05-25-2018, 03:31 PM
(05-25-2018, 03:29 PM)Whirda Wrote:(05-25-2018, 03:28 PM)Deadpool Wrote:(05-25-2018, 03:27 PM)Whirda Wrote:(05-25-2018, 03:22 PM)Deadpool Wrote:(05-25-2018, 03:22 PM)Whirda Wrote: By day I'm an industrial/environmental engineer for an export company. I sell huge industrial equipment to the Middle East, Europe, and Asia.
By night I do freelance writing, editing, and game design. My first big game project is a collectible card game with super involved lore and a serial fiction accompaniment. We just had our second round of paper prototypes printed and we're going to be Kickstarting and hiring programmers and artists hopefully by the end of this year.
digital card game, or TCG?
Definitely the former, still evaluating whether the latter is viable. Competition is really stiff for paper games, even though I think this one blows everything but MTG out of the water in terms of complexity and unique gameplay.
Awesome. Let me know when its finished I'd love to try it out. And yeah, the digital market is a little less competitive. I'd say the only real big dogs of the digital realm are Hearthstone and Gwent.
Hearthstone is monolithic, and then there's Shadowverse, Eternal, Duelyst, Gwent, and a few others chugging along in the multiple millions of dollars a year sphere. I'd like to settle in with that second group in a few years. I play a lot of Hearthstone and MTG.
I playa decent amount of Hearthstone too. I'm not legend rank or anything, but I consistently hit Rank 2.
DEEZKNUTTS#1185


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