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Dexter Mills
#6
(05-01-2018, 09:38 AM)Dexter Mills Wrote: Impart – Confusion (Ranged Proficiency, Debuff Proficiency, Telepathy) (300 OM): Upon making eye contact with an enemy within thirty yards, Dexter creates a telepathic channel through which he bombards the enemy with abstract mental images.  This is a channeled move, and while channeling Dexter cannot use other abilities, can only move at half speed, and must hold eye contact.  While the channel is open, enemies are incapable of looking away.  Maintaining the bombardment for more than five seconds is mentally exhausting for Dexter and this move’s duration maxes out at ten seconds, at which point Dexter will experience significant fatigue.  While being bombarded enemies act dazed, as if they are in a stupor, but this move can be overpowered by primal rage and its effects and duration are mitigated as the opponent’s TEC increases.  If the enemy moves further than thirty yards from Dexter, the tether breaks and the images cease.

Impart – Reflection (Ranged Proficiency, Debuff Proficiency, Telepathy) (300 OM): Dexter concentrates for three seconds, during which time he can only move at a walking pace, creating a telepathic channel between himself and a target.  Once the tether is completed, Dexter needs only to make eye contact with his enemy and the target’s vision is replaced by Dexter’s vision – the target sees as if looking through Dexter’s eyes.  Intended primarily as an escape mechanism, Dexter can move freely and use other moves once the tether has been created.  The reflected vision lasts roughly five seconds, and cunning enemies can still infer Dexter’s movements and react accordingly, although they will not be as agile as usual having to adjust to the discordance between their sight and their movements.

Both of these are good. Approved.

You've already got your roster and log sorted, so I think that's it. Just make sure to update your moves to these and we're good.


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Dexter Mills - by Gambit - 05-01-2018, 09:38 AM

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