04-23-2018, 09:50 AM
(This post was last modified: 04-23-2018, 09:58 AM by Dane Regan.)
(04-23-2018, 09:35 AM)Ash Wrote: NPC-Prime Moves for Jakob Volkov
[spoiler]
Rigger Control Consol(RCC) - 0 OM - Fodder.
Ranged, Remote Control.
Its a computer device that fits in a large briefcase which can be quiet heavy. Once opened, the rigger has access to control knobs, buttons, screens, monitors, and programs to assist his drones.
RCC Programs - 900 OM(300 for each Upgrade.)
Ranged, Buff.
At the cost of his time and concentration, Jakob can initiate a program in his Rigger Control Consol that temprarily enhances his Drones. Each program takes 3 seconds to punch in and then be recieved by any one drone of his choosing. While initiating programs Jakob cannot move or attack. He can interrupt this action to attempt dodging, but has to restart the 3-second process. If Jakob wishes to change Programs before they are finished he can, but it takes another 3 seconds to switch out the program. (Depending on the Drone, multiple upgrades can be activated. See drones)
-Speed Upgrade
+2 to Speed for 30 seconds.
-Technique Upgrade
+2 to Tech for 30 seconds.
-Attack Upgrade
+2 to Attack for 30 seconds.
T1 Asist: DeadEyeBot Mk 1 (1000 OM)
Ranged, Remote Control, Enhanced Senses, and Flight.
Appearance:
-Drone's height from tail to top is only about 2 feet tall, 3 feet wide. The degraded paint style nevber goes away, but Jakob can concentrate and change its color because omniphysics. (Just cosmetics)
-This drone comes with a camera attached to it, a flashlight, a shotgun, and aprox. 130 bullets which fire 1 bullet per 3 seconds. Once the drone has expended its ammunition it is no longer a threat and becomes defenseless through the duration of a fight. This drone's gun has so much force that it kicks the drone back several feet and causes it to have to right itself in the air before firing again. The damage done by this drone is from the pellets that scatter in a half foot spray. The drone has to reach a 5 foot range before doing moderate damage. Anything closer than that turns the damage the sever.
-DeadEyeBots are too small for too many additional programs and can only hold Upgrade at a time.
-Mk 1's Camera can only see in normal up to 20 meters, its feed is recorded and displayed on Jakob's RCC. Once its a file, he can do anything he can normally with a file. (Share, Delete, Etc)
STATSAtk - 2Def - 2Spd - 0Tech - 1
T1 Asist: DeadEyeBot Mk 2 (1000 OM)
Ranged, Remote Control, Enhanced Senses, and Flight.
Appearance:
-Drone's height from tail to top is only about 3 feet tall, 2 feet wide. Washed out colors which Jakob can change with just a moment of concentration due to omniphysics. (Its just cosmetics.)
-This drone comes with a camera attached to it, a machine gun, and aprox. 1500 bullets which fire at a rate of 500 RPM. Once the drone has expended its ammunition it is no longer a threat and becomes defenseless through the duration of a fight. Mostly for supressent fire, these bullets will tear through just about anything but do limited damage unless the target is hit by a spray of them, then the damage becomes minor. This one can maneuver very well and has the ability to cocentrate its fire within 3 feet of a target. It can also do small bursts of 10 bullets per second. -DeadEyeBots are too small for too many additional programs and can only hold Upgrade at a time.
-Mk 2's Camera can see in normal, nightvision, and thermal vision up to 20 meters, its feed is recorded and displayed on Jakob's RCC. Once its a file, he can do anything he can normally with a file. (Share, Delete, Etc)
STATSAtk - 2Def - 0Spd - 1Tech - 2[/spoiler]
Rigger Control Console: Approved.
RCC Programs:
Nope. Changes to stats with buff moves require either SP (with 4 stats per 1 sp - with a super utility), or very intensive drawbacks. That sort of thing would be closer to "you get +2 ATK but I get -2 ATK, and I get really tired", although I can't name any normal moves that give stats off the top of my head. You're better off having a buff "increase the strength of their guns for the next X seconds", "moves 50% faster for X seconds", "gives them a weak/strong shield that lasts for X seconds", "reduces the spread and recoil of their guns allowing for more precision". For a 3 second charge, you're unlikely to get them to last 30 seconds though, unless you set the duration to be based on usage rather than time.
DeadEyeBot Mk1/2:
Assists are only statted entities. You need to purchase the moves for what they can do separately. So the guns and stuff aren't worked into the assist and need to be separate moves. They get access to any moves/powers/profs their prime has - so this essentially means that Jakob will need to get the gun moves so that they can use them (even if Jakob himself can't use them).

