of a semi-circle (rather than a parabola). This causes it to hit her target from above (unless they're above her). The lava cannot travel any further than 100m, so can be targetted at anything within about 32m of Edelith (assuming they're level with her). While technically lava, it varies in strength based on Edelith's ATK, so will often be weaker (but something even stronger) than the real thing. The lava tends to spread and spray a couple of metres from the impact site, but cools down to solid rock within a few seconds at most. This attack doesn't have much of an energy cost, so if left alone Edelith will happily use it multiple times in a row before needing to take a breather. Edelith cannot be harmed by her own lava, and is forced to stand completely still while lava is being generated.
[/spoiler]
Super Moves (0):

Transformations (2500):
-- T1 PUF - Outer Core (1000) Requires: Integration
[spoiler]When the need calls or her fiery emotions fall out of control, Edelith can encase her entire body and weapon in a moving mass of hot steaming rock, with the notable glow of lava bubbling under the surface. This, despite being hot, won't do any damage unless paired with her Lithosphere move. Regardless, standing near to her is still incredibly uncomfortable. Edelith is forced to move much more slowly in exchange for the armour and power the magma shell provides. Her rocky shell is covered with cracks, allowing precision weapons to still have a shot at her - but even her skin underneath is incredibly hard. Furthermore, the constantly shifting nature of the rock can make it increasingly hard. Should someone succeed in breaking the rock with a blunt weapon or explosive, it will general reform within a few seconds at most. The molten armour tends to cushion blows, preventing Edelith from being pushed back or for a powerful strike to damage her through her provisional armour. In addition to empowered abilities, her sword - Cocytus - is also engulfed with rock and magma (see Mantle). Edelith will always try to combine this powered-up form with her integration power (by absorbing rock into her skin).

ATK: 7
DEF: 10
SPD: 0
TEC: 3[/spoiler]
-- T2 PUF - Inner Core (1500) Requires: Integration
[spoiler]Edelith taps into an increased reserve of power, causing even small flames to flicker out through the cracks of her rocky armour (these just feel hot, but do no damage unless paired with Lithosphere). Due to the anger burning through her veins, her movements are even rougher - but have much, much, more power behind them. Outside of those minor changes, Edelith's Inner Core is otherwise identical to Outer Core outside of stats.

ATK: 11
DEF: 13
SPD: 0
TEC: 2[/spoiler]
Assists (0):

Items (300):
-- Comminicator (200)
-- Mobile Dataverse Device (100)

Artefacts: 

Bases:

Unlocks (24000): 
-- Stat Increases I to IV (14000)
-- Power Up Boost I (10000)

Base stats (T1) [T2]:
ATK: 2 (7) [10]
DEF: 7 (10) [13]
SPD: 2 (0) [0]
TEC: 3 (3) [3]

Spent OM: 33800/33999 (Level 6)

Why does this character have to be a prime?
So she can bulli Arin before he can bulli Ebony. Because I wanna write about some chick who can properly smash stuff in her quest for justice! And so she can reasonably provide a challenge for other characters in my roleplays, as needed. And so I can prove integration is totally a good useful power, guys.

What role do they play in your story?
Primarily an antagonist to antagonists. Less "I gotta protect the good guys" and more "this bad guy pisses me off, I'm gonna smash them". I mostly want to write a character who can display large degrees of violence without actually hurting themselves too much. Obviously, brute force won't always succeed, so there's some clear potential for growth here in that regard, should someone best her through skill or speed.

Are they an A, B, or C-Lister?
OC

[Image: 1118.gif]
If you see me around and you got questions, just give a shout. I'm happy to assist.

Mark Wrote:[9:32:26 PM] Mark I.: Nuggets are serious McBusiness, Jade

Quote:[9:08:31 AM] Zack Fair: We have an OM addict on our hands, clearly.
[9:08:45 AM] Alexander Seifert (Proto Man/Shang Tsung): OM does sparkle like cocaine
[9:10:00 AM] Zack Fair: Yea totally. We have a horse snorting sparkling white orbs.
[9:10:22 AM] Zack Fair: Our world of limitless possibilities


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NPC One Stop Shop - by Alex - 03-09-2016, 09:36 PM

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