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Move Approval V
[spoiler]
(05-04-2018, 05:22 AM)China Wrote: Resilient China Central Eye (300)
(Hive Mind, Survival, Flight, Ranged Proficiency)
https://image.ibb.co/b54hw7/Hallo_eye_small.png
In the centre of China’s head floats a third eye; an amber-and-black-coloured, lacquered orb of solid porcelain, which is as durable as stone. In addition to being used to see, this 2.5-inch-wide sphere also serves as the core of his being; his heart and brain both. So long as it exists, China will not die, no matter what happens to the rest of his body. Conversely, however, if it is broken then he will perish immediately, no matter how fine the condition of the rest of him.

Essentially, what this means in OOC terms is that no one can smash his third eye without either winning a graded fight or getting OOC permission… in much the same way that they wouldn't normally be allowed to decapitate someone (who didn’t have Survival) during a fight.

Even though the eye is not actually physically attached to the rest of China's body, it is still connected by magic, meaning that removing it (without the use of the Disassemble Power) will still deal damage to China; approximately the same amount as if an ordinary human character had one eyeball gouged out. Once outside of China’s main body, his eye can fly about freely and can still control the remainder of the body from a distance via the Hive Mind Power. That said, as all of China's senses are tied to the Central Eye, he’ll still need to maintain line of sight on his body in order to be able to direct it properly. His first two eyes cannot be used whilst the Central Eye is outside his body.

(05-04-2018, 09:25 AM)Reece Wrote:
(05-04-2018, 08:49 AM)Dane Regan Wrote: If you add an additional comment saying he can also die once his body takes 20 points of damage, I think this will probably be fine. But being unkillable unless your 'weak point' is broken is probably a no-no. I'll ask some other staffers for you.

Isn't that part just the same as normal Survival, though? The whole point of that Power is to let people play zombies and stuff... and zombies can't generally die unless you cut off their heads or destroy their brains.
Besides, the whole 'weak point' thing is surely just RP Fodder anyway, right? if someone beats me in a fight they'll still get to choose to kill him or not... the only difference this makes is that it forces them to have to kill him in a slightly more specific way than normal (e.g. they can't gut him and leave him to bleed to death)... but again, I'm pretty sure that's a part of Survival anyway.

It's not like I'm actually getting an advantage in a fight out of this, since it's never gonna come into play until after a fight anyway.

I just want to be able to write China taking a lot of damage (as he ought to, given how crap his DEF is) without the judge of the fight feeling forced to make me lose automatically because they can't possibly justify him surviving with such injuries (similar to what happened to Ash when she fought that Space Marine a while back; the fight was cut down to just one round instead of the proper three, because Ash was basically dead already by the end of her first post)...

(05-04-2018, 09:59 AM)Dane Regan Wrote: Survival does allow that to an extent, but it doesn't make you immortal. Survival allows you to fight without feeling the effects of wounds as much (so someone could smash your heart or brain and you'd be A-OK). But you're still taking damage and you'll eventually die. OV Zombies don't take out their brain and fight on, becoming unkillable. I'm just not a fan of the idea that you could essentially fight "low risk" by keeping your eye out the body. Even if you need the eye to see. You can have a weak point, but I don't like that it's your "only weak point". If someone smashes his body enough, he should still die. You can still smash him up a lot in your fights and live on "just 1 hp" if the judge rules you've won. You've got survival, so you could be pretty smashed and barely holding together. Again, those were just my thoughts. I'm asking some other staffers for you since I'm not completely sure. Give it a few days or so and I'll try and get back to you.
[/spoiler]

After thinking over Dane's points on this matter, I've decided to change the way I'd like this Move to function slightly, so that China isn't able to just run off and abandon his body at the first sign of trouble, which should hopefully make it more approvable.
I've removed Ranged Proficiency for the time being, since he won't need it (as he won't be controlling his body from a distance) and have added Disassemble in its place (in order to justify getting rid of the additional damage whenever the eye leaves his body).


Quote:Resilient China Central Eye (300)
(Hive Mind, Survival, Flight, Disassemble)
[spoiler][Image: Hallo_eye.png][/spoiler]
In the centre of China’s head floats a third eye; an amber-and-black-coloured, lacquered orb of solid porcelain, which is as durable as stone. In addition to being used to see, this 2.5-inch-wide sphere also serves as the core of his being; his heart and brain both. So long as it exists, China will not die, no matter what happens to the rest of his body. Conversely, however, if it is broken then he will perish immediately, no matter how fine the condition of the rest of him.

Essentially, what this means in OOC terms is that no one can smash his third eye without either winning a graded fight or getting OOC permission… in much the same way that they wouldn't normally be allowed to decapitate someone (who didn’t have Survival) during a fight.

Even though the eye is not actually physically attached to the rest of China's body, and so can fly around freely within and around his current position, it is still connected to him by his magic, and as such must always remain within at least 2 metres of 50% or more of his total body mass (though this 2m distance would increase/decrease proportionately if he were to use the Growth/Shrink Power to alter his size). This distance limitation means that he could not simply spit out his eye and have it alone fly off to safety if a Fight was going badly for him. Also, as all of China's senses are tied to the Central Eye, his first two eyes cannot be used whilst it is outside his body; the three eyes will never all be active at the same time.


In addition, I'd also like to get another Move approved. This one is basically just to let other people more accurately depict how badly injured such a fragile creature should be getting in combat without getting them penalised by judges for going overboard, and whilst also leaving me with a convenient explanation for having him survive in the event that he does actually win a Fight after having taken this much damage.


Quote:Fine China Subconscious Separation (300)
(Hive Mind, Survival, Disassemble)
Whenever China would be harmed, his subconscious mind will act to reduce the damage by automatically using the Disassemble Power just a tiny fraction of a second after he has been struck, to shatter and/or break off the body part hit, to make it look to his opponent as if he is more badly injured than he actually is; which means that he can potentially have practically all of his body* smashed to pieces in a fight without actually having taken quite enough damage to die (though he would still be badly wounded, make no mistake).

*Except for his Central Eye (see ‘Resilient China Central Eye’), as this Move's effect does not apply to it, and so it still must not be broken until after a Fight, as specified in its Move description.

This move also allows him to appear to be repairing more of his body whenever he is healed (e.g. with Advanced Regeneration) than the amount of SP spent to do so should allow… however it has the drawback that, just like his opponent, China also doesn’t know that these Injuries have been partly mitigated by Disassemble… and as such he cannot repair them through the use of Disassemble alone; he must use an actual healing effect to restore himself.

In OOC terms, what this Move does is allow anyone in a Fight with China to describe him being much more grievously harmed than would normally be allowed by the Rules (since being damaged that much would normally kill or cripple a character, and so couldn’t be done until after a fight) and at the same time, it also allows me to have him survive taking that much damage (albeit, most likely still on very low health) in the event that I do win the fight.
[Image: Remote_Sensor_Tower_and_the_Fire_Warriors_2.png]


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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