05-02-2018, 11:59 PM
@Sasuke:
Silence:
Basic Move:
>I'd only charge ya 300. I won't make you pay more OM just for being able to silence multiple moves at once. Since he's just using the same move twice at once.
>Can you be more specific on how long he can use this for (roughly) if he wasn't doing much else.
>What happens if he chooses to use this against a normal weapon, or can't he do that? If he does use it against a weapon, what happens to moves that require that weapon? Are those sealed too as a freebie? Or...?
>How does he aim this? Does it just 'hit'? If so, you need homing prof.
>I'd be fine with this working against any move he's seen used (recently - last hour or so), or insighted.
Super moves:
>Add that these can be blocked by the appropriate super defenses. Also, I'd be fine with a lower charge time here since you're spending SP.
>See the comment about homing.
Confusion
Basic:
>I think you got the cost wrong. A normal move shouldn't cost 800 OM.
>Your activation time is too vague. Be specific. At the moment it's some wordy stuff about TEC that doesn't really tell anyone anything about it. Like... Does it normally take 2 seconds for someone with half your TEC? 10 seconds? Specify.
>I think the charge and execution time of the person's move should also impact how long this takes Sasuke to do.
>How tiring is this? Since you could force someone to use a really tiring move of their own, I think the fatigue cost should be based on how tiring their move is or something like that.
>Some attack moves don't have a defined duration. What happens in the case of those? Such as basic sword swings (would they swing once, or a lot) or guns which don't run out of ammo (one bullet? twenty? ten seconds of fire? can he choose?).
>The main problem here is that your move is vague and doesn't really tell the reader exactly what happens or how long it takes and what sort of things Sasuke can make people do.
>The idea of tricking someone to hit their friend is definitely possible, but I don't see why or how Sasuke would be able to choose the move. That part doesn't make sense to me. You should really be directly mind controlling them somewhat to try that - assuming it's possible.
Super:
>It doesn't really make sense for them to magically use your SP instead of theirs if you're just tricking them into using a super, imo. But Omniphysics *jazz hands*.
>I guess this is more for Alex or Omni to approve. You might get away with this move not being blockable - if it's approved - but with the super move you force to use of to be blockable as usual.
Silence:
Basic Move:
>I'd only charge ya 300. I won't make you pay more OM just for being able to silence multiple moves at once. Since he's just using the same move twice at once.
>Can you be more specific on how long he can use this for (roughly) if he wasn't doing much else.
>What happens if he chooses to use this against a normal weapon, or can't he do that? If he does use it against a weapon, what happens to moves that require that weapon? Are those sealed too as a freebie? Or...?
>How does he aim this? Does it just 'hit'? If so, you need homing prof.
>I'd be fine with this working against any move he's seen used (recently - last hour or so), or insighted.
Super moves:
>Add that these can be blocked by the appropriate super defenses. Also, I'd be fine with a lower charge time here since you're spending SP.
>See the comment about homing.
Confusion
Basic:
>I think you got the cost wrong. A normal move shouldn't cost 800 OM.
>Your activation time is too vague. Be specific. At the moment it's some wordy stuff about TEC that doesn't really tell anyone anything about it. Like... Does it normally take 2 seconds for someone with half your TEC? 10 seconds? Specify.
>I think the charge and execution time of the person's move should also impact how long this takes Sasuke to do.
>How tiring is this? Since you could force someone to use a really tiring move of their own, I think the fatigue cost should be based on how tiring their move is or something like that.
>Some attack moves don't have a defined duration. What happens in the case of those? Such as basic sword swings (would they swing once, or a lot) or guns which don't run out of ammo (one bullet? twenty? ten seconds of fire? can he choose?).
>The main problem here is that your move is vague and doesn't really tell the reader exactly what happens or how long it takes and what sort of things Sasuke can make people do.
>The idea of tricking someone to hit their friend is definitely possible, but I don't see why or how Sasuke would be able to choose the move. That part doesn't make sense to me. You should really be directly mind controlling them somewhat to try that - assuming it's possible.
Super:
>It doesn't really make sense for them to magically use your SP instead of theirs if you're just tricking them into using a super, imo. But Omniphysics *jazz hands*.
>I guess this is more for Alex or Omni to approve. You might get away with this move not being blockable - if it's approved - but with the super move you force to use of to be blockable as usual.

