05-03-2018, 06:56 PM
Today’s Trouble - Tier 1 Assist - 1000 OM (Requires Integration, Shapeshifting)
Zedd casts a beam of energy from his staff or bare hands into an inanimate object or more (up to three) in the arena. If multiple objects are targeted by this technique, they are combined into a single point for the duration of this move. The object grows into a six foot tall, sentient (though low intelligence) monster that will loyally fight alongside Zedd until it is defeated or dismissed. The exact shape, style, and name of the monster is completely dependent on the items used to create it. After exiting the battle, the objects used to create it fall harmlessly to the ground, in the exact state they were in before being utilized as an assist. Zedd cannot use this move to disable an opponent’s weapons or artefacts.
ATK: 1
DEF: 2
SPD: 1
TEC: 1
Today’s Weapon - 900 OM (Requires Physical Strength, Integration, Shapeshifting)
The created monster is able to build weapons out of whatever substance it is made of, or out of pure energy if necessary. They can be short, medium, or long melee weapons, with various shapes that serve the same function (the medium one can be a sword or a club, for instance). The weapons are moderately powerful and sturdy, and can be destroyed with a large enough blow. The monster is able to create the first one instantly, but any replacements require at least five seconds to create. The monster can have up to two active melee weapons at a time.
Today’s Blast - 600 OM (Requires Ranged Attack, Integration, Shapeshifting)
The monster is also able to fire energy attacks that may or may not be made of a relevant substance to it. Otherwise, the attack will be made of pure energy, but functionally there is no difference. It can fire weaker energy blasts at a rate of one per second, becoming exhausted with continual use of this attack beyond ten uninterrupted blasts. It can also charge a single ranged blast for five seconds, but will need to rest at least fifteen seconds before firing another charged attack. Both versions of this attack are only able to damage a single target, and they move roughly as fast as a fired arrow. The maximum range of either is about fifty yards. The monster may fire from its mouth, hands, or any unique appendages it may have, like a tail or wings.
(quick shoutout to Sinestro and previouslyGanondorf for inspiration and prior moves that helped with this set.)
Zedd casts a beam of energy from his staff or bare hands into an inanimate object or more (up to three) in the arena. If multiple objects are targeted by this technique, they are combined into a single point for the duration of this move. The object grows into a six foot tall, sentient (though low intelligence) monster that will loyally fight alongside Zedd until it is defeated or dismissed. The exact shape, style, and name of the monster is completely dependent on the items used to create it. After exiting the battle, the objects used to create it fall harmlessly to the ground, in the exact state they were in before being utilized as an assist. Zedd cannot use this move to disable an opponent’s weapons or artefacts.
ATK: 1
DEF: 2
SPD: 1
TEC: 1
Today’s Weapon - 900 OM (Requires Physical Strength, Integration, Shapeshifting)
The created monster is able to build weapons out of whatever substance it is made of, or out of pure energy if necessary. They can be short, medium, or long melee weapons, with various shapes that serve the same function (the medium one can be a sword or a club, for instance). The weapons are moderately powerful and sturdy, and can be destroyed with a large enough blow. The monster is able to create the first one instantly, but any replacements require at least five seconds to create. The monster can have up to two active melee weapons at a time.
Today’s Blast - 600 OM (Requires Ranged Attack, Integration, Shapeshifting)
The monster is also able to fire energy attacks that may or may not be made of a relevant substance to it. Otherwise, the attack will be made of pure energy, but functionally there is no difference. It can fire weaker energy blasts at a rate of one per second, becoming exhausted with continual use of this attack beyond ten uninterrupted blasts. It can also charge a single ranged blast for five seconds, but will need to rest at least fifteen seconds before firing another charged attack. Both versions of this attack are only able to damage a single target, and they move roughly as fast as a fired arrow. The maximum range of either is about fifty yards. The monster may fire from its mouth, hands, or any unique appendages it may have, like a tail or wings.
(quick shoutout to Sinestro and previouslyGanondorf for inspiration and prior moves that helped with this set.)
![[Image: zedd2018.png]](http://epiqz.com/mysigs/zedd2018.png)
