05-02-2018, 11:07 PM
(This post was last modified: 05-03-2018, 01:09 AM by Sasuke Uchiha.)
Alright, let's try this again!
Silence
(Basic Move)(300)(Requires: Telepathy, Insight, Debuff Proficiency)
Through the use of Sharingan and after making eye contact, Sasuke is able to discern an opponent’s basic move that is problematic and shut down/prevent its activation. This ability takes concentration and about fifteen seconds to cast, in addition to the normal insight cast time, during which Sasuke may dodge and move, but is unable to attack, and severe damage will interrupt his ability to cast this technique. This technique also gradually fatigues Sasuke throughout its duration, though not a grievous amount. He may only have one move or super move silenced at a time, per opponent, and no more than two opponents can be silenced at a time. His opponents will remain silenced indefinitely unless Sasuke is incapacitated/overwhelmed immensely, exhausts to much fatigue, or until he casts the move again, exceeding his cap of two opponents/one move per. Only works on moves that are not linked to other moves and weapon moves only if they have yet to be summoned. This technique can’t affect suppression players with equal or higher tech than Sasuke.
Silence
(Tier 1 Super Move)(600)(Requires: Telepathy, Insight, Debuff Proficiency)
Through the use of Sharingan and after making eye contact, Sasuke is able to discern an opponent’s Tier 1 Super move that is problematic and shut down/prevent its activation for that round and every round after at a cost of 1 sp per round. This ability takes concentration and about six seconds to cast, in addition to the normal insight cast time, during which Sasuke may dodge and move, but is unable to attack and severe damage will interrupt his ability to cast this technique. This technique also gradually fatigues Sasuke throughout its duration, though not a grievous amount. He may only have one move or super move silenced at a time, per opponent, and no more than two opponents can be silenced at a time. His opponents remain silenced until Sasuke exhausts all of his sp or until he casts the move again, exceeding his cap of two opponents/one super per. Only works on super moves, can’t affect suppression players with equal or higher tech than Sasuke, and a Super Defense of appropriate tier negates the technique's effect.
Silence
(Tier 2 Super Move)(800)(Requires: Telepathy, Insight, Debuff Proficiency)
Through the use of Sharingan and after making eye contact, Sasuke is able to discern an opponent’s Tier 2 Super move that is problematic and shut down/prevent its activation for that round and every round after, at a cost of 2 sp per round. This ability takes concentration and about six seconds to cast, in addition to the normal insight cast time, during which Sasuke may dodge and move, but is unable to attack and severe damage will interrupt his ability to cast this technique. This technique also gradually fatigues Sasuke throughout its duration, though not a grievous amount. He may only have one move or super move silenced at a time, per opponent, and no more than two opponents can be silenced at a time. His opponents remain silenced until Sasuke exhausts all of his sp, or casts the move again, exceeding his cap of two opponents/one super per. Only works on super moves, can’t affect suppression players with equal or higher tech than Sasuke, and a Super Defense of appropriate tier negates the technique's effect.
Uchiha Illusions: Confusion
(Basic Move)(600)(Requires: Insight, Telepathy, Ranged Proficiency)
Through the use of various illusions, and a telepathic power of suggestion, the user can confuse their target into attacking an opponent of the user’s choosing with the target’s own basic moves. Sasuke may only suggest the activation of said move, the duration of the assault is out of his hands.This takes continuous concentration, Sasuke is unable to attack or defend while casting the illusion, only dodge (and only at halved speed). With an even technique stat to the target, activation takes fifteen seconds, diminishing by two seconds per additional tech stat in the user's favor. This technique is extremely exhausting as the user takes on the fatigue of the target's activated move as well as from the casting of illusions. In any given fight, this trick and/or any variation of this trick won’t work on the same person twice and the illusion ends after the move is completed. Various illusions can be anything such as, but not limited to: changing the target’s perception of an opponent into something/one else or convincing the target an opponent has taken an action they have not.
Uchiha Illusions: Confusion
(Tier 1 Super Move)(600)(Requires: Insight, Telepathy, Ranged Proficiency)
Through the use of various illusions, strong telepathic link, and the power of suggestion, the user can confuse their target into attacking an opponent of the user’s choosing with the target’s own Tier One Super Moves. Sasuke may only suggest the activation of said move, the duration of the assault is out of his hands. Being unable to access a target’s sp pool, the user must have touched the target previously for a few seconds to establish a stronger telepathic link, and exhaust their own sp to activate their target’s own Tier One Super Move. The illusion itself takes continuous concentration, and Sasuke is unable to attack or defend while casting the illusion, only dodge (and only at halved speed). With an even technique stat to the target, activation takes fifteen seconds, diminishing by two seconds per additional tech stat in the user's favor. In any given fight, this trick and/or any variation of this trick won’t work on the same person twice and the illusion ends after the move is completed. Various illusions can be anything such as, but not limited to: changing the target’s perception of an opponent into something/one else or convincing the target an opponent has taken an action they have not.
Uchiha Illusions: Confusion
(Tier 2 Super Move)(800)(Requires: Insight, Telepathy, Ranged Proficiency)
Through the use of various illusions, strong telepathic link, and the power of suggestion, the user can confuse their target into attacking an opponent of the user’s choosing with the target’s own Tier Two Super Moves. Sasuke may only suggest the activation of said move, the duration of the assault is out of his hands. Being unable to access a target’s sp pool, the user must have touched the target previously for a few seconds to establish a stronger telepathic link, and exhaust their own sp to activate their target’s own Tier Two Super Move. The illusion itself takes continuous concentration and Sasuke is unable to attack or defend while casting the illusion, only dodge (and only at halved speed). With an even technique stat to the target, activation takes fifteen seconds, diminishing by two seconds per additional tech stat in the user's favor.. In any given fight, this trick and/or any variation of this trick won’t work on the same person twice and the illusion ends after the move is completed. Various illusions can be anything such as, but not limited to: changing the target’s perception of an opponent into something/one else or convincing the target an opponent has taken an action they have not.
Silence
(Basic Move)(300)(Requires: Telepathy, Insight, Debuff Proficiency)
Through the use of Sharingan and after making eye contact, Sasuke is able to discern an opponent’s basic move that is problematic and shut down/prevent its activation. This ability takes concentration and about fifteen seconds to cast, in addition to the normal insight cast time, during which Sasuke may dodge and move, but is unable to attack, and severe damage will interrupt his ability to cast this technique. This technique also gradually fatigues Sasuke throughout its duration, though not a grievous amount. He may only have one move or super move silenced at a time, per opponent, and no more than two opponents can be silenced at a time. His opponents will remain silenced indefinitely unless Sasuke is incapacitated/overwhelmed immensely, exhausts to much fatigue, or until he casts the move again, exceeding his cap of two opponents/one move per. Only works on moves that are not linked to other moves and weapon moves only if they have yet to be summoned. This technique can’t affect suppression players with equal or higher tech than Sasuke.
Silence
(Tier 1 Super Move)(600)(Requires: Telepathy, Insight, Debuff Proficiency)
Through the use of Sharingan and after making eye contact, Sasuke is able to discern an opponent’s Tier 1 Super move that is problematic and shut down/prevent its activation for that round and every round after at a cost of 1 sp per round. This ability takes concentration and about six seconds to cast, in addition to the normal insight cast time, during which Sasuke may dodge and move, but is unable to attack and severe damage will interrupt his ability to cast this technique. This technique also gradually fatigues Sasuke throughout its duration, though not a grievous amount. He may only have one move or super move silenced at a time, per opponent, and no more than two opponents can be silenced at a time. His opponents remain silenced until Sasuke exhausts all of his sp or until he casts the move again, exceeding his cap of two opponents/one super per. Only works on super moves, can’t affect suppression players with equal or higher tech than Sasuke, and a Super Defense of appropriate tier negates the technique's effect.
Silence
(Tier 2 Super Move)(800)(Requires: Telepathy, Insight, Debuff Proficiency)
Through the use of Sharingan and after making eye contact, Sasuke is able to discern an opponent’s Tier 2 Super move that is problematic and shut down/prevent its activation for that round and every round after, at a cost of 2 sp per round. This ability takes concentration and about six seconds to cast, in addition to the normal insight cast time, during which Sasuke may dodge and move, but is unable to attack and severe damage will interrupt his ability to cast this technique. This technique also gradually fatigues Sasuke throughout its duration, though not a grievous amount. He may only have one move or super move silenced at a time, per opponent, and no more than two opponents can be silenced at a time. His opponents remain silenced until Sasuke exhausts all of his sp, or casts the move again, exceeding his cap of two opponents/one super per. Only works on super moves, can’t affect suppression players with equal or higher tech than Sasuke, and a Super Defense of appropriate tier negates the technique's effect.
Uchiha Illusions: Confusion
(Basic Move)(600)(Requires: Insight, Telepathy, Ranged Proficiency)
Through the use of various illusions, and a telepathic power of suggestion, the user can confuse their target into attacking an opponent of the user’s choosing with the target’s own basic moves. Sasuke may only suggest the activation of said move, the duration of the assault is out of his hands.This takes continuous concentration, Sasuke is unable to attack or defend while casting the illusion, only dodge (and only at halved speed). With an even technique stat to the target, activation takes fifteen seconds, diminishing by two seconds per additional tech stat in the user's favor. This technique is extremely exhausting as the user takes on the fatigue of the target's activated move as well as from the casting of illusions. In any given fight, this trick and/or any variation of this trick won’t work on the same person twice and the illusion ends after the move is completed. Various illusions can be anything such as, but not limited to: changing the target’s perception of an opponent into something/one else or convincing the target an opponent has taken an action they have not.
Uchiha Illusions: Confusion
(Tier 1 Super Move)(600)(Requires: Insight, Telepathy, Ranged Proficiency)
Through the use of various illusions, strong telepathic link, and the power of suggestion, the user can confuse their target into attacking an opponent of the user’s choosing with the target’s own Tier One Super Moves. Sasuke may only suggest the activation of said move, the duration of the assault is out of his hands. Being unable to access a target’s sp pool, the user must have touched the target previously for a few seconds to establish a stronger telepathic link, and exhaust their own sp to activate their target’s own Tier One Super Move. The illusion itself takes continuous concentration, and Sasuke is unable to attack or defend while casting the illusion, only dodge (and only at halved speed). With an even technique stat to the target, activation takes fifteen seconds, diminishing by two seconds per additional tech stat in the user's favor. In any given fight, this trick and/or any variation of this trick won’t work on the same person twice and the illusion ends after the move is completed. Various illusions can be anything such as, but not limited to: changing the target’s perception of an opponent into something/one else or convincing the target an opponent has taken an action they have not.
Uchiha Illusions: Confusion
(Tier 2 Super Move)(800)(Requires: Insight, Telepathy, Ranged Proficiency)
Through the use of various illusions, strong telepathic link, and the power of suggestion, the user can confuse their target into attacking an opponent of the user’s choosing with the target’s own Tier Two Super Moves. Sasuke may only suggest the activation of said move, the duration of the assault is out of his hands. Being unable to access a target’s sp pool, the user must have touched the target previously for a few seconds to establish a stronger telepathic link, and exhaust their own sp to activate their target’s own Tier Two Super Move. The illusion itself takes continuous concentration and Sasuke is unable to attack or defend while casting the illusion, only dodge (and only at halved speed). With an even technique stat to the target, activation takes fifteen seconds, diminishing by two seconds per additional tech stat in the user's favor.. In any given fight, this trick and/or any variation of this trick won’t work on the same person twice and the illusion ends after the move is completed. Various illusions can be anything such as, but not limited to: changing the target’s perception of an opponent into something/one else or convincing the target an opponent has taken an action they have not.
Dante's Abyss 2015
GRAND CHAMPION
Mark Twain Wrote:"The difference between the right word and the almost right word is the difference between lightning and a lightning bug."

