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Move Approval V
(04-17-2018, 02:25 PM)Dane Regan Wrote: Rewriting Blink to clarify a few things and match the changes I made to Mass Teleport a while back. I'd also like to up the time Dane has to use them to a minute, if possible.

Old:
[spoiler]
T1SU - Blink (600): Teleportation

Dane focuses for a brief moment, mentally linking different points in space. This takes about a second, and he has to stand roughly still. Afterwards, the next 5 teleports Dane executes are instant and don't require a charge time - but are just as tiring as normal, and each applies a 1-second cooldown to his teleportation power (and any associated moves). He can bring willing allies with him if they're touching him, but they'll feel dizzy for a short moment afterwards if they don't have mimic or the teleport power, and will always suffer fatigue as if they teleported by themselves. Any instant teleports not used up within the 30 seconds are lost.[/spoiler]
New:

T1SU - Blink (600): Teleportation

Dane focuses for a brief moment, mentally linking different points in space. This takes about a second, and he has to stand roughly still. Afterwards, the next 5 teleports Dane executes are instant and don't require a charge time - but are just as tiring as normal, and each applies a 1-second cooldown to his teleportation power. This can be used in combination with any other moves Dane has that activate upon teleportation (e.g. Mass Teleport), but can't be used to instantly charge a move that happens to have teleportation as a requirement. Any instant teleports not used up within 1 minute are lost. Concentration-wise, one of these teleports are no more demanding than running or dashing.

Note: Despite being instant, these can't be used to dodge super moves - the high concentration of energy disrupts them causing a lag before he's actually teleported out of danger.



I'm also wondering if something like this is possible. This might not need suppression - I just figured that was the best power for me to fodder it under.

Low Profile (300): Requires: Suppression

Dane can be incredibly hard to keep track of in a fight. By maintaining constant focus, during which Dane can dodge, block, and execute basic weapon attacks as usual, and use any non-concentration demanding powers, he can make himself much harder for other spells and attacks to read. As a result of this, any fired attack that relies on homing will not automatically follow him, and will instead move in a straight line if he was intended target. This doesn't prevent any 'homing' attacks that would hit him instantly, just something like a curving projectile. Any attacks in motion when he starts using this move will also move in a straight line. It takes Dane two seconds (same concentration requirements) to initially start using this move, and it ends once he takes damage or stops focusing on it. Furthermore, it also applies a steady fatigue drain preventing it from staying active for longer durations - so usually he will fight with this on-and-off as required. The exact strength of this is based on Dane's suppression power. Moves used by someone with a TEC double his will act as normal, and will slowly stop curving or following him completely once their TEC becomes equal to his or lower.

Updates to Blink = approved.

Low Profile: Approved.
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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