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Move Approval V
(05-16-2018, 11:46 PM)Ash Wrote: Superhot (300)
((Foresight? Insight? Both? Neither?))
Ash focuses for 4 seconds, preparing her mind and senses. During this time she can move and dodge as usual, but not attack. Once the 4 seconds are up, everything seems to stop from Ash's perspective, with her instincts reaching insane levels for the next 15 seconds (real time). She's able to perceive events so quickly that time only seems to move forward when she moves or acts. Even moving bullets will appear to be frozen in the air. If Ash perform an action slower than normally possible for her, then everyone else appears to move in slow motion respectively. This doesn't allow her to use, charge, or execute moves faster than usual or act beyond her physical capabilities, it just allows her to act a lot more precisely, performing feats such as cutting bullets out the air or catching an arrow with their bare hands - providing she can physically move fast enough to do so.
While this move doesn't enhance Ash's physical abilities, it does force her to always move and act at maximum efficiency. As a result of this, it will often leave her more tired than she usually would be. Ash cannot recover fatigue or energy while this is in use by conventional means (i.e. resting normally) but can end this effect early at will. Lastly, the mental preparation required to execute this successfully exerts a light fatigue cost and leaves her dizzy for a few seconds after use.

As far as I can see, you're just mentally boosting reactions. Insight doesn't fit. You're not actually slowing time down or anything (so time manip isn't needed). Foresight is for the future, not the present. So, approved. But with no power requirements.

(05-17-2018, 02:16 AM)Erik Vrell Wrote: Atrophy - T2 super (800) (Requires ranged proficiency, homing, debuff)

Erik raises his hand and invokes the God of death, bringing a curse upon his foes which causes their muscles to weaken and their attacks to lose power. Once used, the selected foes lose 8 ATK per post, or 4 ATK per round, divided among them as Erik sees fit. Can be blocked by a super defense of equal or higher tier.

You can only do 8 ATK/post OR 4 ATK/round per super move. Pick one.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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