(05-09-2018, 02:55 PM)Dane Regan Wrote: The action would be too slow.
My main argument and point is that it wouldn't be. It would be the same reaction time I use to pull off Close Quarters Shielding. Now, I'm using the force, but the speed with which I have Trixie bring her arm forward is the same mechanic as Vash throwing the rock.
Quote:Close Quarters Shielding:
Close Quarters Shielding or CQS is an ability that Trixie developed in the Underverse to counter and deflect attacks in the absence of her light-saber. Using her thorough and extensive knowledge of the force Trixie can generate a small invisible barrier that coalesces around her hands. By pointing her open palm towards the attack or incoming projectile she wishes to defend against the densely clustered force energy around her hands can halt or divert melee and ranged attacks. The shield can only take one hit before the ambient force dissipates and needs to be re-summoned, which forces Trixie to recoil her arm and push forward with an open palm once again. While melee attacks can be abruptly stopped just short of her chosen hand, caught in the suspended force energy, ranged projectiles and attacks are disintegrated or diverted away. It can be used in relatively quick succession allowing her to block multiple attacks in a row, but requires a moderate amount of concentration and energy. Extended use would drain Trixie’s stamina rather fast if all she did was defend in a hand to hand fight.
Quote:@Trix: I'm not desputing his right to deflect projectiles. I'm just saying he would need to add something about throwing the rock faster if he wants to block bullets. Or do it some other concievable way. And without foresight, he'd probably need to be focusing on the shooter.
Enhanced Senses would remove the need to focus on the shooter. EH has a range, at the basic level, of 20 meters. From the rules.
Quote:Enhanced Senses
The ability to sense the shape and proximity of people and objects around you, unaffected by direction or physical obstacles. This reveals things which might be invisible to the human eye, such as cloaked beings, enemies waiting in ambush behind the next wall, or even things that are underground. At point-blank range, you will be able to sense things with perfect clarity, whereas at your maximum range things will be more fuzzy and difficult to discern.
EH is basically like having an internal radar, because it's the move that lets you do such things if your character has a built in scouter, or is an android, or something that actively scans the area. (Terminator anyone?) It can be interpreted in many different ways. With this power and a TEC of 4, Vash would be well within reason of pin-pointing a bullet mid-flight and knocking it off course.



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