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Move Approval V
Bumping a super upgrade and a few NPC moves
Yeah, the NPC moves are super iffy... >.>

(04-25-2018, 08:32 PM)Clownpiece Wrote: Repossession (Physical Strength, Debuff) (300):
A much nicer word than ‘stealing.’ Sometimes something other than bling or cash catches Jo’on’s eye. Perhaps it’s a fancy weapon or an expensive device. Whatever it is, Jo’on wants it. So she takes it. After charging all of her godly aura for 8 seconds (a charge that requires all of her concentration, but can move around during), she unleashes a devastating, golden-wrapped punch right towards her enemy, with the intention of knocking them out of their senses for just a few seconds. If she successfully hits, her enemy is stunned for just long enough that she can take that shiny thing that caught her eye without having to fight over it. She can only take one thing, and it can’t be an artefact or consumable. Only item/weapon moves - things that she could feasibly take off their person - can be repossessed. Once she has it, she simply... stashes it away, somewhere. She can’t use it herself so that’s all she can really do. If it’s small enough that she can shove it into her purse, that’s where it goes. Or maybe she squirrels it away in her godly aura for retrieval later. Either way, it’s gone. Very gone. Her ability to make people lose their assets makes it so that things that would allow someone to wrest control of it back from Jo’on (such as dissolving the weapon, resummoning it, grabbing it with telekinesis, etc.) just... don’t work. For all intents and purposes, she owns it now. However, they can still make a new one much, much faster than if they had to form a completely new one out of Omnilium. 15 seconds of concentration is all it takes to get a replacement, but Jo’on still keeps the one she “repossessed.” Of course, they could also just hit her really hard and knock it out of her aura, if that's where she stored it (following the rules of her Pestilence God's Aura, all it takes is a hit strong enough to knock her off her feet). Or just beat her and force her to give it back. The combined wear of both charging up that powerful, stunning punch and repossessing the item so that it’s irretrievable means that she can’t use this move more than once in a fight. It’s just too draining.
Of course, should she win a fight, she could just take the things anyway (and could even take things that she couldn't feasibly mug them for), but that's not nearly as fun. She enjoys being hated by people, so taking something of theirs mid-battle is right up her alley. 

T2 Super Utility: Possession Stripping "Slave Robber" (Physical, Debuff, Fusion, Symbiosis) (800):
Having decided that she's had enough of people getting along and being allies, Jo'on decides to steal herself an ally of her own. Using the tricks she learned from the Perfect Possession incident, she simply hurls herself at a fusion and rips one of the participating members right out of it, before forcefully fusing with them. They must have fusion for this work, so she can't steal the partner of someone with Symbiosis, she can only steal the one with Fusion and Symbiosis. Being as this is Perfect Possession, the person she steals acts entirely to her will for one post, preventing them from fighting the fusion from the inside. This move can be blocked by Super Defenses of the same level or higher, and Jo'on also must pay the fusion cost for it, making it cost 1 extra SP. Additionally, she cannot use her foe's SP/HP (in the case of lifeburn) to power any moves or abilities, nor can she use any consumables or artefacts. She also takes all the damage the fusion takes, her slave taking no damage during this time.
Though it's not strictly 'stealing' herself a partner, she can also use this move to forcefully fuse with someone after she's defeated them in battle. Which she usually does to make them spend all their (IC) money on extravagant things. That she then takes.

(05-04-2018, 07:41 PM)Clownpiece Wrote: Upping "Driven Mad" From T1 to T2 by strengthening the effects and increasing the duration a bit. Also slightly changing the name.

T2 Super Utility: Pandemonium "Driven Mad" (Debuff, Ranged, Area Attack, Telepathy) (800): 
Clownpiece pours a pure, lunatic power into her torch, sweeping it out in front of her and sparking incredible impulsion, aggression, and irritation in all enemies within 20 meters who can see the light. For the 45 seconds their lunacy lasts for, those affected are filled with an overwhelming desire to simply attack, and begin to actively disregard the safety of themselves and their allies. Those afflicted have no qualms knocking aside their allies, getting in the way of attacks (either enemy or ally), and are completely willing to overexert and hurt themselves in their quest to simply attack. Can be blocked by Super Defenses of the same Tier or higher.

Old version:
[spoiler]T1 Super Utility: Driven Mad (Debuff, Ranged, Area Attack) (600): 
Clownpiece pours her power into her torch for five seconds, before sweeping it out in front of her, strengthening its madness-inducing light and sparking extreme impulsion and aggression in any enemies within 20 meters who see it. For the thirty seconds their lunacy lasts for, those affected no longer care about their own safety, or that of their allies, instead overcome with a single-minded determination to attack. They become very likely to accidentally harm themselves with their own attacks, as well as trip over or otherwise get in the way of their allies. Can be blocked by super defenses.[/spoiler]
[Image: testclown.png]
Yuuka Kazami Wrote:Reimu comes back to make another pass at Meira and she just has an idiot neck child.
Credit to Yuuka for the sig


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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