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Move Approval V
(05-09-2018, 02:04 PM)Yu Kanda Wrote:
(04-29-2018, 12:29 PM)Dane Regan Wrote:
(04-29-2018, 11:56 AM)Yu Kanda Wrote: Trying again

[Spoiler]Illusion: Chains of justice (Debuff, ranged and homing prof)300 OM - two blue energy coated metal chains appear from below ground. Both of which focus the same single target and fly towards it in an attempt to chain the target. Once successful they pin the target to the ground. When a target is pinned down the chains will disappear 5 seconds after succeeding their goal. A target with high strength may be able to break the chains. They have a reach of 30 meter and fly at a speed equal to Kanda’s current spd stat. The chains will not damage the target, merely incapacitate them. The strength of the chains is equal to Kanda’s current strength. In order to cast this move Kanda has to prepare enough energy to summon the chain, this will take 5 seconds. During this time he is able to evade yet not attack. After which Kanda’s fatigue takes a hit, he will still be able to attack though if too many attacks were to follow up he will hit his limit.

illusion: Deathwind (300 om)(ranged and remote control): when double illusion sword is active Kanda spins his energy sword. He is then able to throw it and guide it through the air by the energy link between his original sword Mugen and the energy sword (this energy is harmful to others). The maximal reach of the energy link is 15 meters. As long as the blade is in the air it keeps spinning. This move is more difficult to control as opposed to normal dual wielding. The damage it causes is equal to the normal sword damage it would do if it was normally wielded. The sword’ flying speed is equal to that of Kanda. The katana remains the same length, 73cm is the size of the blade. It spins at 120 RPM.



Changes: decrease the radius.

T1 super utility move Illusion, sphere of justice (area attack, debuff, ranged):A dark blue sphere of translucent slow energy centered on Kanda. Has a 15m radius and lasts for 1 round. During this round, enemies within this sphere feel as though their movements are being hindered by some viscous liquid, with the effect being stronger closer to Kanda and nearly unnoticeable at the edges of the sphere. The closer one gets to Kanda the more sluggish their movements feel and become. Can't be blocked, but can be avoided by leaving the area of influence. The sphere emerges from Kanda and moves along with him. Kanda can maintain this effect by continuing to spend SP on a round to round basis. This sphere does not affect primes Kanda considers allies, the innocence energy recognises this.
     [/spoiler]

Illusion: Chains of justice: Since you added a fatigue cost, I'd give it to you for 3 seconds. So this would be approved:
Quote:Illusion: Chains of justice (Debuff, ranged and homing prof)300 OM - two blue energy coated metal chains appear from below ground. Both of which focus the same single target and fly towards it in an attempt to chain the target. Once successful they pin the target to the ground. When a target is pinned down the chains will disappear 5 seconds after succeeding their goal. A target with high strength may be able to break the chains. They have a reach of 30 meter and fly at a speed equal to Kanda’s current spd stat. The chains will not damage the target, merely incapacitate them. The strength of the chains is equal to Kanda’s current strength. In order to cast this move Kanda has to prepare enough energy to summon the chain, this will take 3 seconds. During this time he is able to evade yet not attack. After which Kanda’s fatigue takes a hit, he will still be able to attack though if too many attacks were to follow up he will hit his limit.

illusion: Deathwind: Approved. Sorry, I should have said you could use my last post as an approval if you made that change.

Illusion, sphere of justice: 1 round is still too long for something of that strength - especially for a T1 super utility, unless I'm overestimating how slowed people are. Maybe as a T2. Either way, I'll leave it for a higher up for now.

After 2.5 weeks i wanted to bump this before it got forgotten.

Sphere of Justice: The duration of 1 round is fine, you just need to make some adjustments. For one, the effects of a Super Utility may of course be blocked by a Super Defense of an equal or higher tier- this isn't really negotiable. To make it more fitting for a T1 Super, you could also say that the strength of this effect is diminished depending on how many targets are trapped within range of the move's influence. For example:

Quote:Demonic Blight – Tier 1 Super Utility – 600 OM (requires Debuff Proficiency, Ranged, Area Attack)
Gul'dan takes a moment before calling up a neon-green meteor from the skies above, which crashes and burns to the ground, exploding and inflicting a Blight on those who its energy touches. If cast against a single target, it reduces DEF by up to 2 for a single round - this is split between multiple targets if applicable. It may be blocked by a Tier 1 or higher Super Defense, and it cannot reduce DEF below 0.
Omni's Note: Debuff Super Utilities use the same numbers as Buff Super Utilities: 1 SP may grant either -2 stats for one round (split between multiple opponents if applicable), or -4 stats for one post. All Super Utilities that Debuff a foe should be able to be blocked by a same-tier Super Defense. Even a lower tier Super Defense should mitigate the debuff to some degree, like damage can be mitigated for Super Attacks by even lower-tier Super Defenses.

If you decide to have this move actually reduce the SPD stat of your opponents, consider the stipulations set forth by Omni in the above quote!
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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