05-15-2018, 10:47 PM
Amber Veritz:
[spoiler]
Approved.
Approved. You should note that I'm assuming this underlined part is mostly fodder and added fluff (and not something you intended as a drawback), since it's a random effect that sometimes happens, but there's nothing forcing it to occur or any mention of how often it is.
If you have equal TEC it would be impossible to sense someone who has suppression with enhanced senses, so this move would be useless for tracking them. You could, however, note that while Amber can't see/sense their imprints, she can still see the usual physical stuff such as footprints and broken twigs and use that to track them.
Personally, I think having to concentrate on this is enough of a drawback. So you don't really need the limited vision thing (although I'd still specify what range you can see 'imprints').
Lastly, make sure to include the 300 OM cost.
[/spoiler]
Shantotto:
[spoiler]
T1 powerups cost 1sp per post and 2sp per round. I advise you check the rules next time when you make something for the first time.
Also, is there really no visual change or anything? Or change to how she acts or utilises the new stats? Descriptions aren't really mandatory for powerups, but you should really add something (you don't need to though). It's useful and important writing fodder.
Lastly, while obvious, add that this is a T1 powerup somewhere to the title/PU description.
[/spoiler]
[spoiler]
(05-15-2018, 10:29 PM)Amber Veritz Wrote: Kamisoritoge, Katana Style - Alt form(2000)
Brute force isn’t always the way to win a fight, even Amber knows that. Training with Murasaki has given her the skill to use more intricate blades, and change her fighting style completely. Razorback Berserk cannot be used in this form. Amber’s appearance does change slightly. She loses her faunus heritage(Her cat ears), and her hair becomes a different color.
Stats: 4/0/4/4
Approved.
(05-15-2018, 10:29 PM)Amber Veritz Wrote: Kamisoritoge, aka Razorback Katana - Move(600)
requires Physical Strength
A sharp katana. The blade gleams orange and is extendable past the standard katana length. In it’s short form, the blade is around 3ft long(Short of a meter) in it’s extended form, the unwieldy blade reaches 8 feet past it’s hilt. The extension takes only a second by clicking a button on the hilt, which propels the blade from a hollow point(It's two pieces of metal, one inside the other.)This also makes it an unpredictable stabbing weapon for up to five feet. Switching between the two lengths can cause the mechanism to malfunction, but usually Amber avoids this problem by simply not doing that. If it [i]does/i] happen, it takes 5-10 seconds to fix it, otherwise it will be locked in it's current length. This is a standard weapon that can only be used with Katana style.
Approved. You should note that I'm assuming this underlined part is mostly fodder and added fluff (and not something you intended as a drawback), since it's a random effect that sometimes happens, but there's nothing forcing it to occur or any mention of how often it is.
(05-15-2018, 10:29 PM)Amber Veritz Wrote: Tracker, Utility Move
requires Advanced sense(Faunus or Panther form only)
A tactical move used to locate targets by tracking their footsteps. While active, Amber can trace a person footprint through previously invisible imprints left behind while in her animal forms(Faunus and Panther). The ‘imprint’ can be tracked for up 2 minutes from the time it was made, and can be harder to track if an opponent has higher tec. She can used this ability every five minutes and it can be sustained for a total of 30 seconds. Although it’s a natural instinct to a hunter-animal, it’s difficult to continuously use even after it’s cooldown. Doing so can leave Amber vulnerable to moderate fatigue. This move adhears to the normal Advanced Sense rules, meaning tracking those with equal tec to Amber may be possible if they have supression, but very difficult nevertheless. This move also requires Amber's concentration to work. While active, her vision blurs to the world around her, making it difficult to see more than 20ft away(Except for footprints which she can see from 30t away). Beyond that, she can only see black fuzz. Her hearing still works fine and she can deactivate this move whenever she feels the need, but she must wait the cooldown time even if she prematurely deactivates Tracker.
If you have equal TEC it would be impossible to sense someone who has suppression with enhanced senses, so this move would be useless for tracking them. You could, however, note that while Amber can't see/sense their imprints, she can still see the usual physical stuff such as footprints and broken twigs and use that to track them.
Personally, I think having to concentrate on this is enough of a drawback. So you don't really need the limited vision thing (although I'd still specify what range you can see 'imprints').
Lastly, make sure to include the 300 OM cost.
[/spoiler]
Shantotto:
[spoiler]
(05-15-2018, 06:52 PM)Shantotto Wrote: Dimensional Break .01% (1000 OM) 1SP per round
Shantotto uses her vast understanding of magic and how different universes operate to break the very rules of the omniverse, granting her .01% of her true combat potential.
During which she has an increase of
2ATT
1DEF
0SPD
2TEC
T1 powerups cost 1sp per post and 2sp per round. I advise you check the rules next time when you make something for the first time.
Also, is there really no visual change or anything? Or change to how she acts or utilises the new stats? Descriptions aren't really mandatory for powerups, but you should really add something (you don't need to though). It's useful and important writing fodder.
Lastly, while obvious, add that this is a T1 powerup somewhere to the title/PU description.
[/spoiler]


![[Image: 7MDKI3F.png]](https://i.imgur.com/7MDKI3F.png)