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Move Creation Workshop
@Warren:

Pucks:
>While you may think it's obvious, add how he attacks with them. Does he throw them? Does he use his hockey stick? The description right now is kinda equivalent to a move called "bullets". If I made a move like, "Dane can make 10 small bullets over 3 seconds. These do light damage." that wouldn't make any sense, would it? They're just bullets, how would he even use them? The same thing applies here.
>Since they explode, and you added area attack as a requirement, add the explosion radius.
>As Yu said, you should probably add a speed for the pucks.
>Generally, it's best to say something like, "each puck only does lighter damage, but hits with a moderate concussive force pushing anyone it hits up to a few metres" instead of "firecrackers". Or just "does light to moderate damage". Move strength varies based on your ATK. So it's one of the situations real life parallels can't really be used.

Hockey stick scythe:
>This is variable (can be a hockey stick or a scythe).
>As Yu said, add in the size of the hockey stick.
>Add in how long it takes to change the hockey stick into a scythe (and back), as well as how Warren changes it between the two modes.
>Add in how big the scythe is (both the staff size and the blade size).

@Whirda:
If they're not summoned before your teleport, just stack it on top of the teleport charge time. Or make the teleport a lot more tiring. General standard drawbacks.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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