05-04-2018, 08:14 PM
(05-04-2018, 07:41 PM)Clownpiece Wrote: Lampad's Torch - Phantom Pain (Ranged, Homing, Debuff, Telepathy) (+300):
After a quick, one second charge, Clownpiece sweeps her torch out at a single enemy within range. When used the moment they get hit by an attack of any kind, the pain they feel from that attack is seared into their mind as a trauma, otherwise nothing happens. For the next minute, Clownpiece can sweep her torch at them again after a second of charge-up to make them relive that pain, as fresh as the moment they were hit, though they suffer no new wounds from it. Like its name suggests, it can also cause people to feel pain in limbs they no longer have.
(Main Torch Fare: 20-meter range, almost negligible energy cost, Clownpiece can move around)
Lampad's Torch - Schizophasia (Ranged, Area Attack, Debuff, Telepathy) (+300):
Clownpiece casts a scrambling light over her enemies, tangling up the communication centers of their minds. For 30 seconds all communication, even through things like gestures, telepathy, writing/texting, is impossible. Those who try to communicate in any way only let loose a scrambled avalanche of words/ideas lacking any coherence whatsoever. This even applies to people talking aloud to themselves, though thoughts remain unaffected.
(Main Torch Fare: 20-meter range, negligible fatigue cost, 5 second charge time, enemies must see the light to be affected)
I'm leaving your super utility for a higher up.
Phantom Pain: This feels too easy. Like, you could just use this to prevent anyone from charging up most attacks for a full minute. If you add a slight fatigue cost for each swing, then I think it should be alright.
Schizophasia: Seems fun. Approved.

