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Move Approval V
(04-29-2018, 10:33 AM)Yu Kanda Wrote: [Spoiler]Illusion: Chains of justice (Debuff, ranged and homing prof)300 OM - two blue energy coated metal chains appear from below ground. Both of which focus the same single target and fly towards it in an attempt to chain the target. Once successful they pin the target to the ground. When a target is pinned down the chains will disappear 5 seconds after succeeding their goal. A target with high strength may be able to break the chains. They have a reach of 30 meter and fly at a speed equal to Kanda’s current spd stat. The chains will not damage the target, merely incapacitate them. The strength of the chains is equal to Kanda’s current strength. In order to cast this move Kanda has to prepare enough energy to summon the chain, this will take 15 seconds. During this time he is able to evade yet not attack.

illusion: Deathwind (300 om)(ranged and remote control): when double illusion sword is active Kanda spins his energy sword. He is then able to throw it and guide it through the air by the energy link between his original sword Mugen and the energy sword (this energy is harmful to others). The maximal reach of the energy link is 15 meters. As long as the blade is in the air it keeps spinning. The damage it causes is equal to the normal sword damage it would do if it was normally wielded. The sword’ flying speed is equal to that of Kanda. The katana remains the same length, 73cm is the size of the blade. It spins at 120 RPM.

Revamp move after discussing it:

T1 super utility move Illusion, sphere of justice (area attack, debuff, ranged):A dark blue sphere of translucent slow energy centered on Kanda. Has a 30m radius and lasts for 1 round. During this round, enemies within this sphere feel as though their movements are being hindered by some viscous liquid, with the effect being stronger closer to Kanda and nearly unnoticeable at the edges of the sphere. The closer one gets to Kanda the more sluggish their movements feel and become. Can't be blocked, but can be avoided by leaving the area of influence. The sphere emerges from Kanda and moves along with him. Kanda can maintain this effect by continuing to spend SP on a round to round basis. This sphere does not affect primes Kanda considers allies, the innocence energy recognises this.

Added as discussed:

Illusion clone part 2 (300 OM debuff, suppression) Once Kanda’s clone is out. Both bodies will remain identical, every cut, bruise or wound will be copied by the innocence coating around them. Normal suppression rules apply when attempting to make out the real one. When the clone is damaged it does not affect Kanda’s HP pool or vice versa. This remains active as long as the clone is around.
 [/spoiler]

Illusion: Chains of justice: A 15 second charge time for a move that only lasts 5 seconds is unnecessary. A couple of seconds or so in combination with some fatigue would be totally fine. Longer if it was super easy to use. But a 15-second charge is a bit overkill.

illusion: Deathwind: You removed this line: "Kanda’s speed is lowered slightly while using this move, this move is more difficult to control as opposed to normal dual wield." And didn't replace it with anything regarding whether the sword is easy/hard to control. This'd work:
Quote:illusion: Deathwind (300 om)(ranged and remote control): when double illusion sword is active Kanda spins his energy sword. He is then able to throw it and guide it through the air by the energy link between his original sword Mugen and the energy sword (this energy is harmful to others). The maximal reach of the energy link is 15 meters. As long as the blade is in the air it keeps spinning. This move is more difficult to control as opposed to normal dual wielding. The damage it causes is equal to the normal sword damage it would do if it was normally wielded. The sword’ flying speed is equal to that of Kanda. The katana remains the same length, 73cm is the size of the blade. It spins at 120 RPM. 


Illusion, sphere of justice: For something that lasts for a full round, and only costs 1sp, this is very strong. If it didn't follow Kanda about, you might be able to keep it at its current strength - maybe - but while I can't approve new super utilities, I strongly doubt you'll be able to have it at that strength and area.

Illusion clone part 2: This doesn't need debuff, but: approved.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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