05-09-2018, 02:35 PM
(05-09-2018, 02:31 PM)Dane Regan Wrote: A bullet and a rock do not currently have the same mechanics.
1) They are different sizes.
2) They move at different speeds.
That said, he could throw a bullet sized rock at bullet speed if he wanted to. But he cannot do that without specifying it in the move (otherwise his rock will move at normal rock speed).
Secondly, even if he did make the rock go faster, this move would have a limited success rate. He's not normally going to be able to react in time to throw the rock after they shoot their bullet. If he wanted he could focus on an opponent (as part of the move) to allow him to toss his rock super fast the moment they shoot. But in the moves current state, he would not be able to block bullets.
You're making this way too complex than it needs to be. There is nothing in the rules about different objects having different velocities. That's all hocus pocus people have been adding in the last 6 months. In the Omniverse a rock and a bullet, in a PvP fight, have the same damaging capabilities. Greg built the system to be that simple. There is no question about it. If I wanted to make a move where I use the Force to use debris around me to defend against projectiles I could. It doesn't matter if I'm being shot with Armor Piercing Rounds or not. The only thing that matters is whether or not it's a normal move I'm defending against or a Super Move, in which case I'd have to match the strength within the system.



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