05-10-2018, 11:06 PM
(This post was last modified: 05-11-2018, 02:19 PM by Sasuke Uchiha.)
Bumping these:
And submitting these for approval:
Sage Defense: Power of the White Snake
(Tier 1 Super Defense – 1 SP/P – 600 OM Requires: Area Defense; Tier 2 Super Defense – 2 SP/P – 800 OM Requires: Area Defense)
[spoiler]![[Image: sasukedefense.gif]](http://www.cytokineindustries.com/chevereto/images/2018/05/10/sasukedefense.gif)
[/spoiler]
When Orochimaru marked Sasuke with the cursed seal of heaven, the legendary Sannin also imbued his Sage of the White Snake chakra to Sasuke's. When Sasuke senses an incoming danger that would otherwise overwhelm the shinobi, the chakra may act of its own accord to protect it's host. The Giant White Snake expels from the cursed seal, enclosing in on the immediate space, or up to ten yards surrounding Sasuke, and shielding anyone within from attacks of both melee and ranged.
Shadow Clone Jutsu!
(Tier 1 Assist: 5 Stats – 1 SP/P– 1000 OM ; Tier 2 Assist: 10 Stats – 2SP/P– 1500 OM)
[spoiler]![[Image: multiform2.gif]](http://www.cytokineindustries.com/chevereto/images/2018/05/10/multiform2.gif)
[/spoiler]
By concentrating one's chakra, this technique allows the user to create corporeal duplicates of their body. The clones are created immediately in the caster's vicinity and are nearly indistinguishable from the original, except for stat differences. One clone represents one assist, regardless of tier. These copies carry out the user's wishes, attacking his foes, or managing difficult tasks, before being dispelled a short time later(SP), disappearing in a puff of smoke. Shadow clones can strike with force similar to the caster and are capable of mimicking the caster's techniques with exception to moves barring stat limitations.
Tier 1 Tier 2
ATK: 1 – 2
DEF: 0 – 0
SPD: 2 – 3
TEC: 2 – 5
Shadow Clown Knowledge
(Move)(Fodder Free!)(Requires: Telepathy)
Once dispersed, all information gained through a shadow clone is transferred back to the user.
Taijutsu: Joint Locks
(Basic Move)(300)(Requires Physical Proficiency, Debuff, Foresight)
[spoiler]![[Image: Lock2.gif]](http://www.cytokineindustries.com/chevereto/images/2018/05/11/Lock2.gif)
[/spoiler] With the use of foresight, Sasuke is able to predict openings in an opponents combat style, allowing him to perform Joint locks. If Sasuke's foresight is suppressed, then he must spend several seconds of combat studding his opponent prior to executing any locks.Joint locks work by applying pressure on a joint and pushing it in an "unnatural" direction (i.e. locking an arm and forcing an elbow backward). This restricts an opponent's movement and/or causes the target to risk potential for a hyperextension or bone injury. This includes but not limited to elbows (armbar/kimura), shoulders (omoplata/americana), wrist locks, ankle locks, finger joints, and leg locks. The user is only able to perform the locks for a few seconds before having to release the hold, but once the hold is released the target suffers from lingering effects. What is minimal at first, becomes more problematic with each lock applied, varied by the difference between a target's DEF and the user's TEC. Examples of lingering effects after two or three applied locks could be moderate stiffness, slowness, and pain that can causes the target to favor their injury and/or be less effective in its use for a duration of a few to several minutes.
Taijutsu: Choke Holds
(Basic Move)(300)(Requires Physical Proficiency, Debuff, Foresight, Acrobat, Burst Movement)
[spoiler]![[Image: ChokeHold.gif]](http://www.cytokineindustries.com/chevereto/images/2018/05/11/ChokeHold.gif)
[/spoiler]
With the use of foresight, Sasuke is able to predict openings in an opponents combat style, allowing him to perform Choke Holds. If Sasuke's foresight is suppressed, then he must spend several seconds of combat studding his opponent prior to executing any holds. Choke holds allow for the user to incapacitate an opponent by applying a tight grip around a target's neck, restricting their breathing until they lose conscious. Setting this move in takes five to eight seconds against someone with equal tech, fails against someone with higher tech, and shortens by a couple of seconds for each point lower than their own. Setting this move up is a battle for position, and during the time it takes to execute the move, an opponent can attack, resist, and cause damage to the user. Restraining an opponent as they struggle against you long enough to set this move in is extremely taxing and exhausting. Once incapacitated, a target will remain unconscious for fifteen seconds, unless struck with a moderate level of damage. The user is only able to perform one Taijutsu Choke technique once per fight, per target.
Sage Restraints: Power of the White Snake
(Tier 1 Super Utility – 1 SP/P – 600 OM)(Requires Ranged Proficiency, Ranged Materialize, Debuff)
[spoiler]![[Image: KindlyAfraidCaracal-max-1mb.gif]](http://www.cytokineindustries.com/chevereto/images/2018/05/11/KindlyAfraidCaracal-max-1mb.gif)
[/spoiler]
Imbued with Sage of the White Snake chakra, Sasuke is able to summon snakes around his enemy, restricting, and preventing the target from moving for forty seconds. During this time, the target is unable to attack, save for telepathically, only a super move will break the snake's hold on the target and Sasuke must be within ten yards of the target to activate.
(05-02-2018, 11:07 PM)Sasuke Uchiha Wrote: Alright, let's try this again!
Silence
(Basic Move)(300)(Requires: Telepathy, Insight, Debuff Proficiency)
Through the use of Sharingan and after making eye contact, Sasuke is able to discern an opponent’s basic move that is problematic and shut down/prevent its activation. This ability takes concentration and about fifteen seconds to cast, in addition to the normal insight cast time, during which Sasuke may dodge and move, but is unable to attack, and severe damage will interrupt his ability to cast this technique. This technique also gradually fatigues Sasuke throughout its duration, though not a grievous amount. He may only have one move or super move silenced at a time, per opponent, and no more than two opponents can be silenced at a time. His opponents will remain silenced indefinitely unless Sasuke is incapacitated/overwhelmed immensely, exhausts to much fatigue, or until he casts the move again, exceeding his cap of two opponents/one move per. Only works on moves that are not linked to other moves and weapon moves only if they have yet to be summoned. This technique can’t affect suppression players with equal or higher tech than Sasuke.
Silence
(Tier 1 Super Move)(600)(Requires: Telepathy, Insight, Debuff Proficiency)
Through the use of Sharingan and after making eye contact, Sasuke is able to discern an opponent’s Tier 1 Super move that is problematic and shut down/prevent its activation for that round and every round after at a cost of 1 sp per round. This ability takes concentration and about six seconds to cast, in addition to the normal insight cast time, during which Sasuke may dodge and move, but is unable to attack and severe damage will interrupt his ability to cast this technique. This technique also gradually fatigues Sasuke throughout its duration, though not a grievous amount. He may only have one move or super move silenced at a time, per opponent, and no more than two opponents can be silenced at a time. His opponents remain silenced until Sasuke exhausts all of his sp or until he casts the move again, exceeding his cap of two opponents/one super per. Only works on super moves, can’t affect suppression players with equal or higher tech than Sasuke, and a Super Defense of appropriate tier negates the technique's effect.
Silence
(Tier 2 Super Move)(800)(Requires: Telepathy, Insight, Debuff Proficiency)
Through the use of Sharingan and after making eye contact, Sasuke is able to discern an opponent’s Tier 2 Super move that is problematic and shut down/prevent its activation for that round and every round after, at a cost of 2 sp per round. This ability takes concentration and about six seconds to cast, in addition to the normal insight cast time, during which Sasuke may dodge and move, but is unable to attack and severe damage will interrupt his ability to cast this technique. This technique also gradually fatigues Sasuke throughout its duration, though not a grievous amount. He may only have one move or super move silenced at a time, per opponent, and no more than two opponents can be silenced at a time. His opponents remain silenced until Sasuke exhausts all of his sp, or casts the move again, exceeding his cap of two opponents/one super per. Only works on super moves, can’t affect suppression players with equal or higher tech than Sasuke, and a Super Defense of appropriate tier negates the technique's effect.
Uchiha Illusions: Confusion
(Basic Move)(600)(Requires: Insight, Telepathy, Ranged Proficiency)
Through the use of various illusions, and a telepathic power of suggestion, the user can confuse their target into attacking an opponent of the user’s choosing with the target’s own basic moves. Sasuke may only suggest the activation of said move, the duration of the assault is out of his hands.This takes continuous concentration, Sasuke is unable to attack or defend while casting the illusion, only dodge (and only at halved speed). With an even technique stat to the target, activation takes fifteen seconds, diminishing by two seconds per additional tech stat in the user's favor. This technique is extremely exhausting as the user takes on the fatigue of the target's activated move as well as from the casting of illusions. In any given fight, this trick and/or any variation of this trick won’t work on the same person twice and the illusion ends after the move is completed. Various illusions can be anything such as, but not limited to: changing the target’s perception of an opponent into something/one else or convincing the target an opponent has taken an action they have not.
Uchiha Illusions: Confusion
(Tier 1 Super Move)(600)(Requires: Insight, Telepathy, Ranged Proficiency)
Through the use of various illusions, strong telepathic link, and the power of suggestion, the user can confuse their target into attacking an opponent of the user’s choosing with the target’s own Tier One Super Moves. Sasuke may only suggest the activation of said move, the duration of the assault is out of his hands. Being unable to access a target’s sp pool, the user must have touched the target previously for a few seconds to establish a stronger telepathic link, and exhaust their own sp to activate their target’s own Tier One Super Move. The illusion itself takes continuous concentration, and Sasuke is unable to attack or defend while casting the illusion, only dodge (and only at halved speed). With an even technique stat to the target, activation takes fifteen seconds, diminishing by two seconds per additional tech stat in the user's favor. In any given fight, this trick and/or any variation of this trick won’t work on the same person twice and the illusion ends after the move is completed. Various illusions can be anything such as, but not limited to: changing the target’s perception of an opponent into something/one else or convincing the target an opponent has taken an action they have not.
Uchiha Illusions: Confusion
(Tier 2 Super Move)(800)(Requires: Insight, Telepathy, Ranged Proficiency)
Through the use of various illusions, strong telepathic link, and the power of suggestion, the user can confuse their target into attacking an opponent of the user’s choosing with the target’s own Tier Two Super Moves. Sasuke may only suggest the activation of said move, the duration of the assault is out of his hands. Being unable to access a target’s sp pool, the user must have touched the target previously for a few seconds to establish a stronger telepathic link, and exhaust their own sp to activate their target’s own Tier Two Super Move. The illusion itself takes continuous concentration and Sasuke is unable to attack or defend while casting the illusion, only dodge (and only at halved speed). With an even technique stat to the target, activation takes fifteen seconds, diminishing by two seconds per additional tech stat in the user's favor.. In any given fight, this trick and/or any variation of this trick won’t work on the same person twice and the illusion ends after the move is completed. Various illusions can be anything such as, but not limited to: changing the target’s perception of an opponent into something/one else or convincing the target an opponent has taken an action they have not.
And submitting these for approval:
Sage Defense: Power of the White Snake
(Tier 1 Super Defense – 1 SP/P – 600 OM Requires: Area Defense; Tier 2 Super Defense – 2 SP/P – 800 OM Requires: Area Defense)
[spoiler]
![[Image: sasukedefense.gif]](http://www.cytokineindustries.com/chevereto/images/2018/05/10/sasukedefense.gif)
[/spoiler]When Orochimaru marked Sasuke with the cursed seal of heaven, the legendary Sannin also imbued his Sage of the White Snake chakra to Sasuke's. When Sasuke senses an incoming danger that would otherwise overwhelm the shinobi, the chakra may act of its own accord to protect it's host. The Giant White Snake expels from the cursed seal, enclosing in on the immediate space, or up to ten yards surrounding Sasuke, and shielding anyone within from attacks of both melee and ranged.
Shadow Clone Jutsu!
(Tier 1 Assist: 5 Stats – 1 SP/P– 1000 OM ; Tier 2 Assist: 10 Stats – 2SP/P– 1500 OM)
[spoiler]
![[Image: multiform2.gif]](http://www.cytokineindustries.com/chevereto/images/2018/05/10/multiform2.gif)
[/spoiler]By concentrating one's chakra, this technique allows the user to create corporeal duplicates of their body. The clones are created immediately in the caster's vicinity and are nearly indistinguishable from the original, except for stat differences. One clone represents one assist, regardless of tier. These copies carry out the user's wishes, attacking his foes, or managing difficult tasks, before being dispelled a short time later(SP), disappearing in a puff of smoke. Shadow clones can strike with force similar to the caster and are capable of mimicking the caster's techniques with exception to moves barring stat limitations.
Tier 1 Tier 2
ATK: 1 – 2
DEF: 0 – 0
SPD: 2 – 3
TEC: 2 – 5
Shadow Clown Knowledge
(Move)(Fodder Free!)(Requires: Telepathy)
Once dispersed, all information gained through a shadow clone is transferred back to the user.
Taijutsu: Joint Locks
(Basic Move)(300)(Requires Physical Proficiency, Debuff, Foresight)
[spoiler]
![[Image: Lock2.gif]](http://www.cytokineindustries.com/chevereto/images/2018/05/11/Lock2.gif)
[/spoiler] With the use of foresight, Sasuke is able to predict openings in an opponents combat style, allowing him to perform Joint locks. If Sasuke's foresight is suppressed, then he must spend several seconds of combat studding his opponent prior to executing any locks.Joint locks work by applying pressure on a joint and pushing it in an "unnatural" direction (i.e. locking an arm and forcing an elbow backward). This restricts an opponent's movement and/or causes the target to risk potential for a hyperextension or bone injury. This includes but not limited to elbows (armbar/kimura), shoulders (omoplata/americana), wrist locks, ankle locks, finger joints, and leg locks. The user is only able to perform the locks for a few seconds before having to release the hold, but once the hold is released the target suffers from lingering effects. What is minimal at first, becomes more problematic with each lock applied, varied by the difference between a target's DEF and the user's TEC. Examples of lingering effects after two or three applied locks could be moderate stiffness, slowness, and pain that can causes the target to favor their injury and/or be less effective in its use for a duration of a few to several minutes. Taijutsu: Choke Holds
(Basic Move)(300)(Requires Physical Proficiency, Debuff, Foresight, Acrobat, Burst Movement)
[spoiler]
![[Image: ChokeHold.gif]](http://www.cytokineindustries.com/chevereto/images/2018/05/11/ChokeHold.gif)
[/spoiler]With the use of foresight, Sasuke is able to predict openings in an opponents combat style, allowing him to perform Choke Holds. If Sasuke's foresight is suppressed, then he must spend several seconds of combat studding his opponent prior to executing any holds. Choke holds allow for the user to incapacitate an opponent by applying a tight grip around a target's neck, restricting their breathing until they lose conscious. Setting this move in takes five to eight seconds against someone with equal tech, fails against someone with higher tech, and shortens by a couple of seconds for each point lower than their own. Setting this move up is a battle for position, and during the time it takes to execute the move, an opponent can attack, resist, and cause damage to the user. Restraining an opponent as they struggle against you long enough to set this move in is extremely taxing and exhausting. Once incapacitated, a target will remain unconscious for fifteen seconds, unless struck with a moderate level of damage. The user is only able to perform one Taijutsu Choke technique once per fight, per target.
Sage Restraints: Power of the White Snake
(Tier 1 Super Utility – 1 SP/P – 600 OM)(Requires Ranged Proficiency, Ranged Materialize, Debuff)
[spoiler]
![[Image: KindlyAfraidCaracal-max-1mb.gif]](http://www.cytokineindustries.com/chevereto/images/2018/05/11/KindlyAfraidCaracal-max-1mb.gif)
[/spoiler]Imbued with Sage of the White Snake chakra, Sasuke is able to summon snakes around his enemy, restricting, and preventing the target from moving for forty seconds. During this time, the target is unable to attack, save for telepathically, only a super move will break the snake's hold on the target and Sasuke must be within ten yards of the target to activate.
Dante's Abyss 2015
GRAND CHAMPION
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."

