05-14-2018, 03:01 PM
1) He's not going to be able to punch 20 times than his usual attack strength. This move has a 1 second charge time (maybe about 2 or 3 times longer than the wind up for a normal punch). A high fatigue cost. And a 1 minute cooldown - which he doesn't have to abide by. That's like... no. Yes, the fatigue cost is high, but it can't justify something like that. That's just silly.
2) Don't bother putting quantifiers like that in moves. The strength is implied by the drawbacks. It makes something needlessly number-grindy.
3) This should really have Area Attack. (And, since there force is spread outwards, that will also dilute the damage by a bit.)
Also, this move wasn't Raf's. It was the All Might's. He's trying to adapt it for his character, I assume.
2) Don't bother putting quantifiers like that in moves. The strength is implied by the drawbacks. It makes something needlessly number-grindy.
3) This should really have Area Attack. (And, since there force is spread outwards, that will also dilute the damage by a bit.)
Also, this move wasn't Raf's. It was the All Might's. He's trying to adapt it for his character, I assume.

