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Move Creation Workshop
Quote:My preference is to still say that in the move, unless the reaction or execution time is made obvious. It gives a nice explicit writing prompt. Obviously, Dane won't always be able to lift his shield in time, that's implied by his stats. But if someone makes a move that says "Jimmy does X to block Y", it's not always going to be as clear. And for any moves that are a more unconventional way of doing things, I'm going to ask someone to include or at least acknowledge how hard it would be to use. I don't know whether the writer of the move thinks their move will always work, or will sometimes work. It might seem obvious to me or you, but I prefer to make sure.

So, often, I might say something like, "approved, but just remember X". Unless X is a big-ish thing, when I'll ask for a clarification. It's comparable to someone writing "A sharp sword capable of slashing through flesh with ease." Like, while they might know it won't be easy against someone with 5 DEF, do I know they know? Or "this gun can shoot accurately up to 100m". The gun might be that accurate, but is the person shooting it? Obviously, I'd never force someone to write about that in the move, but I do tend to add a comment next to my approval about that.

I want to avoid any later argument about "my move says I can do this, so I will write my character doing this".

So, yes, you're correct. But I want to get either a clarification within the move, or an acknowledgement from the move writer, about whether they understand that. Paranoid or not, it's sorting out an issue before it happens.

I completely agree from a development point of view. It comes down to how you want to run things. Do you want to cut that off at the pass or make it perfectly clear that god-modding and the sort will be met harshly and handle incidents as they come up? Clarification is always good. I just think, sometimes, it gets too complicated in certain moves. As far as what I said about sound. I thought my edit went through. I merely meant that real world physics don't 100% apply here, but I agree. Sound does play a part and of course gravity does. I don't know where my edit went so I concede that point. I agree. 

I need to start dinner so while this has been a good back and forth I want to finalize where we landed on Vash's move, because I don't want to keep him waiting or keep members on edge for our ruling on it.

He can make a defense move that uses a rock to deflect projectiles. He just needs to describe that he focuses on the person, throws it at an intercepting velocity, get ES if he wants it to have 360 coverage, and word it properly. Correct? Am I missing anything?
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Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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