05-18-2018, 01:40 PM
Thanks Failz. Changes in bold.
Infernal Deluge (300) Requires: Physical, Ranged, Area Attack, Telekinesis
[spoiler]Ebony charges up mana for 3 seconds. She can do this while moving or taking damage, but can't focus on any other moves/powers at the same time. Within a second after building up strength, she lashes out with a basic melee strike - this can be with her fists, or one of her weapons. Instead of the attack connecting as usual, the stored energies are all expelled at once a fraction of a second before she hits her opponent. This takes the form of a powerful burst of telekinetic energy that hits like a strong slam spread out over the target's body. Most foes are pushed back by about 10m if this hits directly, with the distance varying by up to a couple of metres either way based on Ebony's ATK and their DEF. If Ebony doesn't attack within the second, then the energy is lost. Furthermore, the telekinetic energy will still be discharged on a miss (with the force usually glancing her intended target, potentially staggering them a bit). But, as the magics involved are highly innate, the energy disappates if Ebony doesn't attempt to direct it at someone or something (meaning the next part of this move will not occur if she simply punches the air or remains idle).
Following the blow, fiery magicks forcibly leak out of Ebony in the form of a slow sweeping wave of dark purple fire. This only takes about half a second, where Ebony is forced to stand roughly still. The fire is expelled from any weapons she's holding and her body - as well as the air about 0.5m around her. The flames travel at 1m/s in the direction of the attack. While slow, they eventually reach a distance of 15m in a cone-shaped blast before dissipating into the air, spreading out in a 15m arc at their furthest point. The curved rectangular-shaped wave is about 1m thick and reaches 5m high at its maximum range (it starts at 2m tall after creation). It provides a treacherous hazard to the battlefield, dealing moderate damage to all who touch it - and especially those who pass through it. The fire is just as strong at a distance as it is at the source despite dispersing and growing wider. While the flames don't completely block vision or prevent attacks from passing through, they serve as a way to help Ebony use the space she creates for herself, although there's nothing stopping something from going over or round. Ebony cannot be harmed by how own fire, and the flames are unaffected by wind and small obstacles, but shields can leave gaps in the waves.[/spoiler]
Infernal Deluge (300) Requires: Physical, Ranged, Area Attack, Telekinesis
[spoiler]Ebony charges up mana for 3 seconds. She can do this while moving or taking damage, but can't focus on any other moves/powers at the same time. Within a second after building up strength, she lashes out with a basic melee strike - this can be with her fists, or one of her weapons. Instead of the attack connecting as usual, the stored energies are all expelled at once a fraction of a second before she hits her opponent. This takes the form of a powerful burst of telekinetic energy that hits like a strong slam spread out over the target's body. Most foes are pushed back by about 10m if this hits directly, with the distance varying by up to a couple of metres either way based on Ebony's ATK and their DEF. If Ebony doesn't attack within the second, then the energy is lost. Furthermore, the telekinetic energy will still be discharged on a miss (with the force usually glancing her intended target, potentially staggering them a bit). But, as the magics involved are highly innate, the energy disappates if Ebony doesn't attempt to direct it at someone or something (meaning the next part of this move will not occur if she simply punches the air or remains idle).
Following the blow, fiery magicks forcibly leak out of Ebony in the form of a slow sweeping wave of dark purple fire. This only takes about half a second, where Ebony is forced to stand roughly still. The fire is expelled from any weapons she's holding and her body - as well as the air about 0.5m around her. The flames travel at 1m/s in the direction of the attack. While slow, they eventually reach a distance of 15m in a cone-shaped blast before dissipating into the air, spreading out in a 15m arc at their furthest point. The curved rectangular-shaped wave is about 1m thick and reaches 5m high at its maximum range (it starts at 2m tall after creation). It provides a treacherous hazard to the battlefield, dealing moderate damage to all who touch it - and especially those who pass through it. The fire is just as strong at a distance as it is at the source despite dispersing and growing wider. While the flames don't completely block vision or prevent attacks from passing through, they serve as a way to help Ebony use the space she creates for herself, although there's nothing stopping something from going over or round. Ebony cannot be harmed by how own fire, and the flames are unaffected by wind and small obstacles, but shields can leave gaps in the waves.[/spoiler]
