(05-04-2018, 09:30 PM)Wyatt the Swift Wrote: Sure the first two moves are approved.
Haste- Again this seems better fitting of a Super Utility since you're effectively doubling someone's SPD and TEC for double energy drain. Also this gets a little broken with things like Super Speed and Burst Movement so that the character moves 4 times as fast. You're gonna need to rebalance it or maybe tone down the syngeries between the two.
Kinetic Lag- I get it now thanks. One last reservation I have is that like you said it's fire and forget so potentially before a fight you could cast this a lot of times and have it prepped for battled and since it's only "lightly draining" upon cast you could render any area move negligible with the caveats that you can't get hit and its draining. Maybe have a "max cast" or a cooldown time or more fatiguing to cast.
Haste: This does more than double the energy drain. They suffer a strong energy drain over 15 seconds (feels like 30 to them) and suffer double energy costs (since they are doing twice as much). And Viola has her 5 second charge time and suffers moderate fatigue as well.
Kinetic Lag: She has to focus on it while it's active (making it hard to actually escape the blast radius at times), it's not "fire and forget" (time walk/stutter are though). Viola can barely fight while this is active if she wants to try and flee. Yeah, Viola could charge once it at the start of the fight, I guess. But she'd still need to spend another 3 seconds to be able to use it again. I'll add a cooldown if you want, but they're a pretty meh drawback, imo. Since there's nothing stopping someone just getting another move that does a similar thing. Also, I think you missed that she can only have this cast once. Bumped up the use fatigue by a bit and lowered storage time to 5 minutes:
[spoiler]
Kinetic Lag (300) Requires: Time Manipulation, Ranged, Ranged Control
Viola focuses for 3 seconds, where she can twist and make small steps to try and avoid attacks, as well as execute basic blocks. She can 'store' the energy for this move for up to 5 minutes - however, and it can be cast at will. She can act as usual while the spell is stored (so can concentrate on any of her powers/moves, but cannot charge this move multiple times). Initially, this move is lightly tiring for Viola to use.
When faced with an explosion (or any other area of effect attacks that does damage about a point, such as a shockwave running through the ground) within 30m of her, Viola can use the stored energy to freeze the explosion in time the moment before it expands (or slightly afterwards) before it can harm her (or an ally). Once she does so, she's free to run and try and escape the explosion radius (but without insight or prior knowledge she won't know how far she needs to run). Holding back the explosion requires constant focus, so if Viola devotes her remaining efforts to running she won't be able to block or attack effectively with basic weapons. It also applies a constant light energy drain to her, so while she could potentially hold something back for up to a minute or so, the drain adds up and will leave her very tired by the end of it - also, delaying an explosion does leave her unable to fight effectively so in most circumstances she'll only use this until she feels she's "safe". Once she loses focus (willingly or unwillingly - i.e. by taking damage), the explosion occurs as usual.
On rare occasions, Viola may be able to trick someone into getting hurt (e.g. by holding back their explosion and luring them into the blast radius, then allowing it to explode on them). If Viola freezes an half-finished explosion, it remains inert. If it was really hot, the area may still be damaging, but toxic gasses and waves of force are nothing more than pretty or sight-obscuring effects while frozen. Without an increase to her reactions, Viola will typically need to use her foresight to be able to execute this move successfully (since she's effectively stopping a grenade the moment it explodes, or the moment before). There may be cases where Viola would have no way of knowing if something is about to explode or not (likely when fighting someone with suppression who just used a move she hasn't seen before). When this happens, she may end up wasting this spell against something that won't blow up as a precaution, although doing so doesn't come with the energy cost and she'll usually figure out that it was useless pretty quickly - it just means she needs to re-charge this to use it again. Super attacks are too powerful for her to stop with this move.[/spoiler]

