(05-11-2018, 03:04 PM)Warren Zimmer Wrote: Move Preapproval Link
Spent OM: 21800
NPC Name: Jason Todd
NPC Source: Batman Under the Red Hood (AU)
Character history: When Jason dug his way out of his grave in Gotham City, Jason was taken by the League of Assassins. For about 2 years he was educated and trained by them in various combat techniques. What Ras had planned was to mold Jason into his heir since the one he actually wanted as his heir would not do it. However no matter what tortures they used on Jason he would not follow their orders. After he got badly hurt and became brain dead they immersed him in the Lazarus Pit. For a while he was driven into a blood lust by the pit's effects and attacked Tim Drake, the one Robin he didn't consider his enemy until he was stopped.
Eventually he decided that he would not return to Gotham after that. Instead he went to Bludhaven and started policing criminals in that city, because it needed him more than Gotham did. During one of his missions he got himself badly hurt, and was transported into the Omniverse by Omni. Now he has to cope with a new set of rules for himself, and a new life. What Jason does not know was that he was summoned by Warren Zimmer to the Omniverse, to serve as muscle.
Physical Description:
Stats:
ATK: 5
DEF: 5
SPD: 5
TEC: 7
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Area Defense Proficiency – 400 OM
Ranged Materialize Proficiency – 600 OM (requires Ranged Proficiency)
Remote Control Proficiency – 600 OM
Homing Proficiency – 600 OM
Buff Proficiency – 400 OM
Debuff Proficiency – 1000 OM
Starting Powers:
Insight – 1600 OM
Master Enhanced Senses– 2000 OM
Mimic – 2800 OM
Super Speed – 1000 OM
Burst Movement – 800 OM
Suppression – 1000 OM
Stealth – 1200 OM
Master – 2500 OM
Time Manipulation - 800 OM
Flight - 1800 OM
Master Acrobat - 400
Starting Moves:
Wazikashi (300, Physical Strength):
A Wazikashi that has a 25 inch long blade, and red and black leather wrappings on the hilt. No special properties, just a basic sword that is wielded by Jason for his own use.
Combat Knife (300, Physical Strength):
A combat knife that has a 12 inch blade, with a rubber grip. This knife has seen Jason through many battles, and is his favorite knife. It can clash with lightsabers, and similar weapons rather easily.
Why does this character have to be a prime? Jason has to be a Prime because he is eventually going to guard Warren’s house, and do many other things that require him to be a Prime for himself.
What role do they play in your story? Jason is to be the leader of the army of “Redeemed” thug that Warren is putting together.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. B Lister
You have 22 stats in total, but I don't see a listed Stat Upgrade anywhere. NPC Prime's only get 10 stats like PC Primes do. You can, however, expend OM to get the Stat Upgrades. You're also over the Powers Cap. You'll need to include a Tier 1 Powers Cap increase. What is the Master for 2500?
(05-15-2018, 12:56 AM)Shantotto Wrote: NPC Name: Elizabeth Vi Laticar
NPC Source: (my book) Oakheart Chronicles: Bloodborn
Character history: Elizabeth is the sole heir to the Laticar family, An old and powerful family who has ruled the lands of Vestura for hundreds of years. She is an assassin of the order of Templora Executivas, the order is a religious order dedicated to the goddess of death Meistra. She is hailed as a hero by some and a cold blooded killer by others, Her personal kill count to date is 46.
Physical Description: (originals only) Elizabeth is a short woman with a fair complexion, she has brown eyes that seem sunken due to the cold nature of what she does. Being of the noble class Elizabeth is often seen wearing sheath style dresses as well as ball gowns. For combat Elizabeth wears leather armor over maile dyed to whatever color she needs.
Stats:
ATK: 2 (+4) 6 total
DEF: 4
SPD: 1
TEC: 3
Starting Proficiencies: Physical Proficiency(1000) Ranged Proficiency (1000) Debuff Proficiency (1000)
Starting Unlocks:
Stat Upgrade I
1000 OM
Stat Upgrade II
2000 OM (3000 total)
Stat Upgrade III
4000 OM (7000 total)
Stat Upgrade IV
7000 OM (14,000 total)
Starting Powers: Stealth (1200) Suppression (1000) Enhanced Senses Advanced (1700)
Starting Moves (*require pre-Approval unless basic*):
Oakheart Longbow: (900 OM) Ranged Proficiency/Debuff Proficiency.
The oak longbow of Elizabeth, This 5 foot tall weapon fires heavy arrows at high speed, This bow is the golden yellow of oak wood and has a 150 pound draw weight, It takes years of practice to master this weapon, Elizabeth can fire one arrow every three seconds. The arrows fired from the bow travel at 100m per second and can penetrate armor with relative ease.
Bodkin arrows (see below) are the default arrows fired by the bow and switching arrow type must be identified in the post.
Drawing the bow back is slightly straining on her muscles, but holding the bow at full draw more than 5 seconds doubles the strain. The Bow also has a jet black leather quiver to accompany it called the Quiver of Miestra.
This relic quiver was passed down to Elizabeth upon achieving the rank of Acolyte. The quiver holds up to 30 arrows and has 3 slots separating different kinds of arrows. These arrows are fired by the Oakheart Longbow. Once depleted it cannot be replenished in the same fight.
Bodkin Arrow: A standard armor piercing arrow, it has a narrow sharp point and 2 prongs that prevent the arrow from being pulled out backwards from the wound. People with High def are less likely to have arrows penetrate deep enough for this to be an issue.
Broadhead Arrow: An arrow with a wide arrowhead, has less penetration than the bodkin but delivers more kinetic force upon impact, will stagger an opponent backwards upon hit, interrupting an action if one is being taken upon hit unless Def is higher than Elizabeth's ATT.
Forked Arrow: a low penetration arrow that creates twin wounds that bleed more than that of a standard arrow, however the wounds do less initial damage. This bleeding causes light damage over time. The arrow can be pulled out with no additional damage.
Oakheart Axe (300 Om) Physical Proficiency
A simple single headed axe with a oak handle, it is lightweight and balanced to reduce fatigue. The handle is 18 inches long and the axe head has a 5 inch cutting face The axe does not deal as much damage as a dedicated battle axe but can be swung around much faster than a battleaxe.
Why does this character have to be a prime? As a Prime Elizabeth would be more likely to be taken seriously by other people she encounters. As well as keeping people like Dark Hecate in check She serves as a mentor to the kinder more gentle Hecate.
What role do they play in your story? Role model, guide. Will be traveling around as a missionary teaching her religion to others.
Are they an A, B, or C-Lister? (If you don't know what this means, you didn't read the manual) - if they are original, just put 'OC' here. OC
Approved. Just make sure if Elizabeth is already a secondary, that you kill off that version first.
(05-17-2018, 10:03 AM)Yu Kanda Wrote: NPC Name: Senkuu
NPC Source: Dr.stone
A-, B-, or C-Lister? B-lister
Approved.
(05-17-2018, 01:05 PM)Kirano Jr Wrote: NPC name:
Bowser Jr
NPC source:
Super Mario Bros
Physical description:
NPC history:
Bowser Jr is the son of King Bowser Koopa.
Despite being the youngest of eight siblings, Bowser named his son after himself, due to the newborn bearing a striking resemblance to him, unlike any of his other children.
Growing up, Bowser Jr’s siblings resented him for numerous reasons; the main being their father’s obvious favouritism towards him – giving Bowser Jr special privileges that they had never received. Perhaps Ludwig, the eldest, despised BJ more than the others did; believing his father had snatched away his birthright as heir to the Koopa Kingdom throne, passing it all the way down to Bowser Jr.
The older Bowser Jr became, the clearer his understanding of the reasons his siblings had distanced themselves from him. Rather than attempt to build bridges with his brothers and sister, he became more spiteful towards them, taking advantage of his father’s lack of concern for his disgruntled kids feelings towards Bowser Jr.
Into his teens, Bowser Jr gained more involvement in the Koopa Dynasty – often accompanying his father to council meetings. As the young Prince continued to grow stronger under the tutorage of his beloved father, he gained more responsibilities, particularly, becoming a part of King Bowser’s sinister schemes. If he was not aiding his father in an effort to eliminate the resilient Super Mario Bros, he was trying to kidnap Princess Peach and use her as bait to lure the brothers to the Koopa Kingdom.
When King Bowser Koopa went missing, without a trace of his whereabouts, Prince Bowser Jr assumed the temporary role as ruler of the Koopa Kingdom. Many people were impressed with how quickly and easily BJ adapted to his huge responsibility as King of the Koopaling race.
Bowser Jr's first act as the new ruler was conducting a search for his father, refusing to believe his ‘mighty’ King had perished at the hands of one of his many foes. Having inherited his father’s will to ‘never give up’, he continued the campaign, even after eight months of no results.
His oldest sibling Ludwig has also been missing for the past couple of months. The only reason Bowser Jr is concerned about his brother’s whereabouts is because of his strong belief that it is connected to his father’s disappearance, and why he feels Smithy is likely behind it, as the leader of the notorious Smithy gang has attempted to overthrow King Bowser Sr as the ruler of the Koopa Kingdom on several occasions.
To Bowser Jr’s disgust, Smithy continues to deny any involvement in the disappearance of his family members, although Smithy has stated his plans of seizing the golden opportunity to launch an attack on the ‘Weakened Koopa Kingdom’ as soon as possible.
King Bowser Jr will be ready, if and when that moment occurs.
Stats:
ATK: 2
DEF: 3
SPD: 3
TEC: 2
Starting Proficiencies:
Physical Strength – 1000 OM
Ranged Proficiency – 1000 OM
Area Attack Proficiency – 600 OM
Starting Powers:
Super Jumping (Basic) - 300 OM
Master Acrobat – 400 OM
Starting Moves:
Bow Bow Blast
(Ranged Proficiency)
Bowser Jr opens his mouth, instantly emitting a burst of flames that travel in a straight direction, extending up to 12 meters. The circumference of the flames expand up to thirty times in size after vacating the depths of his innards. The more time he spends concentrating the flames at a target, the hotter the fire becomes – capable of melting steel or blowing up a tank if applied on the object for a considerate amount of time.
Soopa Shell
(Physical Strength, Super Jumping (Basic), Master Acrobat)
Defensive:
As a defensive method, Bowser Jr typically tucks himself into his shell. Primarily, he uses steel structured shell as a shield, ideal for fending off physical attacks. Either Bowser Jr remains immobile, allowing the shell to absorb the full brunt of an attack, or he uses his speed and agility to dodge very powerful ones. Being the show-off that he is, BJ may choose to display a taste of his acrobatic skills, deflecting an attack by spinning rapidly in his shell, although the longer he spins, the more energy he exerts.
Offensive:
It gets interesting when his offensive prowess comes into play; that’s when his creative juices start flowing. For example, he can use his spiky shell as a battering ram or rely on his athleticism to thrust himself towards a target, using it as a projectile. The spikes on the shell, although pose no physical threat to those that specialise in long range attacks, are useful against those that rely primarily on hand to hand combat; with the metallic spikes being sharp enough to slice through or impale flesh.
Why does this character have to be a prime? His name Bowser Jr explains it all. Not only is he the son of King Bowser, but the apparent heir of the Koopaling Kingdom. In other words, when the big turtle steps down, Bowser Jr is the one destined to take his place on the throne.
What role do they play in your story? Bowser Jr will form a friendly rivalry with Kirano Jr; in the process, developing a mutual form of respect – as second-generation offspring of legendary warriors.
Are they an A, B, or C-Lister?
C-Lister
Was Soopa Shell approved in Move Approval? Other than that you're good to go. Just have it double checked for me.



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