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Move Approval V
(04-24-2018, 08:38 PM)Cell Wrote: [spoiler]
(04-24-2018, 07:07 PM)Dane Regan Wrote:
(04-24-2018, 06:31 PM)Cell Wrote: Taiyoken (Solar Flare) (Area Attack, Debuff) (300) - Cell spreads his fingers and raises his hands to either side of his face. After three seconds, Cell yells the attack's name (Taiyoken!) and a blaring white light engulfs the area around him for 100 metres, where Cell is the centre point (ie. 50 metres in all directions from Cell's position). Anyone in the vicinity is blinded by the light, causing moderate eye discomfort. This attack even works for those who might close their eyes if they know what's coming. The blinding effects last for ten seconds. Cell can only perform this once during a battle.

Taiyoken - Is this blocked by walls and other physical obstructions? Or does the light completely fill every space in the area? I'll leave the final ruling to another staffer's judgement since I don't want to nerf down your move if it doesn't need it. But 3 seconds to blind everyone in a 100m diameter sphere for 10 seconds is pretty strong.

Taiyoken can be blocked by physical objects but the light is still incredibly bright around it so it wouldn't make much of a difference. What if I changed the duration to five seconds with some minor blurring of the eyes (more rp fodder) for a few more seconds?[/spoiler]

Only blinding people for 5 seconds should work, but I think there should be a notable fatigue cost here. Heck, if it was really tiring, you could probably get it for your original time. "Once Per Fight" isn't a super strong drawback (since there's nothing stopping someone from getting a lot of strong single-use moves). But it being really tiring is. Anyway, if you're only using it once per fight, a fatigue cost shouldn't be a problem. Also, one extra question, can Cell move while charging?

(04-24-2018, 09:48 PM)Gilgamesh Wrote: [spoiler]I want to make an astehtic change to this super. Let me know if it's okay.

Tier 1 Offensive -Enuma Elish
Gilgamesh uses his most sacred weapon Ea and he brings his weapon back to channel his most powerful attack. The sections of the sword begin to rotate rapidly and the runes begin to emanate a bright red light that spirals around the weapon. After a few seconds he cries "Enuma Elish" and a bright red beam of pure energy flies out in a path before him.

Changed to

Tier 1 Offensive- Opening the Gates (Requires Ranged, Ranged Materialized)

Gilgamesh is very irritated at all of the mongrels who oppose them and decides that their deaths would please him. Gilgamesh in his fury opens his arsenal even wider, having close to fifty weapons peak out of his golden gates. With a sharp jolt, they will point at the target of his wrath before he fires them in a blind torrent. Not nearly all of the weapons will hit their mark, but Gilgamesh makes sure to send enough that the target is hurt.[/spoiler]

50 swords is quite a lot for a T1. I'd tone that down if I were you. Also, what sort of speed do they fly at? Arrow speed?

(04-25-2018, 08:32 PM)Clownpiece Wrote: [spoiler]Aaaand a few last ones. One straightforward and 2 that are definitely... iffy, and don't know if they'd work or not.

Whirlwind of Bills (Area Attack, Debuff) (300):
Jo’on throws money at her enemy! No, really. After digging through her godly aura for 3 seconds, she wrenches thousands of dollars worth of paper bills free from the confines of her golden flames and throws them forward with so much strength that they're whipped up into a powerful twister, measuring up to 3 meters tall and 1 meter wide, which flies forward about 10 meters. This whirlwind rages for 2 seconds, holding enough force within it to throw any poor sap caught within it off their feet and spin them around. While it doesn't do any damage outright, it leaves enemies dizzy and easier to punch for about 2 seconds after the winds fade away, and an enemy that's too busy spinning around is an enemy that she doesn't have to worry about being attacked by. Of course, throwing things as light as bills as hard as she does hurts. While it only wears her out marginally, it does put a strain on her arm, and overuse will lead to her throwing out her arm/wrenching her shoulder eventually. Technically, she could do this without literally throwing money away, but where's the fun in that? She has more than enough cash to spare anyway so why not?

And the two wonky ones

Repossession (Physical Strength, Debuff) (300):
A much nicer word than ‘stealing.’ Sometimes something other than bling or cash catches Jo’on’s eye. Perhaps it’s a fancy weapon or an expensive device. Whatever it is, Jo’on wants it. So she takes it. After charging all of her godly aura for 8 seconds (a charge that requires all of her concentration, but can move around during), she unleashes a devastating, golden-wrapped punch right towards her enemy, with the intention of knocking them out of their senses for just a few seconds. If she successfully hits, her enemy is stunned for just long enough that she can take that shiny thing that caught her eye without having to fight over it. She can only take one thing, and it can’t be an artefact or consumable. Only item/weapon moves - things that she could feasibly take off their person - can be repossessed. Once she has it, she simply... stashes it away, somewhere. She can’t use it herself so that’s all she can really do. If it’s small enough that she can shove it into her purse, that’s where it goes. Or maybe she squirrels it away in her godly aura for retrieval later. Either way, it’s gone. Very gone. Her ability to make people lose their assets makes it so that things that would allow someone to wrest control of it back from Jo’on (such as dissolving the weapon, resummoning it, grabbing it with telekinesis, etc.) just... don’t work. For all intents and purposes, she owns it now. However, they can still make a new one much, much faster than if they had to form a completely new one out of Omnilium. 15 seconds of concentration is all it takes to get a replacement, but Jo’on still keeps the one she “repossessed.” Of course, they could also just hit her really hard and knock it out of her aura, if that's where she stored it (following the rules of her Pestilence God's Aura, all it takes is a hit strong enough to knock her off her feet). Or just beat her and force her to give it back. The combined wear of both charging up that powerful, stunning punch and repossessing the item so that it’s irretrievable means that she can’t use this move more than once in a fight. It’s just too draining.
Of course, should she win a fight, she could just take the things anyway (and could even take things that she couldn't feasibly mug them for), but that's not nearly as fun. She enjoys being hated by people, so taking something of theirs mid-battle is right up her alley. 

T2 Super Utility: Possession Stripping "Slave Robber" (Physical, Debuff, Fusion, Symbiosis) (800):
Having decided that she's had enough of people getting along and being allies, Jo'on decides to steal herself an ally of her own. Using the tricks she learned from the Perfect Possession incident, she simply hurls herself at a fusion and rips one of the participating members right out of it, before forcefully fusing with them. They must have fusion for this work, so she can't steal the partner of someone with Symbiosis, she can only steal the one with Fusion and Symbiosis. Being as this is Perfect Possession, the person she steals acts entirely to her will for one post, preventing them from fighting the fusion from the inside. This move can be blocked by Super Defenses of the same level or higher, and Jo'on also must pay the fusion cost for it, making it cost 1 extra SP. Additionally, she cannot use her foe's SP/HP (in the case of lifeburn) to power any moves or abilities, nor can she use any consumables or artefacts. She also takes all the damage the fusion takes, her slave taking no damage during this time.
Though it's not strictly 'stealing' herself a partner, she can also use this move to forcefully fuse with someone after she's defeated them in battle. Which she usually does to make them spend all their (IC) money on extravagant things. That she then takes.[/spoiler]

Whirlwind of Bills: Can she move while digging through her godly aura? Or does she have to stand still? Or can she only move at half speed? (Also, list Ranged Prof too, since you missed it out at the top)

I'll leave Repossession and your T2 Utility for a higher up. (Although you'll need to be patient, it might take a while.)


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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