I'd like to upgrade this move to add some versatility.
Old Version:
New Version:
Nothing much has changed, just that the move will now require Homing proficiency instead of eye contact and is dual-use (raising the cost to 600 OM).
Old Version:
Quote:Impart – Reflection (Ranged Proficiency, Debuff Proficiency, Telepathy) (300 OM): Dexter concentrates for three seconds, during which time he can only move at a walking pace, creating a telepathic channel between himself and a target. Once the tether is completed, Dexter needs only to make eye contact with his enemy and the target’s vision is replaced by Dexter’s vision – the target sees as if looking through Dexter’s eyes. Intended primarily as an escape mechanism, Dexter can move freely and use other moves once the tether has been created. The reflected vision lasts roughly five seconds, and cunning enemies can still infer Dexter’s movements and react accordingly, although they will not be as agile as usual having to adjust to the discordance between their sight and their movements.
New Version:
Quote:Impart – Reflection (Ranged Proficiency, Debuff Proficiency, Homing Proficiency, Telepathy) (600 OM): Dexter concentrates for three seconds, during which time he can only move at a walking pace, creating a telepathic channel between himself and a target within thirty yards. Dexter can move freely and use other moves once the tether has been created. Once the tether has been created, Dexter has two options:
1) The target’s vision is replaced by Dexter’s vision – the target sees as if looking through Dexter’s eyes. Intended primarily as an escape mechanism. The reflected vision lasts roughly ten seconds, and cunning enemies can still infer Dexter’s movements and react accordingly, although they will not be as agile as usual having to adjust to the discordance between their sight and their movements.
-or-
2) Dexter's vision is replaced by the target's vision. As above, but in reverse. The same drawbacks that apply to the enemy apply to Dexter, with the exception that Dexter can maintain the swapped vision in this option for as long as he continues concentrating on the move. The intention of this use is to gain information such as seeing around corners or behind barriers.
Nothing much has changed, just that the move will now require Homing proficiency instead of eye contact and is dual-use (raising the cost to 600 OM).

