Thread Rating:
  • 6 Vote(s) - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move Approval V
(05-11-2018, 02:27 PM)Sasuke Uchiha Wrote: Another go at it, edits are indicated by underlines, unless deleted altogether. 
[spoiler]
Shadow Clone Jutsu!
 (Tier 1 Assist: 5 Stats – 1 SP/P– 1000 OM ; Tier 2 Assist: 10 Stats – 2SP/P– 1500 OM)

By concentrating one's chakra, this technique allows the user to create corporeal duplicates of their body. The clones are created immediately in the caster's vicinity and are nearly indistinguishable from the original, except for stat differences.
One clone represents one assist, regardless of tier. These copies carry out the user's wishes, attacking his foes, or managing difficult tasks, before being dispelled a short time later(SP), disappearing in a puff of smoke. Shadow clones can strike with force similar to the caster and are capable of mimicking the caster's techniques with exception to moves barring stat limitations.

       Tier 1         Tier 2
ATK:    1     –       2
DEF:    0     –       0
SPD:    2     –       3
TEC:    2     –       5


Taijutsu: Joint Locks 
(Basic Move)(300)(Requires Physical Proficiency, Debuff, Foresight, Acrobat, Burst Movement)

With the use of foresight, Sasuke is able to predict openings in an opponents combat style, allowing him to perform Joint locks
.
If Sasuke's foresight is suppressed, then he must spend several seconds of combat studding his opponent prior to executing any locks.Joint locks work by applying pressure on a joint and pushing it in an "unnatural" direction (i.e. locking an arm and forcing an elbow backward). This restricts an opponent's movement and/or causes the target to risk potential for a hyperextension or bone injury. This includes but not limited to elbows (armbar/kimura), shoulders (omoplata/americana), wrist locks, ankle locks, finger joints, and leg locks. The user is only able to perform the locks for a few seconds before having to release the hold, but once the hold is released the target suffers from lingering effects. What is minimal at first, becomes more problematic with each lock applied, varied by the difference between a target's DEF and the user's TEC. Examples of lingering effects, after two or three applied locks, could be moderate stiffness, slowness, and pain that can causes the target to favor their injury and/or be less effective in its use for a duration of a few to several minutes.

Taijutsu: Choke Holds
(Basic Move)(300)(Requires Physical Proficiency, Debuff, Foresight, Acrobat, Burst Movement)

With the use of foresight, Sasuke is able to predict openings in an opponents combat style, allowing him to perform Choke Holds. If Sasuke's foresight is suppressed, then he must spend several seconds of combat studding his opponent prior to executing any holds. Choke holds allow for the user to incapacitate an opponent by applying a tight grip around a target's neck, restricting their breathing until they lose conscious. Setting this move in takes five to eight seconds against someone with equal tech, fails against someone with higher tech, and shortens by a couple of seconds for each point lower than their own. Setting this move up is a battle for position, and during the time it takes to execute the move, an opponent can attack, resist, and cause damage to the user. Restraining an opponent as they struggle against you long enough to set this move in is extremely taxing and exhausting. Once incapacitated, a target will remain unconscious for fifteen seconds, unless struck with a moderate level of damage. The user is only able to perform one Taijutsu Choke technique once per fight, per target.[/spoiler]

Shadow Clone Jutsu!: Approved.

Joint Locks: I'm fine with the idea of repeated executions to stack up to a stronger debuff. But there's still a bit of a problem with this line here:
"Joint locks work by applying pressure on a joint and pushing it in an "unnatural" direction (i.e. locking an arm and forcing an elbow backward). This restricts an opponent's movement and/or causes the target to risk potential for a hyperextension or bone injury."
It sounds a lot scarier than the effects your actually applying to someone.

Choke Holds: I've made a slight edit to your move timings to specify the minimum time (because right now, if someone has 0 TEC you can KO them instantly).

Quote:Taijutsu: Choke Holds
(Basic Move)(300)(Requires Physical Proficiency, Debuff, Foresight, Acrobat, Burst Movement)
[spoiler]
With the use of foresight, Sasuke is able to predict openings in an opponents combat style, allowing him to perform Choke Holds. If Sasuke's foresight is suppressed, then he must spend several seconds of combat studding his opponent prior to executing any holds. Choke holds allow for the user to incapacitate an opponent by applying a tight grip around a target's neck, restricting their breathing until they lose conscious. Setting this move in takes about seven seconds against someone with equal tech, fails against someone with higher tech, and shortens by a second for each point lower than their own to a minimum of four seconds. Setting this move up is a battle for position, and during the time it takes to execute the move, an opponent can attack, resist, and cause damage to the user. Restraining an opponent as they struggle against you long enough to set this move in is extremely taxing and exhausting. Once incapacitated, a target will remain unconscious for fifteen seconds, unless struck with a moderate level of damage. The user is only able to perform one Taijutsu Choke technique once per fight, per target.[/spoiler]
^This is approved.

(05-11-2018, 07:28 PM)Jak Mar Wrote: Flash Freeze- T2 Super Defense- 800 OM (Requires Time Manipulation, Light Jak)

For a maximum of 30 seconds, Jak in his Light form is able to freeze a enemy in place by appearing to clap his hands above his head, allowing Jak (and others he desires) to move while time is temporary slowed.

Are you sure this is a super defence...? It doesn't look like one. Also, are you trying to make a move that stops time for all your allies? Or some that stops time for a particular enemy, freezing them in place.


Messages In This Thread
Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

Forum Jump:


Users browsing this thread: 7 Guest(s)