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Move Approval V
(05-21-2018, 02:07 PM)Ricter Wrote: [Tier 1 Super Utility] Restoration: (600 OM) [Requires Physical Strength, Healing, Buff]

With a bright glimmer of his sword he would soon make a slash or stab at a friendly target, the energy from the sword would heal them by a modest amount and allowing them to recover from serious injuries over the course of three seconds. This move can restore lost body parts but It can only be used on one friendly target at a time.

Two things:

Firstly, you don't need a move to heal people with SP. That comes with the base power. You can touch one person and heal with 3hp per sp spent already without any moves (healing multiple people or healing at range would require moves though). I'd consider using a sword to apply healing to be fodder.

Secondly, to restore body parts via normal healing, you'll usually need to spend about 3sp or so. Since removing actual wounds requires healing the damage that wound was worth. That said, I would allow you to spend 1sp via a T1 super move (like this) to do a "patch up" type job, restoring their body part but taking biomass from the rest of their body (or however you wish to fodder it), leading to the end result of you allowing someone to regrow a limb for 1sp, but without them actually regaining any hitpoints (basically, you'd be trading off actual "healing" for giving the target a working limb).


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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