07-06-2018, 08:51 AM
@Sarah: I'd argue the problem lies less along the lines of how the moves system is. But, rather, how it's perceived. A lot of comments in this thread, for example, have made claims about needing X, Y, and Z in moves, when only X is something we actually ask for. The checklist thing might look big to some, but most of the points are going to be irrelevant to any given move.
Some people presumably see moves as an interrogation or a hit and miss black box that they put stuff in and sometimes it gets approved and sometimes it doesn't. Rather than a rough specification or guideline to prevent later confusion. A lot of "complicated" moves can be written up by just describing what the character does in their canon in detail. A while back, Yu was having trouble with a move and asked me for help. I literally just wrote down a description of the gif he provided.
I'm sure the actual move rules can be oiled, and the process can be smoothed out and made easier, but I reckon a large problem is probably the presentation of the moves page itself. Since things have been added and added over the years every time a new question comes up making it look much more complicated than it actually is. Most of the time, we're just asking people to write down roughly what they had visualised in a way that doesn't leave it ambiguous. And if the answer for "how long does it take to charge your fireball spell" is "it depends" then they should probably be paying 300 more OM.
As for making it easier for new joiners, definitely. Like a quick and easy guide to moves or something, because a lot of the move rules are irrelevant except in very specific circumstances.
Some people presumably see moves as an interrogation or a hit and miss black box that they put stuff in and sometimes it gets approved and sometimes it doesn't. Rather than a rough specification or guideline to prevent later confusion. A lot of "complicated" moves can be written up by just describing what the character does in their canon in detail. A while back, Yu was having trouble with a move and asked me for help. I literally just wrote down a description of the gif he provided.
I'm sure the actual move rules can be oiled, and the process can be smoothed out and made easier, but I reckon a large problem is probably the presentation of the moves page itself. Since things have been added and added over the years every time a new question comes up making it look much more complicated than it actually is. Most of the time, we're just asking people to write down roughly what they had visualised in a way that doesn't leave it ambiguous. And if the answer for "how long does it take to charge your fireball spell" is "it depends" then they should probably be paying 300 more OM.
As for making it easier for new joiners, definitely. Like a quick and easy guide to moves or something, because a lot of the move rules are irrelevant except in very specific circumstances.

