05-02-2018, 06:05 AM
(05-01-2018, 09:13 PM)Dane Regan Wrote: Character History: Sorry, you do need to finish this before your first post. You can expand on it later if you want. Just give a paragraph or two about where they're from, a brief outline of their backstory, and what they were doing when they were taken to the OV.
"Note: At least for now, all “Impart” moves have a shared, inherent weakness. Dexter cannot use two “Impart” moves on the same target in a single round of posts, as it is implied that the target is able to erect mental barriers that Dexter must take time to overcome." - I don't think you need this as a drawback. If you want to limit yourself like this for IC reasons, sure. But your moves don't need a cooldown.
Impart – Confusion: I don't think your drawbacks need to be so heavy. You can't do anything while they're 'confused'. If you want, you could make your opponent take mental damage while this is active in addition to the current effects instead of ironing out the current drawbacks? Since surely they can just turn their head away to avoid this. And it's fairly tiring for you.
Impart – Reflection: This is pretty cool.
Thanks, I'll update history and appearance and edit the moves to be a little bit stronger.


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