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Move Creation Workshop
Quote:• Once activated, how fast does it travel? Required for original attacks and spells, but not for bullets and arrows unless they are different from the assumed speed. Examples: "Moves slowly at about five feet per second." "Moves about as fast as a thrown tennis ball." "Moves as fast as an arrow." "Moves as fast as a bullet."

Speed is an integral part of moves. You can't just handwave it away. Faster attacks are harder to dodge/block, slower ones are easier to dodge/block. Balance-wise, that means faster attacks do less damage than slower ones, assuming they have the same other drawbacks.

Damage is based on other things besides ATK. Moves with more drawbacks can be stronger. For a move that shoots something at bullet-speed, some of the moves strength is put towards that speed, thus reducing the damage by a bit. Comparatively, a move that shoots something at arrow speed would do a bit more damage if it hit something, compared to the bullet-speed one. Even if both users had equal ATK.

This doesn't mean that a "weaker" block-attack can't deflect a "stronger" attack. The above is from a pure damage perspective.

Quote:Plus, depending on the weapon bullet speed changes tremendously. 

That's correct. But for descriptive purposes, "bullet speed" is a close enough description to be good for writing. Generally, if you're firing a sniper shot, it's easy to assume the sniper bullet will be a lot faster than that from your pistol. I personally prefer to specify further, but that's not required.

Quote:The only reason I'd be able to do that off guard is because of Foresight, but remove that from the equation and yeah. I'd be caught off guard and undefended. That's a reasonable assumption. 

And that's my problem with Vash's move blocking bullets in its current state. The time it takes to execute would be too slow to block a bullet once the bullet is already in flight, similarly to yours. Of course, you don't care about that when using your move, since you can start to move your arm up a bit early because it's usually pretty obvious when someone is going to shoot you (and even if it's not obvious, you have foresight) - and if they change where they're aiming you can just twitch your arm a bit to suit. With his, however, he can't manipulate the rock once it's in flight, so he can't start getting the rock into position before someone fires, unless he's sure they're about to (but they could just change where they're aiming).

Quote:I don't think he'd need to say he throws it at bullet speed. It would be implied, based on what he's doing with the rock alone, that it's going to take effort and energy to pull off. 

It's not implied. He has to say it. If you do something in a move that's not an action someone could do irl, time constraints and speeds need to be described. If he's doing something beyond the realms of a normal person with his stats, that needs to be specified.



As for drawbacks, I agree. Point is, he needs to either get foresight (or focus on someone who he thinks is about to shoot), happen to have the rock in his hand ready to block something, and then specify that he's somehow able to throw rocks faster than usual. Or change the move to add the limitation of him only being able to reliably block slower attacks because rocks are slow. And then add any appropriate drawbacks where required.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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