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Move Approval V
(05-20-2018, 04:02 PM)Kumoko Wrote: Giving Spider Silk a buff to web-spinning speed in preparation for some variants I'm adding to it. (Mainly nets and webs and such).
Changes to the original in bold.

Spider Silk (Physical Strength, Ranged Proficiency, Area Attack, Debuff) (1500):
Kumoko can produce a centimeter-thick rope of sticky silk from her abdomen at a rate of about 3 meters per second. The stickiness will not affect Kumoko herself, and so she can safely manipulate the threads to her heart's content, attaching them to people, objects, or themselves.
Anyone or anything that touches the webbing will that the silk sticks to them very firmly, with a grip equivalent to Kumoko's own ATK + TEC. Thus, if someone gets themselves wrapped up in it, they'll have a much easier time breaking free (whether by tearing the strands or by tearing them off of themselves) if their ATK + TEC is greater than hers. Those without Physical Strength have a disadvantage when trying to break free. When it comes to things that can cut it, it's as durable as normal rope. Anything that could cut a rope can cut the silk, though since it's sticky, failing to sever it in one swing leaves the weapon stuck, and it again comes down to normal struggling to break it free.
Kumoko’s body can produce a theoretically inexhaustible supply of silk, but the act of doing so is slightly draining and requires most of her concentration, preventing her from using other moves that require concentration, though she can still move as normal, allowing her to connect it from place to place easier if constructing a web or something. Since she can only spin 3 meters of silk per second, she can't actually construct a full-on spider web in a fight unless someone leaves her alone for minutes.
Variant - Casting Net: [spoiler]One of the things Kumoko can make in combat is a small casting net, done by simply tying a long length of thread together into a net/web shape as she spins it. Easy and Effective. While the designs of the various nets she can create look complex and tricky on the outside, due to her skill, they don't take any longer to create than it takes her to spin the length of webbing that she needs. Of course, as she's weaving together the net as she's spinning the web, it takes her absolute full concentration to do, and she is completely incapable of moving or using other moves as she's doing it (though she can be clinging to a wall or something with Spider Walk), and due to her incredibly fragile body, any attacks thrown at her will often force her to abandon construction and flee. All net designs start off as a small ball that, when thrown, flare out to full diameter and fall over the thing she's trying to ensnare. With her strength, she's only capable of throwing these nets up to about 20 meters horizontally (or potentially a lot further if her target is directly below her or something) at a speed of about 10m/s. As spinning the web isn’t really energy intensive, and throwing something as light as the webs isn’t exactly difficult, the only real limiting factor to how many nets she can make and throw in a fight is the time she’s capable of dedicating to actually making them. Additionally, due to their tendency to get tangled, she can only hold onto one at a time, having to use it before she can make another.
The most basic forms of this net measure anywhere from 1 to 4 meters in diameter, consisting of a simple design of an outer ring, a smaller, inner ring halfway to the center, and 4 threads stretching from one end of the outer ring, through the center, and over to the opposite end, holding the inner ring in place. These webs take a total length of thread 9 times the diameter of them, and a total time that corresponds to how fast she can physically spin that thread (so a 1-meter diameter net would take 9 meters of thread and 3 seconds, while a 4-meter one would take 36 meters of thread and about 12 seconds).
The basic 1m net can snare targets for up to 5 seconds - or at least the parts of their body it covers. It may remain longer if they don't actively struggle against it, and the time taken for someone to free themselves by struggling is reduced proportionally based on their ATK + TEC vs Kumoko's ATK + TEC (their ATK stat doesn't count if they don't have physical strength, however). So, if someone has physical strength and an ATK + TEC double Kumoko's, they will only remain stuck for half as long as someone with the same ATK + TEC as Kumoko's or lower. Nets not fully stuck to someone can be removed quicker due to the lower contact area. Larger nets are capable of restraining people for longer, so a 2m one would trap someone for twice as long as a 1m net. And a 4m one could trap someone for up to 4 times as long - however, this bonus time only increases if the extra net actually works to help trap the target (so, for most people, a 3m net would be just as strong as a 4m net). The size of the larger nets also makes it possible to tangle up multiple people, in which case the ATK + TEC check is made individually, since, due to the sticky nature of the webbing, they’re all technically tangled up separately. One person might be able to wrestle free, but since they only tore off the webs sticking to them, their friend would still be ensnared by separate sticky webs.
Additionally, Kumoko can also spend extra time reinforcing the webbing, adding in more threads, thereby making it even harder to escape from. She can use up to double the amount of webbing used in the base versions (this in turn would double the time it takes to make the net), which doesn’t increase the size at all, but does increase the time that someone’s tangled up for. Up to twice the time if she goes for the full net.
The final alteration Kumoko is capable of making to this net is giving herself the ability to haul in her catch. To do this, she simply attaches a web to the center of the net equal to or greater than the distance she intends to throw it. This adds more charge time proportional to how far she wants to be able to retrieve someone from. At the full 20 meters, this adds about 7 seconds.[/spoiler]

Bump!
[Image: 1NDUEKD.png?1]


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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