05-10-2018, 12:46 PM
(05-09-2018, 02:40 PM)Clownpiece Wrote: Bumping a super upgrade and a few NPC moves
Yeah, the NPC moves are super iffy... >.>
[spoiler]
(04-25-2018, 08:32 PM)Clownpiece Wrote: Repossession (Physical Strength, Debuff) (300):[/spoiler]
A much nicer word than ‘stealing.’ Sometimes something other than bling or cash catches Jo’on’s eye. Perhaps it’s a fancy weapon or an expensive device. Whatever it is, Jo’on wants it. So she takes it. After charging all of her godly aura for 8 seconds (a charge that requires all of her concentration, but can move around during), she unleashes a devastating, golden-wrapped punch right towards her enemy, with the intention of knocking them out of their senses for just a few seconds. If she successfully hits, her enemy is stunned for just long enough that she can take that shiny thing that caught her eye without having to fight over it. She can only take one thing, and it can’t be an artefact or consumable. Only item/weapon moves - things that she could feasibly take off their person - can be repossessed. Once she has it, she simply... stashes it away, somewhere. She can’t use it herself so that’s all she can really do. If it’s small enough that she can shove it into her purse, that’s where it goes. Or maybe she squirrels it away in her godly aura for retrieval later. Either way, it’s gone. Very gone. Her ability to make people lose their assets makes it so that things that would allow someone to wrest control of it back from Jo’on (such as dissolving the weapon, resummoning it, grabbing it with telekinesis, etc.) just... don’t work. For all intents and purposes, she owns it now. However, they can still make a new one much, much faster than if they had to form a completely new one out of Omnilium. 15 seconds of concentration is all it takes to get a replacement, but Jo’on still keeps the one she “repossessed.” Of course, they could also just hit her really hard and knock it out of her aura, if that's where she stored it (following the rules of her Pestilence God's Aura, all it takes is a hit strong enough to knock her off her feet). Or just beat her and force her to give it back. The combined wear of both charging up that powerful, stunning punch and repossessing the item so that it’s irretrievable means that she can’t use this move more than once in a fight. It’s just too draining.
Of course, should she win a fight, she could just take the things anyway (and could even take things that she couldn't feasibly mug them for), but that's not nearly as fun. She enjoys being hated by people, so taking something of theirs mid-battle is right up her alley.
T2 Super Utility: Possession Stripping "Slave Robber" (Physical, Debuff, Fusion, Symbiosis) (800):
Having decided that she's had enough of people getting along and being allies, Jo'on decides to steal herself an ally of her own. Using the tricks she learned from the Perfect Possession incident, she simply hurls herself at a fusion and rips one of the participating members right out of it, before forcefully fusing with them. They must have fusion for this work, so she can't steal the partner of someone with Symbiosis, she can only steal the one with Fusion and Symbiosis. Being as this is Perfect Possession, the person she steals acts entirely to her will for one post, preventing them from fighting the fusion from the inside. This move can be blocked by Super Defenses of the same level or higher, and Jo'on also must pay the fusion cost for it, making it cost 1 extra SP. Additionally, she cannot use her foe's SP/HP (in the case of lifeburn) to power any moves or abilities, nor can she use any consumables or artefacts. She also takes all the damage the fusion takes, her slave taking no damage during this time.
Though it's not strictly 'stealing' herself a partner, she can also use this move to forcefully fuse with someone after she's defeated them in battle. Which she usually does to make them spend all their (IC) money on extravagant things. That she then takes.
Repossession: This is approved.
Possession Stripping "Slave Robber": I'm going to deny this. Breaking it down, this move is equivalent to removing an opponent from the fight for one post, break up a fusion, gaining a T2 powerup (for one post), and potentially getting some other free moves and powers.
Reasonably, I'd price each of those things at:
>Removing an opponent for one post (~1sp).
>Breaking a fusion (~1sp?).
>Getting a T2 powerup for one post (and the other stuff) (~2sp).
I'm not going to say something like this is impossible. But, if it were, I'd rule it as a T3 super move (and you'd still need to pay 1 more SP for the fusion so it'd cost 4sp).
That said, if you want a T1 super move where you fuse with someone you've already defeated (and take on all SP and damage costs for the fusion), that might be possible (Jeff had something like that ages back).
(04-27-2018, 08:36 PM)Handsome Jack Wrote: Tier 1 Super Utility: Acid Pain
[spoiler]
After years of dedicated research, Jack has discovered the means to create Eridium Relics of his own design. Acid Pain is one such Relic. When activated, it bestows an Acid element to all of Jack's basic weaponry (standard Moves which deal damage). This Acid element provides no benefit when used against an opponent's actual body, but munitions with an Acid coating deal approximately twice as much damage to the environment and to protection barriers (standard "shield" type Moves, but not Super Defenses or Utilities). It takes roughly one second to activate the Relic and it lasts for a short duration (approximately 1 round), though Jack can maintain the effect by continuing to power the Relic (spend SP).[/spoiler]
Approved.
(05-02-2018, 02:32 AM)Cell Wrote: Taiyoken (Solar Flare) (Tier 1 Super Utility) (Area Attack, Debuff) (600)
[spoiler]Cell spreads his fingers and raises his hands to either side of his face. After three seconds, Cell yells the attack's name (Taiyoken!) and a blaring white light engulfs the area around him for 100 metres, where Cell is the centre point (ie. 50 metres in all directions from Cell's position). Anyone in the vicinity is blinded by the light, causing moderate eye discomfort. This attack even works for those who might close their eyes if they know what's coming, but it can be blocked for an individual if they use a Super Defence. The blinding effects last for twenty seconds.[/spoiler]
Approved.


![[Image: Relic.png]](http://www.cytokineindustries.com/chevereto/images/2018/04/27/Relic.png)