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Move Creation Workshop
(05-09-2018, 10:46 AM)Dane Regan Wrote:
(05-09-2018, 07:36 AM)Vash Wrote: Projectile Deflection -300 OM (Ranged Attack Proficiency)
Vash, using his sharp senses and wit, can predict where many projectiles will end up. By throwing rocks or other hard objects in his vicinity Vash can deflect individual physical projectiles such as bullets, arrows, bolts, or other forms of small ballistic munitions one at a time. This will only work if Vash can see the source of the projectile (unless it moves at an exorbitantly slow pace), it isn't excessively large, and his TEC is equal to or exceeds the ATK of the weapon being used.

You realise bullets travel a lot faster than thrown rocks, right? In many cases, you would have to be throwing a rock before the bullet is even fired. I'm fine with you throwing a rock or something like that to bounce away a thrown grenade or another rock, or a magical spell that doesn't travel really fast, but even with 5 TEC, doing it against a bullet is just kinda silly. You would need a stupidly high SPD stat to be able to flick your arm fast enough for the rock to really leave your hand before a bullet hits you. Heck, you would have to be predicting where they're going to shoot before they've even finished aiming in some situations (which would naturally be impossible since they'd just aim somewhere where the rock isn't).

If you want to pull off something crazy like this, you'd be better off getting the foresight power and a move that lets you try to shoot enemy bullets or ranged attacks as the fire them. Or make your thrown rock move only work for enemy attacks that you'd reasonably be able to react to.

I don't think what he's asking for is out of the realm of possibility. Vash has a solid Tec, and his Move states that he has to see where the attack is coming from to deflect it, which says to me that he's throwing the rock before the shot is fired by guessing the angle of the shot. That's not even impossible for regular people in life, let alone someone enhanced with Omniphysics. We've had several instances where relatively slow and unskilled people, without Foresight, could raise a defense to block or deflect projectiles. The rock throw in this Move is just flavour for something we've approved a thousand times before.

The only issue I see doesn't have anything to do with whether the Move is viable, but with limiting it for balance. As written, Vash is immune to projectiles by anyone with 4 Atk or less. Too OP. I'd remove that part and simply put it: "multiple near-simultaneous projectiles, or incredible powerful ones, are unaffected by this defense measure" or something like that. Maybe add something about it causing light fatigue when used often, and/or that deflecting in this manner means Vash cannot attack back.
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Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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