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Move Approval V
(05-04-2018, 10:04 PM)Wyatt the Swift Wrote: Kinetic Lag Approved.

I'm still having some last reservations on Haste. The fatigue it gives the user seems fine but the problem is that you're giving a person both double speed and double TEC. imagine someone with 5 SPD and you boost them up to 10 SPD and then the have BURST movement for 20 speed total.  This can also stack with power ups with only a fatigue for the person applied and moderate fatigue for you.

It doesn't really give double TEC. TEC is more how someone reacts rather than reaction time, I think. Give an idiot a sword and even if you double their speed and reactions they'll probably still be pretty clumsy. It's also 15 seconds long and it'll leave someone pretty dead afterwards. It's doubling what someone can do. Sure she could make someone into Sanic, but someone who's all speed would be doing less damage or still hitting a bit less accurately. But, sure. I got an idea how to do this.

Anyway, making another edit. Viola now needs to concentrate on anyone she uses haste on for its duration - hopefully, this should work, since it's like pooling their powers together. I've also made the stamina drain for someone under the effects of haste more specific:

Haste (300) Requires: Time Manipulation, Buff, Ranged, Homing
[spoiler]
Viola focuses for 5 seconds, where she can twist and make small steps to try and avoid attacks as well as execute basic blocks. Afterwards, she chooses a target within 60m of her (this cannot be herself). She can 'store' the energy for this move for up to 30 seconds, and it can be cast at will. She can act as usual while this spell is stored (so can concentrate on any of her powers/moves, but cannot charge this move again). This move is moderately tiring for Viola to use.

Once cast, the flow of time around the target is sped up for the following 15 seconds (real time). This allows them to move, think, and act twice as fast as well as charge moves and powers twice as quickly as normal. All normal time constraints are halved, including execution times (so burst movement would seem like 0.5 seconds on and 0.5 seconds off to an outsider). However, this move saps energy from those under its effects. In addition to passively suffering 30 seconds of fatigue over 15 seconds (due to them acting and experiencing twice as much), the fatigue costs of all their moves, powers, and actions (even walking and running) are actively doubled, essentially quadrupling the energy they need to spend. While under this moves effects, the target perceives everything else as moving at half speed.

Notably, the speed boost gained can be stacked with burst movement or super speed. However, while this move is active, Viola needs to focus on maintaining the spell. Her target doesn't need to stay within range or stay in sight, but the concentration requirements are identical to when she charges this move.[/spoiler]


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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