05-10-2018, 08:27 AM
(05-09-2018, 07:53 PM)Belle Wrote: Hmm, I think the balancing factor in the show is that using In is sort of like using Zetsu, suppressing part of your aura at the same time, making you either more vulnerable to damage or less able to inflict it. Though saying that is probably too vague? Should I reduce a stat by -1 while it's active or somethin'?
A fatigue cost would be fine. Spend some energy to make an invisible object while someone is watching you. I guess you could have a self-debuff, but I'd probably expect it to linger for a little bit afterwards.
(05-09-2018, 08:56 PM)Hecate Rothchild Wrote: Spear of the bloodsoaked queen (1200 OM) Physical / ranged prof /debuff.
[spoiler]
Hecate takes 5 seconds to summon forth her spear at a small cost of her stamina.
(physical description) A 7 foot (2.13m) long spear resembling a pike and a battle standard. (spear with a flag attached to inspire troops) The head of this spear tapers from 3 inches at its widest point down to a fine point over the course of its 8 inches, the spear tip itself has a serpentine shape. The tip is made of steel, and has a crimson coloration.
The flag on the spear is 6 feet long when unwrapped, the shape is a swallowtail banner. It is a white flag with its insignia, a Woman wearing a crown sitting upon a throne. In crimson red matching that of freshly spilt blood. On the two corners the insignia of the witch corps. A twin headed snake wrapping around flame is visible. This insignia is made of gold thread.
The handle of the spear is wooden, made of a wood called bloodwood. There are small iron embellishments every 12 inches in the form of small flanges to prevent the hands from slipping up or down the shaft.
This weapon while designed to look elegant, is a potent tool in the hands of Hecate, who is able to use the weapon as a melee or casting weapon. This weapon inflicts 3 inch wide wide wounds that are difficult to treat as well as cutting wounds should the spear be swung. The maximum thrusting speed of the weapon is one thrust or swing per second. These attacks are similarly draining to that of a sword swing.
The spear is also capable of acting as a casting weapon capable of sending sharp spikes of red ice at a target up to 80 feet away. These spikes of ice are 12 inches (30.48cm) in length and travel at 120 feet per second (36.57meters per second) These shards are razor sharp and can punch through armor without breaking depending upon her opponent's DEF. The spikes melt over time taking thirty seconds to melt fully. Alternatively Hecate can lower her guard for .75 of a second to snap her fingers to detonate the shards causing them to inflict multiple small injuries around the initial wound. Doing so is slightly draining to Hecate (similar to a 25m Sprint) and can only be used a few times over the course of a fight.
To initiate the spears ranged ability the spear is thrust or swing in similar fashion to how it would be used in melee combat.
In addition to it's combat capabilities as a ranged and melee weapon, Hecate can plant the butt of the spear into the ground and unwrap the flag, doing so causes her opponents to cower at her literal lust for blood and will retreat back to put distance between her and them lowering their attack for 20 seconds.
Doing this requires hecate to commit to a loud battlecry that is mentally and physically draining (similar to a 100m dash)
The spear can be broken and will require time and energy to resummon it, discarded spear parts or whole spears are persistent.[/spoiler]
I think you're overcomplicating this a bit. It's a spear. That's all you really need to say. You don't need to add stuff like, "can be stabbed once per X seconds" or anything. That's dependant on your SPD (and maybe a bit on ATK if the weapon is heavy) and roughly implied by the weapon type. So you can cut out the part about swinging and stabbing speed. Also, slight nitpick to this line: "This weapon can inflict 3 inch wide wounds that are difficult to treat as well as cutting wounds should the spear be swung."
"doing so causes her opponents to cower at her literal lust for blood and will retreat back to put distance between her and them lowering their attack for 20 seconds"
This would have a success rate based on TEC - so either higher TEC targets will suffer a less potent version of the debuff or won't suffer the debuff for as long. You can generalise it, you don't need to add in specific numbers or anything. And, presumably, people would stop lowing their attacks against you if you started hitting them again. Also, who's affected by the debuff? Anyone who sees you during the 20 seconds? Anyone with hearing range of the battlecry? Anyone who sees you take the flag off?

