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Move Approval V
Alright Plan B for Slave Robber + a defense

T1 Super Utility: Possession Stripping “Slave Robber” (Physical, Burst Movement, Debuff) (600):
Having decided that she’s had enough of people getting along, Jo’on simply hurls herself at a fused enemy and, using some of the tricks she’s learned from Perfect Possession, just... rips one of the participants right out of it. Once she has this person in her grip, she unleashes a blast of her power directly into them, completely sealing off their ability for fuse for 1 round. This can be blocked by Super Defenses.

T1 Super Defense: Pestilence God's Shield (Area Defense) (600):
Seeing a powerful attack is headed her way, Jo'on quickly shapes and solidifies her malleable golden flames into a shield of some sort in front of/surrounding her. The size this shield takes varies, but it's always just large enough to protect her from whatever the attack was. In the case of smaller attacks like bullets, it'll be just large enough to stop the bullet, while against big AOEs like explosions, she'll find herself enveloped in a brilliant golden ball. This shield lasts until either the attack has past or more than a T1 worth of damage has been sustained, in which case it breaks.

And Bumping "Driven Mad" again

(05-09-2018, 02:40 PM)Clownpiece Wrote: Upping "Driven Mad" From T1 to T2 by strengthening the effects and increasing the duration a bit. Also slightly changing the name.

T2 Super Utility: Pandemonium "Driven Mad" (Debuff, Ranged, Area Attack, Telepathy) (800): 
Clownpiece pours a pure, lunatic power into her torch, sweeping it out in front of her and sparking incredible impulsion, aggression, and irritation in all enemies within 20 meters who can see the light. For the 45 seconds their lunacy lasts for, those affected are filled with an overwhelming desire to simply attack, and begin to actively disregard the safety of themselves and their allies. Those afflicted have no qualms knocking aside their allies, getting in the way of attacks (either enemy or ally), and are completely willing to overexert and hurt themselves in their quest to simply attack. Can be blocked by Super Defenses of the same Tier or higher.

Old version:
[spoiler]T1 Super Utility: Driven Mad (Debuff, Ranged, Area Attack) (600): 
Clownpiece pours her power into her torch for five seconds, before sweeping it out in front of her, strengthening its madness-inducing light and sparking extreme impulsion and aggression in any enemies within 20 meters who see it. For the thirty seconds their lunacy lasts for, those affected no longer care about their own safety, or that of their allies, instead overcome with a single-minded determination to attack. They become very likely to accidentally harm themselves with their own attacks, as well as trip over or otherwise get in the way of their allies. Can be blocked by super defenses.[/spoiler]
[Image: testclown.png]
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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