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Move Approval V
Haven't responded to:
>CP's other moves
>My (Dane's) moves

(04-17-2018, 11:54 PM)Clownpiece Wrote: Gem-Studded Rings (Physical Strength) (300):
As a devoted lover of material wealth, it’s no surprise that Jo’on owns a lot of bling all over her person. Some of it which can even be weaponized! All ten of Jo’on’s fingers are decorated with large, sparkling gemstone rings in varying colors. The gems set within each gold ring measure about half an inch in diameter and have some surprisingly sharp edges to them, essentially meaning that she has a very expensive and exceedingly fabulous set of makeshift brass knuckles on each hand. As if Jo’on’s punches didn’t hurt enough. Of course, since she absolutely loves to show off how wealthy she is, she has tons of replacements should they break or something, and can quickly replace them with extras found in her purse/aura.

I'm not sure about your other moves. But this one is good. Approved.

(04-18-2018, 06:48 PM)Shantotto Wrote: Flare 300OM (Ranged Materialize/ area of effect/ debuff proficiency) Shantotto roots herself in place for three seconds where she can only move her arms. After a half second delay the air around a target location compresses and explodes outward like a high explosive bomb. The area is instantly engulfed in liquid fire that shares a lot of similarities to napalm. This liquid fire coats and burns anyone, be it friend or foe in the 15 foot blast radius. The burn lasts for ten seconds but can be ended prematurely if action is taken to do so. The initial damage of this spell is very high, the burn effect deals little damage and can cause enough of a distraction to interrupt anyone who is channeling. This spell requires a great deal of Shantotto's mana to cast and leaves her greatly drained after using it.

High damage, AoE, and a damage over time effect? It might do high damage overall, but it would be spread over the entire area. Someone standing there would probably be taking medium damage or so. Since this is an AoE. The fatigue cost is nice, but it won't boost a 30ft diameter explosion up to high damage without a larger charge time. I guess I could let you bring the damage back up if it was made obvious where your target area was, with there being a longer delay, but then it wouldn't be as useful to you. If you want high damage, increase the charge time. Look at your other higher damage moves, those all take longer to execute. Also, what range does this have? Furthermore, since this is an explosion, does it do more damage closer to the centre?


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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