05-15-2018, 06:39 AM
It's way more than double. 5 ATK is enough to make bullets as strong as those fired by a real gun, despite the fact that bullets are way weaker than punches, due to their extra range and speed... so the normal punch of a 5 ATK character is much more deadly than a gunshot wound IRL.
Back on topic, though:
I could have sworn the cooldown was originally supposed to be for any moves, not just this one... maybe I changed that...
Anyway, how's this?:
Back on topic, though:
I could have sworn the cooldown was originally supposed to be for any moves, not just this one... maybe I changed that...
Anyway, how's this?:
Quote:Chaos Breaker (300)
(Physical Strength)
Unicron punches forward with enough speed and force that the impact creates an explosive shockwave. When punching an object, such as the ground, or a wall, cracks will first radiate from his punch, and then explode outwards, destroying about everything within five feet of the impact point, most intensely directly in front of his fist, and the force dissipating as it gets further away. When simply punching liquid, there will be a huge dip in the water at the point of impact, and two seconds later the water will rush back with explosive force to refill the hole. When punching air, the shockwave takes the form of a massive rush of air-pressure, blowing away anything that weighs less than two hundred pounds for five feet around his fist. The air-pressure wave takes on the general form of an egg-shape, extending five feet from his fist, with the narrowest point coming from his fist and getting wider as the shockwave continues.
The actual destructive effect is several times more powerful than an ordinary punch of someone with his ATK.
Pulling his fist back takes about a second, during which time he charges up his energy rapidly (causing purple electricity to begin crackling across his body), before throwing the punch. The shockwave produced by this punch travels at the speed of sound. He can strike with either arm or both arms simultaneously, however using a Chaos Breaker punch leaves a strain on each arm used, so he should rest them for about a minute before he attempts to use the arm again, as failing to do so will damage those muscles. Using this move just once is severely taxing, but doing it multiple times in a row (ignoring the rest period) would be utterly exhausting; to such an extent that after a mere five uses in quick succession, he would be left unable to continue fighting and would have to rest for an hour to recover.
In order to use the move properly he must concentrate briefly and be standing still. If he's attempting a Chaos Breaker, but he is distracted or moved suddenly, he will simply do a regular punch, having lost concentration. In addition, he is unable to use any other Moves alongside this one, due to the focus necessary.
![[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]](https://image.ibb.co/jSJjAJ/Remote_Sensor_Tower_and_the_Fire_Warriors_2.png)

