05-11-2018, 11:43 AM
I mainly excluded Buff and Debuff because Buff would generally tend to just be power up forms instead, and I don't want to fuss with how a stat debuff converts to a super move form although this may be the minority of debuff moves. It would technically include heal moves but I guess I'll purchase separate copies for each of the Super Move forms to do so.
Overboost Mimic (Tier 2 Super Move) (Requires Mimic)
Schwi focuses on processing for 15 seconds unable to attack or defend. In doing so she increases the power of a move she has mimicked into a Tier 2 Super Move. She cannot Overboost moves that require buff or debuff proficiency, and the move retains the standard mimic penalty (less skilled use). Moves that already have an area of effect will have the area boosted by 50% (dealing less damage as area moves normally do with the same drawbacks as lower area moves, however the result cannot exceed the maximum area of a tier 2 super move). Permanent moves are limited to a single use of it as the super move, such as summoned weapons. Reflect moves are not redirected at a target instead harmlessly deflected. Only a single variation of a variable move is Overboosted, to acquire other variations Schwi would need to repeat Overboost Mimic. Schwi then uses this new super move included in the cost of this move, and can thereafter repeat use of the new super move until forgotten as with normal mimic moves. Overboost Mimic is purchased separately for Attack, Defense, and Utility applications and can only create moves of the corresponding type.
Overboost Mimic (Tier 2 Super Move) (Requires Mimic)
Schwi focuses on processing for 15 seconds unable to attack or defend. In doing so she increases the power of a move she has mimicked into a Tier 2 Super Move. She cannot Overboost moves that require buff or debuff proficiency, and the move retains the standard mimic penalty (less skilled use). Moves that already have an area of effect will have the area boosted by 50% (dealing less damage as area moves normally do with the same drawbacks as lower area moves, however the result cannot exceed the maximum area of a tier 2 super move). Permanent moves are limited to a single use of it as the super move, such as summoned weapons. Reflect moves are not redirected at a target instead harmlessly deflected. Only a single variation of a variable move is Overboosted, to acquire other variations Schwi would need to repeat Overboost Mimic. Schwi then uses this new super move included in the cost of this move, and can thereafter repeat use of the new super move until forgotten as with normal mimic moves. Overboost Mimic is purchased separately for Attack, Defense, and Utility applications and can only create moves of the corresponding type.
