05-17-2018, 10:57 AM
(05-15-2018, 01:48 PM)Ebonywood Hellscythe Wrote: (This is only 300 OM since Ebony has to leak fire after doing the punch. The fire's intentionally slower than walking speed, it's there to give Ebony space rather than to deal damage. And executing this move with a punch, a swing of a wand, or a swing of her scythe are all identical - since regardless of how she does it they're hit by a telekinetic force, not the actual weapon. Same effect. Different execution.)
Infernal Deluge (300) Requires: Physical, Ranged, Area Attack, Telekinesis
[spoiler]Ebony charges up mana for 3 seconds. She can do this while moving or taking damage, but can't focus on any other moves/powers at the same time. Within a second after building up strength, she lashes out with a basic melee strike - this can be with her fists, or one of her weapons. Instead of the attack connecting as usual, the stored energies are all expelled at once a fraction of a second before she hits her opponent. This takes the form of a powerful burst of telekinetic energy that hits like a strong slam spread out over the target's body. Most foes are pushed back by about 10m if this hits directly, with the distance varying by up to a couple of metres either way based on Ebony's ATK and their DEF.
Following the blow, fiery magicks forcibly leak out of Ebony in the form of a slow sweeping wave of dark purple fire. This only takes about half a second, where Ebony is forced to stand roughly still. The fire is expelled from any weapons she's holding and her body - as well as the air about 0.5m around her. The flames travel at 1m/s in the direction of the attack. While slow, they eventually reach a distance of 15m in a cone-shaped blast before dissipating into the air, spreading out in a 15m arc at their furthest point. The curved rectangular-shaped wave is about 1m thick and reaches 5m high at its maximum range (it starts at 2m tall after creation). It provides a treacherous hazard to the battlefield, dealing moderate damage to all who touch it - and especially those who pass through it. The fire is just as strong at a distance as it is at the source despite dispersing and growing wider. While the flames don't completely block vision or prevent attacks from passing through, they serve as a way to help Ebony use the space she creates for herself, although there's nothing stopping something from going over or round. Ebony cannot be harmed by how own fire, and the flames are unaffected by wind and small obstacles, but shields can leave gaps in the waves.[/spoiler]
Adding this on top of my Eb move.
Safe Teleport (300) Requires: Teleportation
By using his magic carefully, Dane can prepare a teleport for later use. This takes twice as long as usual to charge (based on his current SPD), but Dane can happily dodge, execute basic blocks, and even take moderate damage while doing so (he just can't charge attacks or attack effectively without disturbing his concentration too much). Once Dane has charged the teleport, he can use it within the next minute at will. Only the maximum range of the teleport is saved - not the destination. Teleporting like this is just as tiring as normal, and follows any other usual rules (outside of being instant). Dane can only have one of these stored at a time, and the stored charge is lost if he ever teleports, regardless of whether or not he uses this move to do so.

